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Old 09-25-15, 03:31 PM   #1201
hauangua
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Quote:
Originally Posted by Lanzfeld View Post
Flak monkey interiors work ok with this?
Hi Lanzfeld

Yes work fine
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Old 10-07-15, 09:03 AM   #1202
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Would love to see an official "Stiebler approved" 1920 x 1080 version of NYGM.
Seems like a great next step.
One click install type deal.
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Old 10-08-15, 04:56 PM   #1203
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Actually, after playing for a bit again, the resolution is just fine the way it is.
Even on a 1080 monitor.

Last edited by Lanzfeld; 10-08-15 at 05:44 PM.
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Old 10-09-15, 12:52 PM   #1204
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Quote:
Originally Posted by Lanzfeld View Post
Actually, after playing for a bit again, the resolution is just fine the way it is.
Even on a 1080 monitor.
Have you looked at VanJast's Van1920x1080 mod? It's not quite "Stiebler Approved," but it is built around NYGM and Hitman's GUI. Quite compatible, because it only supports one fileset. It's also compatible with the h.sie and Stiebler patches, although those aren't required. Like everything else in the known world, you can find it at Plissken's.
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Old 10-20-15, 02:26 PM   #1205
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Are there any NYGM compatibile widescreen GUI's that work in resolutions lower than 1080p? My laptop can handle max 1600x900. I have tried MagUI but it looks like that it's replacing some important NYGM's files.
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Old 10-24-15, 12:57 PM   #1206
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Hello,
i am now trying NYGM mod, and i saw the following problem:
I fired 4 torpedoes at an M10B frighter and 3 torpedoes at an S04B frighter. The torpedoes went THROUGH the hull . All 7 was hits. Is this a bug or a failure simulation? I don´t use the h.sie torpedo failure fix.
Greetings, Arnauld
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Old 10-24-15, 02:59 PM   #1207
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I had similar problem, but later found Widescreen MaGui v3.4(StandAlone Ver1) was causing the glitch. Switching to ACM GUI Reloaded - h.sie's Edition V1.15 cured it for me.
I might add that Widescreen MaGui v3.4 works fine on my cpu with AOTD, CCoM, GWX, LSH3, and WAC. I only had problems when trying to use it with NYGM.

cheers
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Old 10-25-15, 05:19 AM   #1208
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I regret that it will be impossible to create an 'official' NYGM wide-screen mod, since there are several screen sizes, and it would be a major effort to update every one for every new release of NYGM.

However, it is interesting to read how other users of NYGM are faring with their efforts.

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Old 10-25-15, 05:45 AM   #1209
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Quote:
Originally Posted by arnauld View Post
Hello,
i am now trying NYGM mod, and i saw the following problem:
I fired 4 torpedoes at an M10B frighter and 3 torpedoes at an S04B frighter. The torpedoes went THROUGH the hull .
Quote:
Originally Posted by don1reed View Post
I had similar problem, but later found Widescreen MaGui v3.4(StandAlone Ver1) was causing the glitch.
This is curious. I haven't noticed torpedoes going through the hull myself (most of the time I don't see what is happening to the eels, though). I am not a user of MFM and NYGM, only used MFM with GWX. Is the problem you describe NYGM+MFM+MaGui 3.4 related or did you experience the problem even when not using MFM?
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Old 10-25-15, 08:56 AM   #1210
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Here is a snapshot of mods for NYGM I have on my laptop:

Generic Mod Enabler - v2.6.0.157
[C:\5NYGM\MODS]

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
IABLShipsforNYGM_New
3rd Flotilla Mod
SH3_Commander_Updates_for_NYGM
MFM-Interim-Beta_NYGM
Stiebler4C_SubsFlag
30s Music
Flakmonkey's Twisty Periscope for Type VII
ACM-GUI Reloaded - h.sie's Edition V1.15
NYGM HiRes Submarines

(I'm not presently colocated with my desktop which has h.sie activated.)

When WSMaGui 3.4 was activated it worked fine except for torps passing through certain types of ships. (I never took the time to list which ones, sorry).

edit: I also tried firing the deckgun at the ships, but the rds passed thru as well. Then I tried ramming...my boat passed thru too.
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Last edited by don1reed; 10-25-15 at 09:03 AM.
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Old 10-25-15, 09:16 AM   #1211
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IIRC IABLnew and MFMinterim are alternatives and might be in conflict - but don't trust my memory: I'd suspect I have Alzheimer's if I hadn't been like this since early adulthood. Maybe worth checking, though.
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Old 10-25-15, 11:22 AM   #1212
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Rgr that, Sublynx. I enjoy SH3 so much and really appreciate all that you modders do for that enjoyment, I'm retirement-lazy and tend to 'not experiment' with what works to obtain a "Holy Cow!!" realism.

Tnx for the tip.

cheers
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Old 10-26-15, 01:31 PM   #1213
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sublynx, there is nothing wrong with your memory. You're spot on. Followed your tip and all is well.

Tnx agn.
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Old 10-27-15, 02:46 AM   #1214
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Good to hear!
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Old 10-28-15, 10:14 AM   #1215
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@Stiebler:

Pour_le_Mérite is well earned. Excellent MOD.
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