SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-09-17, 05:50 AM | #1351 | |
Engineer
Join Date: May 2016
Posts: 217
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Works fine now...
Quote:
Must have been a glitch. |
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04-09-17, 06:24 AM | #1352 |
Fuel Supplier
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Benzin1973:
Glad you sorted out your wolf-packs problem. I couldn't reproduce the fault here. Still, you can now enjoy the full benefit of the H.sie/LGN1 wolf-packs option. NYGM also has its own variant (non-coded) of other U-boats attacking convoys, and both methods function properly - sometimes both at the same time! Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
04-21-17, 02:42 AM | #1353 |
Engineer
Join Date: May 2016
Posts: 217
Downloads: 151
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Problem (and solution) for new thompsen ships silouettes
I noticed that when having map contact updates on, and using the optional IABLShipsforNYGM_New_Thomsen mod, if i zoom all the way in on the map, i can see the ship's silouettes. This is i assume a bug, since the other (regular) ships dont show their silouettes at all.
This is a Bug right? So i made a little fix for it, it just replaces the XXX_shp.tga files for the thompsen ships silouettes so they dont show up. (edit: its the xxx_shp.tga files i replaced, NOT the xxx_sil.tga ones!) http://www.mediafire.com/file/417ivx...ouette_fix.zip Just unzip, and activate with JSGME as usual anywhere after the IABLShipsforNYGM_New_Thomsen mod. No risk of any conflicts since its just a few .tga files. Feel free to use it if you wish. Last edited by Benzin1973; 04-27-17 at 08:39 PM. Reason: posted wrong link! |
04-27-17, 03:02 PM | #1354 |
Machinist's Mate
Join Date: Jun 2016
Posts: 130
Downloads: 60
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I have a lot of pages from my identification book without the merchant picture. I installed NYGM going step by step, all the evening, I did it twice, and still I miss a lot of merchants from that book.
What am I doing wrong? |
04-29-17, 01:07 AM | #1355 | |
Engineer
Join Date: May 2016
Posts: 217
Downloads: 151
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Quote:
Please post your JSGME modlist. |
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04-29-17, 08:37 AM | #1356 |
Machinist's Mate
Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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Hi, this is my mod list:
And this is the result... only some ships appear, the most of them are like this and I cannot identify them: |
04-29-17, 08:55 AM | #1357 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 926
Downloads: 1411
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Quote:
I see 2 errors in your mod list 1-You do not have to install iabl and mfm together ... either one or the other (by mainly page of NYGM : If you install the MSM-interim-beta fleet, you *must not* install the earlier IABL fleet, file (4) above. ) 2-envsimact always last mod (by readme file of envsimact10: This EnvSim_10 mod folder should always be the LAST mod installed with JSGME. For example if you have Stiebler_4C_Revised hard-code package installed on top of the H.sie patch (it must always be installed after the H.sie patch), then the EnvSim_10 mod MUST follow after the Stiebler_4C_Revised mod.) salute:
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 04-29-17 at 09:23 AM. |
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04-29-17, 12:01 PM | #1358 |
Machinist's Mate
Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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Thank you hauangua, it was the first mistake, now I can enjoy fully
Btw, did someone noticed that nights aren't dark at all? Even in the stock SH3 you can see too much, but with NYGM they seem like an evening. |
04-29-17, 12:14 PM | #1359 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 926
Downloads: 1411
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maybe in moonlight or always you say?
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
04-30-17, 06:38 AM | #1360 |
Machinist's Mate
Join Date: Jun 2016
Posts: 130
Downloads: 60
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Always. I tried again, it's April, and I'm close to France, there is no moon today and I see like it was a simple evening (it's 00:30). In real life the water would be almost black, and everything should be more dark in general (I'm from a coastal city).
I have the savegame too if you want to check. After all uboots could close to the merchants in the surface without being seen, and I'm sure with all this light they would see me in a range of 4 Km. Is there any mod or option to change this? |
04-30-17, 07:23 AM | #1361 | |
Stowaway
Posts: n/a
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Quote:
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05-01-17, 03:47 AM | #1362 | |
Fuel Supplier
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@JuanLiquid:
Quote:
As well as environmental mods like that of Kendras (above), H.sie's hard-code mod has a dark-night option that reduces visibility greatly. It's a very useful patch for many other required code fixes too. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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05-01-17, 05:01 AM | #1363 |
Machinist's Mate
Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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Thanks for the replies. I took a look to these mods, I tried to install them, they are beauty, however they overwrite a lot of NYGM files!!
If I start the game with any of them enabled, I see a lot of black glitches in the horizon. Maybe they're not usable with NYGM? I wanted to start a Youtube campaing once I solve the night vision problem. |
05-01-17, 07:09 AM | #1364 |
Sea Lord
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NYGM is very compatible with h.sie's patches. Many of the file edits needed for the patches are already incorporated into NYGM. h.sie's instructions are thorough and detailed, but they must be followed precisely. I suggest you completely remove the patches and revert to your saved sh3.exe. Then reread h.sie's instructions and make sure you understand and are comfortable with what you have to do. Then reinstall the patches. The problem should go away.
Many people use h.sie's and Steibler's patches with no problems, especially with NYGM. You should get a good result. |
05-02-17, 11:09 AM | #1365 | ||
Fuel Supplier
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@Bl!tzKrieg:
Quote:
Anyone who downloads NYGM from the official web-site will see the complete list of files to download. Quote:
There was also the original idea that it was very tedious to download large files in the days of telephone dial-up connections to the Internet. Less relevant now, when most users have Broadband connections. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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torpedos through hull |
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