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08-28-17, 11:15 AM | #1 |
Stowaway
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I've found how to avoid this problem, by limiting the max speed of aircrafts to 350 kts (even if the real max speed of P51 was 380 ...)
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08-28-17, 03:20 PM | #2 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Maybe the plane is ricochetting on the sea surface? Try resetting its max speed to 380 kts and reduce the rebound coefficient (in CollisionableObject controller) instead
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08-28-17, 07:19 PM | #3 |
CTD - it's not just a job
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so instead of skipping stones on the water, Kendras is skipping planes... - now to just do that with some bombs...
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08-29-17, 04:00 AM | #4 | |
Navy Seal
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I think that could be mimicked in game by making air bombs collisionable and by playing with their rebound coeffcients, but a lot of testing and fine-tunig would be required if we wanted to simulate the different water penetrations of the many bomb marks/mods used during the war |
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08-29-17, 04:35 AM | #5 | ||||
Stowaway
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08-29-17, 05:48 AM | #6 | ||||
Navy Seal
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Try both to reduce and increase it please, and see if it makes any difference. Quote:
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Air torpedoes were subject to the same problem. I don't think they could bounce back against their dropper, but IIRC their tendency to ricochet once they touched the sea surface, affected negatively their depth control system. [/QUOTE] Nice screenie, but I think that Swordfish has missed the right timing to release his fish |
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08-29-17, 07:12 AM | #7 | |
Stowaway
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Yes, that's their name.
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I'm interested in loonking closer how to create a working air torpedo attack, but I have not enough time right now (even if already several ideas ). I know that someone (I think it was Rubini) has already created something like that for SH3 but with serious limitations. |
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08-30-17, 01:07 PM | #8 |
Stowaway
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09-03-17, 11:01 AM | #9 |
Stowaway
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RP-3 Rockets
I've added the british RP-3 rocket to the rockets library.
Testing them on Hawker Hurricanes, which have a new texture (Sea Hurricane texture) : |
09-03-17, 11:45 AM | #10 |
Ocean Warrior
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09-04-17, 01:22 PM | #11 |
Stowaway
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p51 - new texture ...
8 hours of work, and still not finished ...
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