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06-12-17, 10:23 PM | #4681 | ||
CTD - it's not just a job
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@ Front Runner, you are the third one now with similar sound issues and the no sunken icon... The missing icon might be on purpose, but the missing sounds and sonar aren't... We'll put some dogs on the trail... Last edited by propbeanie; 06-13-17 at 01:17 AM. Reason: I almost didn't make it past 2nd grade spelling... |
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06-13-17, 01:16 AM | #4682 |
CTD - it's not just a job
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OK, a second run through cdrsubron7's excellent Bungo Suido mission, only this time I did it a little different, and it did not crash because of the Kongo:
Here's the "big boys" And the whole gang: I'm over there on the "left", closer to the Kongo, but not close enough to shoot... That's my Nav Chart, I'm the little circle, and the line attached is my route. The group is about where I've done the double circle with the compass. As described above by Front Runner, I can spin the Sonar head, and see the console's light go to green, but my sonar man just had it sitting on about 290, not spinning it, in spite of "telling" him a number of times to report contacts... Of course, at the time, I figured they were still a bit away from me and out in front of me, not 7200 yards to starboard, so I stuck my nose up, and this feller has come over to greet me: Needless to say, I'm now trying to get away from him, and just survive the encounter... We gotta tweak a bit more. |
06-13-17, 06:00 AM | #4683 |
Planesman
Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
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Houston we have a problem!
I'm trying to fulfill a troop insertion but a) i got below 700yards but still nothing happens b) somehow the ship engine is not working anymore by no means.
Suggestions? PS: i see no damages |
06-13-17, 06:09 AM | #4684 | |
Sonar Guy
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
Uploads: 0
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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06-13-17, 06:47 AM | #4685 |
Loader
Join Date: Mar 2001
Posts: 83
Downloads: 66
Uploads: 3
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Once the 0.61 installs, it creates a rar file in the main directory named 110_FallOfTheRisingSun_Ultimate_v0.60_KongoFix... is that necessary to have if I'm patching too 0.61??
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06-13-17, 07:01 AM | #4686 | |
CTD - it's not just a job
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You could look in the Data / Roster / Japan / Sea folder, and open BBKongo.cfg with a text editor and look and see if the fourth line says "UnitType=11 or 19. Notepad can do it, but you'll have to open Notepad first, drill down through those folders on your computer in the Open dialog, and tell Notepad to look for "All files (*.*)" in the file type drop-down box, then open and look at the BBKongo.cfg contents. Or, just put 110_FallOfTheRisingSun_Ultimate_v0.60_KongoFix over in the MODS folder and unzip it with something like 7zip. Then activate it "just-in-case". If it's already been applied, no harm no foul. Either that, or wait for Rockin Robbins to come along and assure you of how the v0.61 is made... |
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06-13-17, 07:04 AM | #4687 | |
CTD - it's not just a job
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06-13-17, 07:13 AM | #4688 | |
CTD - it's not just a job
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Some of the insertion objectives are weird. What the game seems to expect is for you to drive your boat in to the "zone" while submerged, and then surface and launch. If you've come in on the surface, the arrival at the drop zone isn't recognized. In those situations, sometimes submerging to periscope depth (or even a few feet below) and then resurfacing works, and you can then launch. Watch the bottom of your keel though, if you're in the shallows. You should get a pop-up on your screen, similar to the "order" screen that pops-up when when the enemy is spotted and asks if you want to "Continue with current orders", or "Engage the enemy" or "Submerge to periscope" depth, only the "launch" dialog is NOT static, and will "disappear" with an incorrect button push. Look in the upper right corner of the screen, and see if you have a "Launch" icon up there. Last but not least, your boat has to be practically stopped, with your engines set to All Stop, and the boat's speed down below 2 knots - maybe, might have to be one knot or lower... |
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06-13-17, 07:18 AM | #4689 | |
Planesman
Join Date: Aug 2015
Posts: 182
Downloads: 148
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06-13-17, 07:22 AM | #4690 |
CTD - it's not just a job
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interesting... do you have any other mods added in? did you maybe activate FotRSU over another active mod?
If you've got it still, let us know where you sailed from (home port), what the approximate date was, and where this insertion was, so that we can look through the files, and make certain there isn't something amiss in the files causing the issue you had... |
06-13-17, 08:43 AM | #4691 | |
Sonar Guy
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
Uploads: 0
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". Last edited by Front Runner; 06-13-17 at 09:58 AM. |
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06-13-17, 10:08 AM | #4692 |
Swabbie
Join Date: Aug 2015
Posts: 8
Downloads: 11
Uploads: 0
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No Hydrophone Contacts
Hello all, I wanted to start by saying what an excellent job you guys have done so far, it really makes the game much more enjoyable! I do have a question however.
I wasn't able to find any suitable guide within the mod directory folders, and I tried scouring through this thread but there are over 310 pages and it's hard to pinpoint anything exactly. For some reason I am unable to hear anything through the hydrophones. I understand you can't hear anything while surfaced, but even when I'm dived, no matter the depth, I can't hear anything on the hydrophones except for my own props, nor can I receive hydrophone contacts updates by the sonarman. For example, I was able to find a big modern troop transport by means of visual sighting, and even when I got down to periscope depth I couldn't hear the ship, even when it was at a 45-degree angle at just over 2,000 yards. Is there something that should be done that I missed? Thank you! EDIT: I'd like to make note that this is a fresh Steam installation with no other mods installed, just FOTRSU Last edited by sagelink; 06-13-17 at 10:18 AM. |
06-13-17, 11:01 AM | #4693 |
CTD - it's not just a job
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Yes sagelink, there is an issue with the Sonar, and the saw and hammer are out in-force trying to get it back into shape...
@ Front Runner, I don't know why I took that as being a submarine... - oldmanitis I guess Good on you for letting the merchies beat him up and weaken him for you to get the credit... It's usually the other way around Now, @ ~EVERYONE~ - we've found another ship with bad calls, and it is bad calls, not bad ship files, so this one is mine... Thankfully, it's not encountered very often, but the NAuxCru can cause issues also. So, if you've got the Kongo fix in, and you still CTD, it's probably that dirty rotten scoundrel NAuxCru doing it... I'll get something sent to RR ASAP so he can add it into the mix... |
06-13-17, 11:09 AM | #4694 | |
Sink'em All
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I will look into them more next week when I'm on vacation.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines Last edited by cdrsubron7; 06-13-17 at 11:56 AM. |
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06-13-17, 11:22 AM | #4695 |
Swabbie
Join Date: Aug 2015
Posts: 8
Downloads: 11
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