SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-04-15, 04:42 AM   #3841
lordvader111
Nub
 
Join Date: Mar 2008
Posts: 3
Downloads: 145
Uploads: 0
Default [INF] sobers mega mod

Yes..It's been so long... But again i'm totally ready to dive again with updated mods
lordvader111 is offline   Reply With Quote
Old 02-04-15, 04:54 AM   #3842
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

A Warm Welcome Back > lordvader111

You Will Always Find Someone Here To Help You


Link To My > SH3 SH4 – SH5 > Posts


Step By Step Tutorials & How To Do It.


Also Included Are Some Useful Download Links


http://www.subsim.com/radioroom/showthread.php?t=211804



If You Are New To Subsim or Silent Hunter My Thread Link Might Save You Some Time.


Subsim <> How To Donate <> See The Benefits <> Support The Community

http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119
THEBERBSTER is offline   Reply With Quote
Old 02-04-15, 06:39 AM   #3843
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,240
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by lordvader111 View Post
Yes..It's been so long... But again i'm totally ready to dive again with updated mods
SINK EM ALL!!
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 02-13-15, 07:54 AM   #3844
tordillo
Watch
 
Join Date: Jan 2013
Posts: 16
Downloads: 105
Uploads: 0
Default

Hi Theberbster,
I´m sorry for not having contacted you before but I was on holidays and I didn´t have access to the Internet.
I found out that when I change the time speed, the stopwatch opens. So I gave up and I´ll use it in this way with the mod list you proposed in your post #35 (TheBerbster’s Alternatve Mod List 7-5-0 test version 18).
Thanks for your help.
Regards
tordillo is offline   Reply With Quote
Old 02-13-15, 01:37 PM   #3845
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi tordillo

Try using this mod as it overwrites a file in TDW's NewUI and I highly recommend it to anyone.

It might just do the trick.

Clock by Shmal

http://www.subsim.com/radioroom/showthread.php?t=217929



You can lower the default setting of 1024 in TDW's Options File Editor Viewer (OFEV) in the Clock Tab to your own setting.

The lowest settings you can put 2 or 4 will bring the clock on at TC x 8 everytime.

For the OFEV to accept any changes you make your 7-5-0 will need to be disabled first.

Peter
THEBERBSTER is offline   Reply With Quote
Old 02-16-15, 05:04 AM   #3846
vonLuckner
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Salvete captains!
I bought SH5 monthes ago, didn't try it without a mod yet to make it more realistic, but I cannot get it to run. I'm using Sober's mod list based on sober_1600_24092014, without "sobers underwater mod" (external underwater camera) and without "dead is dead", details attached. To be honest, even when I would like to have it most real, it's a bit to hard for me in the beginning:

1. When I shot a torpedo, it always runs a circle in clockwise direction, so no attack is possible - even when I try to hit a static target in the tutorial

2. Is there any way to activate the automatic calculation of the target solution? I do not know anythin about the single mods - maybe I can deactivate one or edit some options with TheDarkWraith's editor?

Thanks!


Code:
sobers game loading tips V8 SH5
NDB,NDH OM#1 - No Dialog Indicator
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers best ever fog V31 SH5
sobers base sky mechanics V1
sobers waves mod V30  SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers storm Clouds v2 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_41_ByTheDarkWraith
sobers TDWUserOptions for mega mod +Menu SH5 V13
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
sobers OH2.5 Kiel Lite mod V4 SH5
OH II v2.5 Flag_Wind_Patch
OH II v2.5 Grid Request fix Patch SH5
sobers shipwreck mod V8 SH5
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. v5.7 - Indestructible UZO patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
sobers Lights Cfg V10 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V15 SH5
sobers Blackout lights V2 SH5
sobers NO ship bow wave mod SH5
Shadow Improvement ModLR
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shallow Waters Voice Be Gone
gap - HD 1 deg Scope Bearing v 1.0
sobers No bullet trasers SH5
AMMO_v1.0_SH5_by_Raven_2012
  Reply With Quote
Old 02-16-15, 05:49 AM   #3847
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi vonLuckner

Have you enabled the torpedo patches in TDW's Generic File Patcher?

There are 20 of them.


Another reason could be that these 2 mods have not been installed correctly.

FX_Update_0_0_22_ByTheDarkWraith

FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

Folder 1 and folder 3 are inside a Folder called Mods.

Select the Base Folder and only 1 Patch Folder


Check out my Tutorial Post #35
and make sure that you have all the highlighted mods in your JSGME

http://www.subsim.com/radioroom/showthread.php?t=211804


You can ask your torpedo/gunner man by using the solution icon.

My Tutorial Post #146 is another option.

YouTube videos is another good way to learn.

Peter

Last edited by THEBERBSTER; 02-16-15 at 06:03 AM.
THEBERBSTER is offline   Reply With Quote
Old 02-19-15, 04:01 AM   #3848
vonLuckner
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Thanks Peter!

I checked this so far but I couldn't find the problem. I did a fresh install, downloaded Wolves of Steel modpack, as easy as it is, and everything runs fine so far...

...except the mission Baltic Sea didn't end because of the tonnage corruption for both ships, the mine layer and the destroyer named as Task Force. 4 other ships I sunk where registered correctly, so 6 in total and about 15.000 tons. #188 didn't fix that, I took over all data from the captain's log, but no order to report in Kiel, so I sailed to Kiel and end the patrol there, went out again, end the game and told the savegame that I finished this mission (=true). When I came back to bunker 2 new missions where unlocked. The overview says mission completed. Hopefully the tonnage log will do it in Scapa Flow next without any nasty file hacking and risking the success of the whole mission.

Is there any way to change the difficult settings during a campain? Before I begun I had setup it as custom, but when I started the campain, no "custom" was available to choose, but easy, medium, realistic, etc. only.



  Reply With Quote
Old 02-19-15, 05:29 AM   #3849
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi vonLuckner

Quote > no "custom" was available to choose, but easy, medium, realistic, etc.

These are mirrored in your Game Play settings from what was selected when you start a New Career.

When you change any 1 Game Play Setting it then becomes a ‘Custom Setting.’

Ticking or un-ticking changes the difficulty in the game as the percentages increase or decrease accordingly.

My tutorial Post #12 might give you a better understanding of what you can do.

As long as you end your patrol, change your settings, save the game in the bunker then you can change your settings like this any time you end your patrol.

Peter
THEBERBSTER is offline   Reply With Quote
Old 02-19-15, 09:01 AM   #3850
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi vonLuckner

This what your Baltic mission Campaign CFG file should look like.

[Campaign.CampObj.MacroObj 6]
ObjectiveID=TG_Baltic < Mission name
Name=Campaign.CampObj.MacroObj 6.Name
MapZone=BalticObjective
ValuePointsProvided=1 < Bonus point awarded for completing mission
FurtherInfo=Campaign.CampObj.MacroObj 6.FurtherInfo
StartDate=19390831
EndDate=19390905
IsCompleted=true < Mission needs to show true as completed
IsFailed=false < Needs to show false as completed
IsUnlocked=true
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=

Campaign.CampObj.MacroObj 6.PersObj 1.Amount] < Shows the tonnage or ships
IsTonnage=false < Shows false as ships needed
Tonnage=0
NumOfShips=2 < Tells you the total you need here to complete the mission

[Campaign.CampObj.MacroObj 6.PersObj 1.CrtAmount] < Manually change section
IsTonnage=false < Stays as false as ships needed
Tonnage=0
NumOfShips=2 < Enter 2 here manually

The change of base from Memel to Kiel does not happen until you are well on your way towards Kiel.

Peter
THEBERBSTER is offline   Reply With Quote
Old 02-19-15, 03:40 PM   #3851
razanon
Watch
 
Join Date: Jul 2007
Posts: 27
Downloads: 284
Uploads: 0
Default

started a new campaign.

i choose british coastal, 50k tons to sink. im sinking ships in port, and i have NO PROGREES on mission bar.

any solution?
razanon is offline   Reply With Quote
Old 02-19-15, 07:17 PM   #3852
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi razanon

It could be that sinking ships in Port does not count in the mission and that is why the tonnage bar does not move.

If you want it to count then you will have to move the tonnage bar manually.

See my tutorial post #188 for full instructions how to do this.

http://www.subsim.com/radioroom/showthread.php?t=211804

Peter
THEBERBSTER is offline   Reply With Quote
Old 02-21-15, 07:47 AM   #3853
Bojanpop87
Bilge Rat
 
Join Date: Jan 2015
Posts: 1
Downloads: 74
Uploads: 0
Default sobers mods list

hi, i need some help

I've downloaded all sobers mods and enable it with GME, but my game has partial changes(exp. i have correct missions like attack on dancig bay) and don't have colored continents on map, or real navigation, or i can't set up my course because when i enter the map i dont see my submarine
I 've downloaded TDW_GenericPatcher_v_1_0_168_0 too, and did like it shown on manual, but didn't work.

My main question is: In wich order i should enable sobers mods to use all of changes in the game?

Please help!
Bojanpop87 is offline   Reply With Quote
Old 02-21-15, 09:56 AM   #3854
vonLuckner
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hi Peter

I've done the mission "British Coastal Waters", but a new mission doesn't appear, but this last mission is still shown on the map.

Following your #64 "North Western Approach" shall be available next - in my campaing.cfg I found "South Western Approach" only, but starting in 1940.

This is my campain.cfg when I came to bunker on the 1939-10-24:

Code:
[Campaign.CampObj.MacroObj 5]
ObjectiveID=TG_British_Coastal_Waters
Name=Campaign.CampObj.MacroObj 5.Name
MapZone=Coastal_Shipping
ValuePointsProvided=1
FurtherInfo=Campaign.CampObj.MacroObj 5.FurtherInfo
StartDate=19390904
EndDate=19391201
IsCompleted=true
IsFailed=false
IsUnlocked=true
GenAchiev=OBJ British Coastal Waters Succesful
GenAchievOnFail=OBJ British Coastal Waters Succesful
AssocMissionsActive=3761403299324184404 
AssocMissionsCompleted=
ObjActivationAchievements=

[Campaign.CampObj.MacroObj 5.PersObj 1]
PersObjType=0
Name=Hunt_around_the_British_Eastern_Coast
Description=Campaign.CampObj.MacroObj 5.PersObj 1.Description
RelatedMapLocations=Line_BCW
IsCompleted=true

[Campaign.CampObj.MacroObj 5.PersObj 1.Amount]
IsTonnage=true
Tonnage=70000
NumOfShips=0

[Campaign.CampObj.MacroObj 5.PersObj 1.CrtAmount]
IsTonnage=true
Tonnage=77532
NumOfShips=7
  Reply With Quote
Old 02-21-15, 09:58 AM   #3855
bluesbell
Nub
 
Join Date: Jan 2013
Posts: 2
Downloads: 22
Uploads: 0
Default

Hi guys,

I was trying this modpack and I have a question. I don't have "Manual TDC" checked, but even if I lock onto a ship with space and fire, the torpedo just goes straight wherever my attack periscope is pointing.

Is there any solution to this? Since I am new to SH5 I would like to have Auto Targeting for a while.

Last edited by bluesbell; 02-21-15 at 01:49 PM. Reason: Bad wording
bluesbell is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.