SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-01-17, 05:02 PM   #1
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by gap View Post
Look in Zones.cfg for zones defintions assigned to damage boxes of playable subs. For each zone, there are two parameters dealing with fllooding and floatation.
  • Floatability: how much the flooding of each zone affects the floatability of the unit it belongs to (i.e. the volume of the compartment with that zone)
  • FloodingTime: the rate at which water will flow in the compartment, when it is damaged
Yes, I already know this, but it can't solve the problem.

The flooding time is always the same, however the boxe is damaged ?
  Reply With Quote
Old 08-01-17, 05:19 PM   #2
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Kendras View Post
Yes, I already know this, but it can't solve the problem.

The flooding time is always the same, however the boxe is damaged ?
My suggestion? Ask vdr1981: before working on The Wolves of Steel he messed a lot with SH5 submarine damage (see his mod "Reworked Submarine Damage), and SHIII uses more or less the same files and parameters as SH5.
I have read on his TWoS thread that he is currently changing house though, so he might not reply your questions right away. Maybe keep an eye of thatv thread and wait for him to be back before you get in touch with him, otherwise your query might get lost
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 08-27-17, 02:55 PM   #3
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default



Why ???

  Reply With Quote
Old 08-27-17, 04:05 PM   #4
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,770
Downloads: 444
Uploads: 2


Default

what happened?...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 08-28-17, 04:58 AM   #5
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I destroyed the P51 with my flak guns, he fell down in the water, then went out of water to crash again in it ... All parameters of the .sim file are the same of the other airplanes which don't have this strange behaviour ....

Maybe an ID conflict again ? ....
  Reply With Quote
Old 08-28-17, 11:15 AM   #6
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I've found how to avoid this problem, by limiting the max speed of aircrafts to 350 kts (even if the real max speed of P51 was 380 ...)
  Reply With Quote
Old 08-28-17, 03:20 PM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Kendras View Post
I've found how to avoid this problem, by limiting the max speed of aircrafts to 350 kts (even if the real max speed of P51 was 380 ...)
Maybe the plane is ricochetting on the sea surface? Try resetting its max speed to 380 kts and reduce the rebound coefficient (in CollisionableObject controller) instead
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.