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Old 07-12-17, 09:30 AM   #1
Stardog765
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Default Update on Helm Station/Control Options

Just following up from last month on this.
Was discussed by one of the devs and I appreciate the info at the time but have not heard anything about that since then so would like to request info on this now. Not expecting it to be done just want to make sure its not falling off the radar as it is an important issue for many including myself and the reason I decided to buy the game.

Thank you.

Here is the quote from devs:

"That is a bigger feature that requires integration with the current navigation system and damage control. It will also require new key binds and a lot of testing.

So the plan is get to it soon and we want to time as many edits to options/keybinds in the one release to try and minimise disruption to player's options and of course mods.

Once we commit to the helm stuff it will put bug fixes on hold for a while and we want go get the campaigns stable and track down the last of the major bugs (including AI ones) first.
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Old 07-12-17, 12:19 PM   #2
Julhelm
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We have a good concept for it now but patching the AI takes precendence.
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Old 07-12-17, 12:21 PM   #3
Capt Jack Harkness
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Much appreciated Julhelm, you guys are doing great work.
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Old 07-12-17, 12:24 PM   #4
Stardog765
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Quote:
Originally Posted by Julhelm View Post
We have a good concept for it now but patching the AI takes precendence.
Great, good to hear. Thanks for the update.
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Old 07-12-17, 01:14 PM   #5
Shadow
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Quote:
Originally Posted by Julhelm View Post
We have a good concept for it now but patching the AI takes precendence.
Sounds reasonable.

Bit of a tangential question: any info you can share on your approach to AI improvements? What can we expect?
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Old 07-12-17, 02:16 PM   #6
Julhelm
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Quote:
Originally Posted by Shadow View Post
Sounds reasonable.

Bit of a tangential question: any info you can share on your approach to AI improvements? What can we expect?
At the very least, no more stupid behaviors like lawndarting, diving past crush depth or blasting away with active sonar unless they have the advantage.

Hopefully we can make the AI a lot more cunning and challenging. At least that's the plan.
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Old 07-12-17, 02:39 PM   #7
The Bandit
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Quote:
Originally Posted by Julhelm View Post
At the very least, no more stupid behaviors like lawndarting, diving past crush depth or blasting away with active sonar unless they have the advantage.

Hopefully we can make the AI a lot more cunning and challenging. At least that's the plan.
Can't wait to see what you guys do. I mean obviously the AI has its problems but these make us under-appreciate some of the things that its doing right. I like some of the alternating "sprint-and-drift" stuff that I see with them moving in groups. And some of the "hunting" they do, creeping around quietly looking for you at your last known position.

I'm also starting to get convinced that those helos are doing "fire-by-recon" dropping a torp near where they think you are to see if you run and give yourself away.
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Old 07-12-17, 03:19 PM   #8
Onkel Neal
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Thanks for the update, that sounds great.
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Old 07-13-17, 12:15 PM   #9
Steiger
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Quote:
Originally Posted by Julhelm View Post
At the very least, no more stupid behaviors like lawndarting, diving past crush depth or blasting away with active sonar unless they have the advantage.

Hopefully we can make the AI a lot more cunning and challenging. At least that's the plan.
Can't wait for the update! Is the AI's grasp of 3 dimensions also being addressed? They don't vertically evade very often, and frequently Fire torpedoes to the wrong depth.
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Old 08-01-17, 10:41 PM   #10
Stardog765
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Any updates on this?

Patiently waiting but just wondering. Don't want it to slip off the radar.

Thanks
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Old 08-01-17, 11:00 PM   #11
The Bandit
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Quote:
Originally Posted by Stardog765 View Post
Any updates on this?

Patiently waiting but just wondering. Don't want it to slip off the radar.

Thanks
Go check the change log for the upcoming 1.07 patch.
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Old 08-02-17, 10:52 AM   #12
Stardog765
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Ah fantastico!

I missed that part. Thanks!
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