SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-28-08, 09:41 PM   #241
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by nautilus42
Hi lurker_hlb3, I like your OpsMonsun V200 Mod, but I found some "Bugs" in your MOD.
Greeting
nautilus42

Quote:
Some from your new DD`s has no DC_Racks and K_Guns ( wrong entries in the .eqp_files
The DC weapons entry will be corrected shortly for the following three ships

Town
Tribal
Flower


Quote:
The Textures from your new DC_Racks and K_Guns are wrong, you takes Textures from the SH4 guns_radars but the Textures must be guns.tgg, because the new DC_and K_Guns.dats from NYGM.

The textures from SH3 don’t fit well with SH4. That is why there the way they are.


Quote:
All Dials in the NSS_Uboat7_ Interior don`t work, all Dials at -12
Unable to recreate. I’ve seen that happen in a “saved campaign” file in SH3
This may be a stock bug.


Quote:
I think, that no Japanese_Crew works on allied WarShips in WWII. Why you put Japanese_Guns on Allied_WarShips?
Those weapons were the “closest” match for the real weapons for that platform.
lurker_hlb3 is offline   Reply With Quote
Old 05-28-08, 10:22 PM   #242
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

OM v200 Patch 5 Readme

All Patches are "ROLE-UPS"

Installation instructions:

If you have patch 1, 2 3 or 4 deinstall and install new patch 4


Patch 1

Corrected IXC/40 .upcge file to use the correct Conning Tower


Patch 2

Corrected the following reported problem

Type VIIC, IXB, IXC, & IXC/40 did not have corrected "shipwakes"

Patch 3

Added Type VII interior


Patch 4

Corrected “huge” save file issue with TypeVIIC

Corrected “Flak Gun” upgrades for IXB / IXC / VIIC / IXC40


Patch 5

Corrected ASW loadout to correct entries for the following ships

Town
Tribal
Flower

Adjusted the MinSurface value for AirB_Visual / AirS_Visual so they are less sensitive.





Credit:

Xantrokoles:
Urfisch (for initiating this project)
NYGM (basis of these mods)
OakGroove (Bordinstrumente Mod)
JonZ and Marhkimov (tweaks to Bordinstrumente)
Reece (for providing the major clue to make these mods JSGME compatible)
Mikhayl, he give me lots of tips



Link in first post
lurker_hlb3 is offline   Reply With Quote
Old 05-28-08, 10:23 PM   #243
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by kurfürst
Dear Lurker,

just sailed with the "Operation Monsun/ Drumbeat" IX C/40 and think that the conning tower looks a bit like a late war IX C.

Is it possible to get a tower of a late war IX C/40 with the long "Wintergarten" and the "Zwilling" twin 3.7 cm Flak?

Attached is a shot of a great IX C/40 skin made by Yamato.

http://i291.photobucket.com/albums/l...otkihldeaz.jpg

The SH III IX B´s also have a Flak gun behind the conning tower, can this possibly be added?

You made a great Mod and gave life to the Uboat Missions Add-on, and I´m sure it was a hell lot of work. If I´m asking too much, please forgive me!

Gute Jagd, Arnd
comments noted
lurker_hlb3 is offline   Reply With Quote
Old 05-29-08, 05:19 AM   #244
nautilus42
Watch Officer
 
Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
Default SH3_Textures on DC_and_KGuns_Racks!

Hi lurker,
THX for your Patch5, very fast support.

I have reworked your guns_radars_UK.dat and guns_radars_US.dat with SH3_Textures, have a Look at the Pics:

Weird Textures on the DC_Racks


The CrewMan on the RDC_Racks has no Helmet, it`s very heavy to placed the Helmet to the CrewMan.


weird Textures on the KG_guns_barrels


Reworked DC_and KGuns_Racks on Allied DD`s


If you`r like it and agree, I can upload the Dat`s to my FileFront-side.

greetz
nautilus42
nautilus42 is offline   Reply With Quote
Old 05-29-08, 05:25 AM   #245
U56
Helmsman
 
Join Date: Nov 2002
Location: Rockall
Posts: 109
Downloads: 129
Uploads: 0
Default

Quote:
Originally Posted by nautilus42
se check all the new dats.
4. All Dials in the NSS_Uboat7_ Interior don`t work, all Dials at -12-.

Greeting
nautilus42

See my thread on "SH4 UBoat Missions Add-On" forum

Regards
U56 is offline   Reply With Quote
Old 05-29-08, 06:47 AM   #246
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by U56
Quote:
Originally Posted by nautilus42
se check all the new dats.
4. All Dials in the NSS_Uboat7_ Interior don`t work, all Dials at -12-.

Greeting
nautilus42
See my thread on "SH4 UBoat Missions Add-On" forum

Regards

FYI

The "only" AI Uboat is a Type IXD2 create by nautilus42.
lurker_hlb3 is offline   Reply With Quote
Old 05-29-08, 09:18 PM   #247
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default op monson

just wanted to thank you

this game is soo fun, mainly due to modders like you, the guys at rsrd, tmo, that Im torn, really turn each night between uboats or fleet boats... at least until my wifes soap operas are done, then .... well its fun!

muchas gracias amigo!!

Carlos in very rainy Costa Rica
__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Old 05-30-08, 07:17 AM   #248
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default strange damage

my last two patrols have ended badly, some kind of damage happened, explosions from nowhere.. (can a german electric torp do a circular run??)

sub cannot emerge...

I have a clean install since this monday, have pac enviroment and op monson v200 and patch 5... see install order

#1 PE3 Install
#3b PE3 submarine bubbles and caustics and roll pitch for TM
#4 PE3 Ship_debris_SH4_with bodies
#5 PE3 real reflections for harbour and objects
PE3 Install less floater
OpsMonsun_V200
OM_V200_Patch5
Spaxs SH4 Uboat SPEECH FIX_V7

any ideas?:hmm:
__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Old 05-30-08, 07:37 AM   #249
claybirdd
Frogman
 
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
Default

I know it is quite far from realistic, however, due to the ever increasing popularity of the Playable Pocket Battleship mod I and others are wondering if a version of OM could possibly be made compatible. Or perhaps a particular patch mabye? We all know stock traffic is rediculous. And the PPB mod is actually quite fun and a nice change up. OM would fit this quite nicely. Just inquiring thanks
claybirdd is offline   Reply With Quote
Old 05-30-08, 08:26 AM   #250
Fincuan
Admiral
 
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
Default

It's much less of a hassle to make the Pocket BB compatible with OM than the other way around. Reading the whole pocket BB thread will give you plenty of clues on what needs to be done.
Fincuan is offline   Reply With Quote
Old 05-30-08, 02:39 PM   #251
claybirdd
Frogman
 
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
Default

Thanks I kinda scaned the PPB thread and to be quite honest it is just a bit daunting trying to figure it out for myself. However you are most right it is easier to make the PPB mod compatible rather than the othert way around.
claybirdd is offline   Reply With Quote
Old 05-30-08, 06:06 PM   #252
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by cgjimeneza
my last two patrols have ended badly, some kind of damage happened, explosions from nowhere.. (can a german electric torp do a circular run??)

sub cannot emerge...

I have a clean install since this monday, have pac enviroment and op monson v200 and patch 5... see install order

#1 PE3 Install
#3b PE3 submarine bubbles and caustics and roll pitch for TM
#4 PE3 Ship_debris_SH4_with bodies
#5 PE3 real reflections for harbour and objects
PE3 Install less floater
OpsMonsun_V200
OM_V200_Patch5
Spaxs SH4 Uboat SPEECH FIX_V7

any ideas?:hmm:

Details required

What Career
What Sub
What Date
What Area

My first guest "Mines"
lurker_hlb3 is offline   Reply With Quote
Old 05-30-08, 06:08 PM   #253
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by claybirdd
I know it is quite far from realistic, however, due to the ever increasing popularity of the Playable Pocket Battleship mod I and others are wondering if a version of OM could possibly be made compatible. Or perhaps a particular patch mabye? We all know stock traffic is rediculous. And the PPB mod is actually quite fun and a nice change up. OM would fit this quite nicely. Just inquiring thanks

Not going to happen any time soon. I would require " ALOT " of work to get it into OM
lurker_hlb3 is offline   Reply With Quote
Old 05-30-08, 08:29 PM   #254
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default strange damage to subs

Sir
standard german carer begining in dec 16 1941
sub type a IXC for the first instance and a IX B in Charleston.
one instance was arund NY, the other was Charleston

hull damage was pretty low, under 35% percent, no indications of floding, yet sub was nose down in both cases and unable to surface, I did manage to pull the aft part of the sub out of the water with engines full astern, but coudnt surface and both crews died.

were there minefields¿ didnt see any while looking around in external trying to see how bad the damage was in the outside.

I have a clean install since this monday, have pac enviroment and op monson v200 and patch 5... see install order

#1 PE3 Install
#3b PE3 submarine bubbles and caustics and roll pitch for TM
#4 PE3 Ship_debris_SH4_with bodies
#5 PE3 real reflections for harbour and objects
PE3 Install less floater
OpsMonsun_V200
OM_V200_Patch5
Spaxs SH4 Uboat SPEECH FIX_V7

any ideas?:hmm:[/quote]


Details required

What Career
What Sub
What Date
What Area

My first guest "Mines"[/quote]
__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Old 05-30-08, 09:05 PM   #255
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by cgjimeneza
Sir
standard german carer begining in dec 16 1941
sub type a IXC for the first instance and a IX B in Charleston.
one instance was arund NY, the other was Charleston

hull damage was pretty low, under 35% percent, no indications of floding, yet sub was nose down in both cases and unable to surface, I did manage to pull the aft part of the sub out of the water with engines full astern, but coudnt surface and both crews died.

were there minefields¿ didnt see any while looking around in external trying to see how bad the damage was in the outside.

I have a clean install since this monday, have pac enviroment and op monson v200 and patch 5... see install order

#1 PE3 Install
#3b PE3 submarine bubbles and caustics and roll pitch for TM
#4 PE3 Ship_debris_SH4_with bodies
#5 PE3 real reflections for harbour and objects
PE3 Install less floater
OpsMonsun_V200
OM_V200_Patch5
Spaxs SH4 Uboat SPEECH FIX_V7

any ideas?:hmm:
Quote:
Details required

What Career
What Sub
What Date
What Area

My first guest "Mines"

the area around NY is "very" shallow water. Were you using TC. You may have "hit" bottom
lurker_hlb3 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.