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11-21-23, 10:27 AM | #1 | |
Silent Hunter
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i always thought that EvolveFromEntryDate had to do with evolving the equipment, upgrades, etc. nice naming convention. (don't get me started on that topic )
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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11-26-23, 07:12 PM | #2 |
Silent Hunter
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Narwhal with RFB
Has anyone attempted to play a Narwhal under RFB and seen some missing equipment in your boat configurations? Like messed up deck guns as well as funky-looking radar?
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SH4_RFB\MODS] 1_RFB_2.0 2_RFB_2.0_Patch_23April2010 3_RFB_2.0_Patch_06June2019 4_RSRDC_RFB_V575
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
11-27-23, 09:07 AM | #3 |
CTD - it's not just a job
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Are you doing the separate Bonus Narwhal download there KM, or the Pseudo Narwhal from TMO? You might be missing Library files, and/or the boat is calling a different device than what is in RFB, but that has the same name... ??
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11-27-23, 06:30 PM | #4 | |
Silent Hunter
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i stripped everything else out just to be sure. is there a separate modset for Narwhal under RFB/RSRD? (i did not look)
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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11-27-23, 08:04 PM | #5 |
CTD - it's not just a job
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That would be the Pseudo Narwhal that came in the RSRDC mod then. Be sure you're not over-writing parts of it with the patches and other files afterwards - which ain't easy to do... I also am not certain as to how "compatible" it is in RSRDC. You could always try to use the Bonus Narwhal and its "Narwhal Graphics Support" add-on, both on the Bonus Downloads page.
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11-27-23, 08:38 PM | #6 | |
Silent Hunter
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loaded this onto the config previously posted and it appears to be "better" than the RFB/RSRD Narwhal. however, i will have to cleanup the Crewmember Slots before i can shove off on a test run. do not laugh too loudly or you will hurt yourself. i can fix this...takes about 30 mins. what i do not want to do is fix the crew, take her out for a spin and discover model looks good but does not work. +++++++ p.s. well......it did work, partially. as we shoved off on what i would call a shakedown cruise, i was handed eight Menu ID Not Found errors. Now i get to hunt them down. {are we having fun, yet?} it would appear that driving a Narwhal with RFB+RSRDC will require a very unique configuration, certainly not one that is off-the-shelf.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 11-27-23 at 11:22 PM. |
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12-09-23, 05:39 PM | #7 |
Silent Hunter
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Convoy routing
ok, here is another good one to mull over.
it is mid-December, 1942. we are heading roughly east, towards Midway Atoll, returning from an extended recon/patrol. on the way at approximately 141+ E Long and 29+ N Lat, we encounter a troop "convoy" that consists of one Huge Liner and three escorts. it is headed roughly N by NW at 12 kts, at the time of it's spawn into individual ships. at that time, the liner begins a continuous series of clockwise circles with the escorts trying to keep up and not get run over. yes, it's doing doughnuts in the middle of the Pacific. i am trying to figure out why. i've seen this behaviour previously but this time i did a bit more research. has anyone else experienced a convoy or task force running around in a circle?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
12-11-23, 10:16 AM | #8 |
CTD - it's not just a job
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There are probably other reasons, but the main one is the grouping's ships are set too close to each other, and the "collision avoidance" is constantly engaged. The liner is probably trying to avoid the closest ship to it, so constantly helms away from it, while all the other escorts are trying to avoid the Liner... The game has a "minimum" spacing of 500 meters between ships, but that is center-point to center-point on the ships. If a ship is 500m long, it has already eaten half of that distance with its on hull. Add the 110m of an escort, and it is sensing an imminent collision constantly... pia to correct, but it is doable. SH3 has Hebe's mySH3-Tool that does flag all such groupings, but alas, that is not enabled for the SH4 game as of yet. We'll have to do some more, and stronger arm twisting...
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12-11-23, 02:45 PM | #9 | |
Silent Hunter
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the troop convoy groups that i am thinking are the culprits all have Spacing = 700 (meters). the troop ship in question was a Kiturin which is 130m. that kinda led me to believe that spacing was not the issue. (700/130 = 5.3) initially i was leaning toward the issue is that the Leader did not spawn and the ship selected by the AI as replacement-Leader had a poor skill rating. but that was not the case either, as the Leader was one of the escorts and not the unspawned ship and the DD had Elite skills. One would think that the Elite-Leader would have the RGG making progress, on course, on time, towards the destination.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-09-24, 02:02 PM | #10 |
Watch
Join Date: Nov 2020
Location: Patroling the Gulf of Mexico near Houston
Posts: 25
Downloads: 76
Uploads: 0
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Hey boys, sorry if im about to necro this thread but i have nowhere else to turn and dont have alot of modding experience to fix my problem.
anyone might know how to fix the empty gauges inside my fleetboat? https://www.subsim.com/radioroom/att...1&d=1704826464 i recently started playing SH4 and i noticed that the gauges on the Narwhal class are fine but the Tambor ones are not. why is that? im only using RFB_2.0 and the patch, followed by FotRS in that order. im unsure if its the supermod thats causing this or the fleetboat mod but since its related to the ship i decided to post this here. any tips are appreciated! |
01-09-24, 03:00 PM | #11 | |
Silent Hunter
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there is your root cause. RFB and FOTRSU are stand-alone megamods and are not combinable...in any order. Play one OR the other...not both at once.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-09-24, 10:18 PM | #12 | |
CTD - it's not just a job
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