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Old 09-03-15, 07:45 AM   #2536
mikaelanderlund
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Is there any mod which I do not have to look through scratched periscope lens?

Thanks!

Mikael
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Old 09-03-15, 04:41 PM   #2537
vdr1981
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Quote:
Originally Posted by mikaelanderlund View Post
Is there any mod which I do not have to look through scratched periscope lens?

Thanks!

Mikael
Hi Mikael, my guess would be that you can use any periscope mod outhere but but you may loose some of current periscope functionality, like larger optics or correct vertical/horizontal angle markings. I would recommend NauticaWolf periscope mod...
This photo was my inspiration when I was playing with Gimp and periscope optics...



The photo is one of the rare photos on internet where we can actually see what was the real look trough Type VII attack periscope.
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Old 09-04-15, 06:54 AM   #2538
mikaelanderlund
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Thanks for your suggestion of the periscope mod! I think the periscope lens was one of the parts that was looked after with great care and I find it difficult to imagine that they were scratched any longer time before they were replaced. Thanks for the Wolves of Steel

Mikael
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Old 09-04-15, 11:23 AM   #2539
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Ahoi!

First: Incredible Mod, really, really well done. I am really lucky, because this is my first time with silent hunter 5 (my last Subsim was "Aces of the Deep"!) and now I made the full sweep and baught Sh3, 4, and 5. They said sh5 cannot be saved by mods - this is simply not true.

Now on to my question:
I use VoiceAttack and the Megamod somehow changes the keyboard commands, but it ****s up my voice commands meaning, some commands have no keys anymore.

I already tried to edit the command.cfg, but it doesn't work. Does anybody know how I can reliably change keyboard commands. (Also looked into Darkwraiths Editor and found some commands there), but it would be really cool if I could edit them myself on the whole. Maybe even add keys to functions ("water under keel" - haeing that with a voice command would be so great). -> the German voices always 8-50 for 58 btw.

TLDR: How do I edit commands.cfg so that my newly defined keys actually work?
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Old 09-04-15, 11:59 AM   #2540
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Old 09-04-15, 12:25 PM   #2541
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A Warm Welcome To The Subsim Community > jim_nihilist
You Will Always Find Someone Here To Help You
New To Silent Hunter <> Need Help <> Click On My Thread Link.
Subsim <> How To Donate <> See The Benefits <> Support The Community
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning
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Old 09-04-15, 10:16 PM   #2542
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Thanks guys. I'm happy to be here.
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Old 09-05-15, 08:11 AM   #2543
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Welcome to SubSim Jim
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Old 09-05-15, 09:18 AM   #2544
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Quote:
Originally Posted by mikaelanderlund View Post
Is there any mod which I do not have to look through scratched periscope lens?

Thanks!

Mikael
Checkout This !

http://www.subsim.com/radioroom/showthread.php?t=221792

Les
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Old 09-05-15, 10:39 AM   #2545
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Thanks Les
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Old 09-05-15, 11:15 AM   #2546
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Originally Posted by LesBaker View Post
Looking really nice, thanks !

But, you may wish to add correct markings for angle measurements. They are really important for people who wish to determent distances realistically, without stadimeter...

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Old 09-05-15, 12:07 PM   #2547
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That would be very nice
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Old 09-05-15, 03:36 PM   #2548
vdr1981
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Preparing a new patch...

The Wolves of Steel 1.04 - Patch 5 changelog:

Snapshot changes:
-

Other tweaks:
- Edited GroupTypeDefs.cfg files in order to significantly decrease probability of Damaged group leader CTD, without major changes in gameplay,
convoy/groups appearance, number of ships, represented nations, ship tactics ect...(Still WiP though, Gap has a really good idea how to bypass this bug completely and hopefully we will soon eliminate this last standing CTD when it comes to convoy/group engagement ...)
- Added ,until now almost nonexistent in campaign files, internal cargo option: freight, ammunition, fuel (which will match external cargo settings most of the time).
- Added external/internal cargo, "Monsun" campaign.
- Randomized distances between units in groups/convoys, 900-1100m (800m seems too tight...)
- All five wrecks are now ingame on historical coordinates. (by Oby)
- Menu.txt: "press button" to "press the button" :P

Added mods:
- Oby's Fix for Sobers shipwreck mod V8 SH5_no rocks
- OHII v2.5 - GroupTypeDefs.cfg_9-10-11 II

Removed mods:
-

Installation:
1. Start JSGME found in main SH5 folder and drag content of the archive into available mods area.
2. Enable the patch with JSGME after the main TWoS 1.04 megamod, JSGME list should look like this:
The Wolves of Steel 1.04
The Wolves of Steel 1.04 - Patch 5
The Wolves of Steel 1.04 - Real Navigation_by TheDarkWraith *(optional mod)
The Wolves of Steel - *x* Resolution Patch *(optional mod)


* Enable the patch anytime and continue campaign.
* This patch is cumulative which means that it containes changes from all previous patches.
* Some changes will kick in after camping restart or after player's advance to the next campaign.
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Old 09-05-15, 04:35 PM   #2549
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Quote:
Originally Posted by vdr1981 View Post
Looking really nice, thanks !

But, you may wish to add correct markings for angle measurements. They are really important for people who wish to determent distances realistically, without stadimeter...

Version with graduations uploaded
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Old 09-06-15, 12:58 AM   #2550
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Quote:
Originally Posted by LesBaker View Post
Version with graduations uploaded
Thanks for the release, I always found the scratches not to my liking either. I added your no scratches mod to my personal use Unofficial WOS patch mod
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