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Old 09-11-16, 05:32 AM   #1816
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Originally Posted by cdrsubron7 View Post
Nope, I was in the East China Sea west of Okinawa. I was just heading home after creaming the area south of Tokyo
I just thought I'd let you know that I've experienced those DD's in the exact same place as you with GFO and the stock game as well, in fact the 3rd time it happened I declared it a no go area.
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Old 09-11-16, 07:42 AM   #1817
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Originally Posted by Moonlight View Post
I just thought I'd let you know that I've experienced those DD's in the exact same place as you with GFO and the stock game as well, in fact the 3rd time it happened I declared it a no go area.
I'll bet the anomaly hangs out in the stock campaign files somewhere.
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Old 09-11-16, 08:55 AM   #1818
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Just to chime in, the mass convoy has been around for a long time. I'm fairly sure its a stock game issue, but I've no idea why.

The .mis files can easily be looked at, and changed, through NotePad.

One point that needs to be remembered. Lurker (RSRDC creater) who mentions that you should not use the ME to change his .mis files says so because the ME, when saving, puts a couple of extra parameters into the file, where if you do it by hand with NotePad (or any other text editor) you won't.

It's been a while since I've looked at the .mis files, but may I suggest you use a text editor to open one of RSRDC's .mis files, then compare it to the stock games counterpart to see what's different, what's changed, what's not the same. There should be some parameters that stand out besides just having different ships, or different coordinates for starting/ending points.

One of the main reasons to use the ME is its visual capabilities to "see" exactly where to position the starting point of a ship(s) spawn point....its route, and its ending point. Other than that, hand editing the .mis files is probably the best way to get what you want......especially if you know what you're looking at. Comparing the stock game files, to already modded ones will help in the education.
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Old 09-11-16, 11:09 AM   #1819
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What I don't understand, while looking at the SubHunter groups in the ME, is how a person encounters them after Feb 28th, 1942... Looking at their "definition" on the properties page, all the groups show "active" from December 1, 1941 to February 28th, 1942... ?? If looked at them in Notepad, the groups have different dates for appearance, starting at January 1, 1940 through late 1945... ?? They made the mission in the ME, then text-edited it for the dates?... The properties page in the ME also shows the possibility of making 10000 groups with up to 100 units each... ?? The text editor does not show that. Most of the groups' definitions in ME only show 2 or 3 DD-type vessels. There's a lot for me to learn about the ME yet...
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Old 09-11-16, 11:17 AM   #1820
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[RndGroup 1]
GroupName=43a_Jap_Subhunters_004
Category=0
CommandEntry=0
Long=15881500.000000
Lat=3883500.000000
Height=0.000000
DelayMin=60
DelayMinInterv=9060
SpawnProbability=75
RandStartRadius=0.000000
ReportPosMin=-1
ReportPosProbability=15
HighPrioContact=false
Heading=188.427994
Speed=8.000000
ColumnsNo=1
Spacing=595
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19430901
GameEntryTime=0
GameExitDate=19440531
GameExitTime=0
MaxInst=10000
MaxUnitsCreated=100
DockedShip=false
TacticalGroup=false
AvailStartDate=19430901
AvailEndDate=19440531
ControlZoneRadius=100.000000
NextWP=0




Looking at the mis.files as per CapnScurvy. This is from the '43a mis.file from FOTRSU. Looking at the MaxUnitsCreated line, it says 100 units. This is the way it reads in the stock version, but not in RSRDC the same entry is blank. Would changing the number to 1 make a difference.
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Last edited by cdrsubron7; 09-11-16 at 11:33 AM.
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Old 09-11-16, 12:18 PM   #1821
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Ahhh... but is that a "running total", or an "all-at-once" in one group total?... MaxInst above at 10,000 is the "instances" of the groups. Both are the same as the "properties" page for the group in the ME. That group comes on-line September 1st, 1943 and exit in May of 1944 in the text file, which is different than the properties page in ME. With all those settings, and the:

DelayMin=60
DelayMinInterv=9060
SpawnProbability=75

along with

DeleteOnLastWaypoint=true

... yet they're set to loop last waypoint to first @ 100% of the time. Makes one wonder if each group isn't possibly staying active, while others are generated, resulting in the number?... ??

Edit: Well, that applies in "stock" only. I do not see where FotRS uses Loop back to the first waypoint. Some of the groups loop back to intermediate points, further along the line, but they all seem to terminate at the last waypoint, unless there's something in the text itself...
.
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Last edited by propbeanie; 09-11-16 at 01:01 PM. Reason: Not so with FotRS
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Old 09-11-16, 01:29 PM   #1822
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Quote:
Originally Posted by propbeanie View Post
Ahhh... but is that a "running total", or an "all-at-once" in one group total?... MaxInst above at 10,000 is the "instances" of the groups. Both are the same as the "properties" page for the group in the ME. That group comes on-line September 1st, 1943 and exit in May of 1944 in the text file, which is different than the properties page in ME. With all those settings, and the:

DelayMin=60
DelayMinInterv=9060
SpawnProbability=75

along with

DeleteOnLastWaypoint=true

... yet they're set to loop last waypoint to first @ 100% of the time. Makes one wonder if each group isn't possibly staying active, while others are generated, resulting in the number?... ??

Edit: Well, that applies in "stock" only. I do not see where FotRS uses Loop back to the first waypoint. Some of the groups loop back to intermediate points, further along the line, but they all seem to terminate at the last waypoint, unless there's something in the text itself...
.
Your guess is probably better than mine, pb.
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Old 09-11-16, 02:10 PM   #1823
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Loaded the beta to do some testing on the Units fixing.
Not good. Museum crashes right off the bat so can't even test my work.
So I'm going to do this the hard way.
I'll run a clean install of SH4 and add the extra Units one at a time until I find the problem.
An unstable Museum means an unstable Game to me.
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Old 09-11-16, 03:14 PM   #1824
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How much is your computer loading at start-up though Jeff-Groves? My big computer wouldn't run the Museum, and quite by accident a couple weeks ago, I hit the Museum on my little dual-core, and it ran. Took a while to load, but it ran. The only difference between the two computers (besides horsepower) is what loads at start-up. CapnScurvy can run the Museum on his little dual-core machine. When I "killed" some of the background stuff on the big computer, the Museum ran fine. In other words, the Museum is using quite a bit of the computer, more so than the sim itself. Does the Museum load every ship into ram in order to run?
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Old 09-11-16, 03:31 PM   #1825
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Quote:
Originally Posted by cdrsubron7 View Post
... Looking at the mis.files as per CapnScurvy. This is from the '43a mis.file from FOTRSU. Looking at the MaxUnitsCreated line, it says 100 units. This is the way it reads in the stock version, but not in RSRDC the same entry is blank. Would changing the number to 1 make a difference.
Which group(s) do you suppose was the one, going by your location, cdrsubron7?... That time that I ran into a bunch of the H/K groups, I went right through a place where they overlap there between Luzon & Formosa, so it'd be a bit tough to figure mine out.
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Old 09-11-16, 03:35 PM   #1826
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I run nearly nothing in the back ground.
I don't believe it's the system. It's a Unit issue.
One problem I've found already is the NOM_Paula folder.
It does not follow naming conventions properly.
I'll need to scan all the folders to see if this is the only one.
Also. Delete the M35Hansa.dat from the root of the Sea folder.

One thing I'm good at is tracking down unit issues.
GWX would not allow a Museum crash. If a Unit crashed the museum? It was fixed or dropped.


Also I noticed the Bismark is available to 1945????
Didn't it get scuttled in May 1941?
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Last edited by Jeff-Groves; 09-11-16 at 03:47 PM.
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Old 09-11-16, 04:06 PM   #1827
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@Hitman

Got your files. I'll need a bit of info but I'm sure I can do something with your Units.

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Old 09-11-16, 04:06 PM   #1828
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Quote:
Originally Posted by Jeff-Groves View Post
I run nearly nothing in the back ground.
I don't believe it's the system. It's a Unit issue.
One problem I've found already is the NOM_Paula folder.
It does not follow naming conventions properly.
I'll need to scan all the folders to see if this is the only one.
Also. Delete the M35Hansa.dat from the root of the Sea folder.

One thing I'm good at is tracking down unit issues.
GWX would not allow a Museum crash. If a Unit crashed the museum? It was fixed or dropped.


Also I noticed the Bismark is available to 1945????
Didn't it get scuttled in May 1941?
If you're running "bare-bones" already, hmmm...

There are several ships that are "alive" beyond their "historical death" dates.

@cdrsubron7, I'm going through the "compare files" thingie in JSGME. Since Jeff-Groves & CapnScurvy say it's been around since the early days, I'm looking to see if anything from "stock" stays in the campaign folder... be back in a bit.
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Old 09-11-16, 04:09 PM   #1829
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I could probably bug Dan to see if he could give us info on that Max Units thing of 100 in the mis files.
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Old 09-11-16, 04:29 PM   #1830
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Quote:
Originally Posted by Jeff-Groves View Post
I could probably bug Dan to see if he could give us info on that Max Units thing of 100 in the mis files.
It looks like a "default" value, along with 10,000 maximum instances of the group just above it, but who knows. When you click on the properties for the group itself in the ME, most of them only have two or three units that might be 30% to 100% chance of spawning. But there's nothing to that effect in the text itself, other than [RndGroup 1.Unit 1] [RndGroup 1.Unit 2], etc. None define Units beyond three that I saw... However, in stock, the groups "loop" continuously, whereas in FotRS, they do not. I'm thinking maybe there's a "layer" saved in the folder structure somewhere from stock, and back from the beginning... ??
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