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Old 04-29-11, 02:58 PM   #1246
makman94
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@Hans : wellcome back...'teacher' !!

@Reaper : very nice this TDC you are preparing ! do you have any pics of the original TDC that UIIA had ?
if yes...are you willing-interested to prepare a TDC like the original for uiia ?

@Wolfstriked : yes...great !! now...you miss ALL the torps ! this is the tutorial that you really needed !!

and ...yes ,i have told many times (and to myself) that i am quiting moding ,better say that by quiting i mean...'releasing' becuase there is big difference between making a mod for your private use than making a mod for releasing it... BUT modding is like a .....virus ,it 'hits' me from time to...time...
finally,i never played to other resolutions that the ones i told you so i can't confirm anything but subsimers here, say that the resfix is scaling properly all elements so you will have no problem at manual targeting.(now ,look how are the marks for the RAOBF in the incoming gui)

a pic from the scope of the incoming gui ....exclusively for type UIIA of U-Boot_HAHD (the new-100% designed from scratch-RAOBF rings are showing and also notice the indicators-levers above torp's icons that are showing which tube(s) are open(flooded).at this pic , tubes 1 and 3 are open-flooded and only torp 1 is selected) :
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Old 04-29-11, 03:19 PM   #1247
Bakkels
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That looks beautiful Makman. Superb job!
(btw, did I also just get a sneak peak of the large merchant as it will be in Hahd? nice... )
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Old 04-29-11, 03:21 PM   #1248
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Hehe,you guys are too good.I wish I had the talent trust me.Instead I come here and ogle over the work presented.Its a guy thing I think....just today some guys were pouring concrete for a new sidewalk and there was about 5 guys standing there just watching.What did I do.....I walked over like in a trance and "watched" the construction with them until I realized that I was working still.

Great about the res fix.I will try a lower than 1600x1200 to keep the mouse away from the dials.

The new GUI is amazing and I shudder to think of all the work involved.You have a keen sense for adding a "sub" feel!And to think you will do a different one for each new sub.

A question,why is the observation scope smaller than the attack in MAGUI F?If the attack is say 5inches across then the observation should be slightly larger as it had a larger wider view.This wider view allowed more light and so it was also dubbed the night scope.Maybe a way to differentiate them in game would be to make the attack scope much darker so its kinda hard to use at night and hence using the observation/night scope?The attack scope of course with its smaller narrower head is perfect for daytime attacks as its harder to see from enemy ships.Maybe using Reapers new TDC panel so you have to leave the observation scope to enter info into it(OB scope had no attack options built into it).Then again I do not know how much realism you guys are aiming for in the end with HAHD.

Ok,I am off to master sinking ships!!
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Old 04-29-11, 03:31 PM   #1249
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Quote:
Originally Posted by Hans Witteman View Post

Our sub interior will be the most advanced ever done on SH3 and way better than sh5 a lot of work went on optimization that why it is taking so long be prepared for an immersion factor that will blow your mind away

So let's get back in business with a bang

Best regards Hans
Do you plan on releasing any short teaser videos of new interior?
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Old 04-29-11, 04:15 PM   #1250
reaper7
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Quote:
Originally Posted by makman94 View Post
@Reaper : very nice this TDC you are preparing ! do you have any pics of the original TDC that UIIA had ?
if yes...are you willing-interested to prepare a TDC like the original for uiia ?

a pic from the scope of the incoming gui ....exclusively for type UIIA of U-Boot_HAHD (the new-100% designed from scratch-RAOBF rings are showing and also notice the indicators-levers above torp's icons that are showing which tube(s) are open(flooded).at this pic , tubes 1 and 3 are open-flooded and only torp 1 is selected) :
Hi Mate, Afraid All I got is Pic's of the VIIC (U-995) TDC. And thay are not great ones either due to being behind glass displays .
Had to totally rebuild it, using my pics as overlay for hole positions, labels etc.
But It came out better than expected - Redone the Interior dials today to match the holes in panel .

But If anyone got the pics of the UIIA TDC - I would be happy to take that project on board .


Love the flooding switches you implemented mate. Perfect
P.S. Like your RAOBF Tutorial you posted today. I'm going to do up some Video Tutorials for my Mod in SH5 which will cover the RAOBF as well.
It shall apply here also as its using your raobf scale markings (Soon as I get my Logitech G35 headphone-mic set I ordered)
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Old 04-30-11, 04:19 AM   #1251
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@Makman. I've posted some info in our Dropbox in the Information Folder.

Not sure if the following Info is correct - If not ignore

What is of particular Interest is that the TypIIA only had one scope, it wasn't untill the TypIIC that the second was was implemented.
It may be worth doing the User Interface to reflect this - removing the Obs scope from the current Interface.

That way the TyPIIA and TypIIB would have an Interface with only 1 scope.
And then the TypIIC and TypIID would have the Interface as currently is with both scopes.

What do you think.

@Hans Are you creating the sub-variants of the TypII b/c/d.
Model would be the pretty much the same thru all variants.

Small changes like larger saddle tanks for greater range and the second scope

Last edited by reaper7; 04-30-11 at 04:55 AM.
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Old 04-30-11, 07:04 AM   #1252
Hans Witteman
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Quote:
Originally Posted by makman94 View Post
@Hans : wellcome back...'teacher' !!

@Reaper : very nice this TDC you are preparing ! do you have any pics of the original TDC that UIIA had ?
if yes...are you willing-interested to prepare a TDC like the original for uiia ?

@Wolfstriked : yes...great !! now...you miss ALL the torps ! this is the tutorial that you really needed !!

and ...yes ,i have told many times (and to myself) that i am quiting moding ,better say that by quiting i mean...'releasing' becuase there is big difference between making a mod for your private use than making a mod for releasing it... BUT modding is like a .....virus ,it 'hits' me from time to...time...
finally,i never played to other resolutions that the ones i told you so i can't confirm anything but subsimers here, say that the resfix is scaling properly all elements so you will have no problem at manual targeting.(now ,look how are the marks for the RAOBF in the incoming gui)

a pic from the scope of the incoming gui ....exclusively for type UIIA of U-Boot_HAHD (the new-100% designed from scratch-RAOBF rings are showing and also notice the indicators-levers above torp's icons that are showing which tube(s) are open(flooded).at this pic , tubes 1 and 3 are open-flooded and only torp 1 is selected) :
Hi mate,

What a fantastic piece of art and history top notch work my friend

Stay tune i will send you a nice surprise by the end of the day or tomorrow.

Best regards Hans
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Old 04-30-11, 07:06 AM   #1253
Hans Witteman
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Quote:
Originally Posted by reaper7 View Post
@Makman. I've posted some info in our Dropbox in the Information Folder.

Not sure if the following Info is correct - If not ignore

What is of particular Interest is that the TypIIA only had one scope, it wasn't untill the TypIIC that the second was was implemented.
It may be worth doing the User Interface to reflect this - removing the Obs scope from the current Interface.

That way the TyPIIA and TypIIB would have an Interface with only 1 scope.
And then the TypIIC and TypIID would have the Interface as currently is with both scopes.

What do you think.

@Hans Are you creating the sub-variants of the TypII b/c/d.
Model would be the pretty much the same thru all variants.

Small changes like larger saddle tanks for greater range and the second scope
Hi mate,

Yep affirmative the IIA,B,C,D and there is some good difference with typ IID
more details to follow

Best regards Hans
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Old 04-30-11, 07:13 AM   #1254
Hans Witteman
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Hi teammates,

Finally you have 6 new tutorials covering everything you need to know to make your first masterpiece

Close to 4 hours of learning material.

Also i am currently uploading the texture&templates i told you about they are all show in those tutorials.

I made a new folder in tutorial it is call Textures&templates.

And reaper just tell me where you want me to upload the Fletcher?

Also i am uploading new screenies for the media/crew section.

I am uploading since early last night and in 2 hours everything should be in and the tutorials are all in so just grab some popcorn and sit in front

A new video will be in by tomorrow and lot of new stuff to come in very soon

Best regards Hans
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Old 04-30-11, 07:17 AM   #1255
Hans Witteman
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Quote:
Originally Posted by Schwieger View Post
Do you plan on releasing any short teaser videos of new interior?
Hi mate,

For sure it will be a video that no one will forget anytime soon so much work went in this interior

Best regards Hans
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Old 04-30-11, 08:28 AM   #1256
reaper7
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Quote:
Originally Posted by Hans Witteman View Post
Hi teammates,

Finally you have 6 new tutorials covering everything you need to know to make your first masterpiece

Close to 4 hours of learning material.

Also i am currently uploading the texture&templates i told you about they are all show in those tutorials.

I made a new folder in tutorial it is call Textures&templates.

And reaper just tell me where you want me to upload the Fletcher?

Also i am uploading new screenies for the media/crew section.

I am uploading since early last night and in 2 hours everything should be in and the tutorials are all in so just grab some popcorn and sit in front

A new video will be in by tomorrow and lot of new stuff to come in very soon

Best regards Hans

Yaaaahhh Feel like its Christmas (Just without all the the new socks )
Gonna get them right now.

As for the fletcher you can put it in the U-Boot_HAHD Restricted Access Folder or upload to Private FTP.
Thanks Mate
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Old 04-30-11, 09:04 AM   #1257
Hans Witteman
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Quote:
Originally Posted by reaper7 View Post
Yaaaahhh Feel like its Christmas (Just without all the the new socks )
Gonna get them right now.

As for the fletcher you can put it in the U-Boot_HAHD Restricted Access Folder or upload to Private FTP.
Thanks Mate
Hi mate,

How do i upload in private folder? With the same adress as i did for the tutorials?

And that not all more tutorials to come covering cloning ships and parts, knowing how to clone parts as instances.

Advanced s3d editor for bringing your animation in game and using the statemachines controller.

Making specular reflection maps on ships.

Also i will cover particle system and effects and by the way you can make a new section in media and call it Effects&Pyro because i will modify the fire and explosion more to my own taste

You guys are now having enough material to be occupied until the end of the world

Best regard Hans
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Old 04-30-11, 09:41 AM   #1258
reaper7
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Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

How do i upload in private folder? With the same adress as i did for the tutorials?

And that not all more tutorials to come covering cloning ships and parts, knowing how to clone parts as instances.

Advanced s3d editor for bringing your animation in game and using the statemachines controller.

Making specular reflection maps on ships.

Also i will cover particle system and effects and by the way you can make a new section in media and call it Effects&Pyro because i will modify the fire and explosion more to my own taste

You guys are now having enough material to be occupied until the end of the world

Best regard Hans

Wow wow wow, that is some amount of tutorials Gonna take me 13 Hrs to download I like it .
And more to come, Hans if you don't get Best of Subsim 2011 Award I don't know what it would take to get one.

As for the Private FTP: I emailed you previously the username and password - it should be in your u-boot-hahd.com email
Same process as the normal FTP site just with those details

Almost done with my SH5 Fullsize TDC.
Has anyone any pics etc of the TYPII TDC. I could make one for it.

Here is my VII TDC (This can be converted over for SH3 when we are making the VII User Interface).



Blanked of dials in pic above is due to no fat/lut torps onboard when the u-boat is carrying them the dials show up like in top pic

Last edited by reaper7; 04-30-11 at 10:22 AM.
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Old 04-30-11, 10:31 AM   #1259
Hans Witteman
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Quote:
Originally Posted by reaper7 View Post
Wow wow wow, that is some amount of tutorials Gonna take me 13 Hrs to download I like it .
And more to come, Hans if you don't get Best of Subsim 2011 Award I don't know what it would take to get one.

As for the Private FTP: I emailed you previously the username and password - it should be in your u-boot-hahd.com email
Same process as the normal FTP site just with those details

Almost done with my SH5 Fullsize TDC.
Has anyone any pics etc of the TYPII TDC. I could make one for it.

Here is my VII TDC (This can be converted over for SH3 when we are making the VII User Interface).



Blanked of dials in pic above is due to no fat/lut torps onboard when the u-boat is carrying them the dials show up like in top pic
Hi mate,

Nice work on that TDC i never saw any picture of the one on typ IIA i wonder if any veterans could have a clue on it?

The Fletcher is in path : /u-boot-hahd.com/ubootwebsite/wp-content/Private Files/

By the way all the tutorials done so far are totalizing more than 11 GB !

Best regards Hans
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Old 04-30-11, 10:44 AM   #1260
Hitman
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Quote:
Nice work on that TDC i never saw any picture of the one on typ IIA i wonder if any veterans could have a clue on it?
I can't confirm or deny wether the first IIA had TDC or not (Though I suspect NOT), but I know that the Siemens TDC S3 was very much equal for all Uboats except there was a vertical (Type IX) and a horizontal (Type VII) version of it, for locating it in different places.

In the II it was located behind the stairs to the CT, due to lack of any other available space.

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