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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1246 |
Hellas
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@Hans : wellcome back...'teacher' !!
![]() @Reaper : very nice this TDC you are preparing ! ![]() if yes...are you willing-interested to prepare a TDC like the original for uiia ? @Wolfstriked : yes...great !! ![]() and ...yes ,i have told many times (and to myself) that i am quiting moding ,better say that by quiting i mean...'releasing' becuase there is big difference between making a mod for your private use than making a mod for releasing it... ![]() finally,i never played to other resolutions that the ones i told you so i can't confirm anything but subsimers here, say that the resfix is scaling properly all elements so you will have no problem at manual targeting.(now ,look how are the marks for the RAOBF in the incoming gui) a pic from the scope of the incoming gui ....exclusively for type UIIA of U-Boot_HAHD (the new-100% designed from scratch-RAOBF rings are showing and also notice the indicators-levers above torp's icons that are showing which tube(s) are open(flooded).at this pic , tubes 1 and 3 are open-flooded and only torp 1 is selected) : ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#1247 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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That looks beautiful Makman. Superb job!
![]() (btw, did I also just get a sneak peak of the large merchant as it will be in Hahd? nice... ![]()
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#1248 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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Hehe,you guys are too good.I wish I had the talent trust me.Instead I come here and ogle over the work presented.Its a guy thing I think....just today some guys were pouring concrete for a new sidewalk and there was about 5 guys standing there just watching.What did I do.....I walked over like in a trance and "watched" the construction with them until I realized that I was working still.
![]() Great about the res fix.I will try a lower than 1600x1200 to keep the mouse away from the dials. The new GUI is amazing and I shudder to think of all the work involved.You have a keen sense for adding a "sub" feel!And to think you will do a different one for each new sub. ![]() A question,why is the observation scope smaller than the attack in MAGUI F?If the attack is say 5inches across then the observation should be slightly larger as it had a larger wider view.This wider view allowed more light and so it was also dubbed the night scope.Maybe a way to differentiate them in game would be to make the attack scope much darker so its kinda hard to use at night and hence using the observation/night scope?The attack scope of course with its smaller narrower head is perfect for daytime attacks as its harder to see from enemy ships.Maybe using Reapers new TDC panel so you have to leave the observation scope to enter info into it(OB scope had no attack options built into it).Then again I do not know how much realism you guys are aiming for in the end with HAHD. Ok,I am off to master sinking ships!! ![]() |
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#1249 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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#1250 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Had to totally rebuild it, using my pics as overlay for hole positions, labels etc. But It came out better than expected - Redone the Interior dials today to match the holes in panel ![]() But If anyone got the pics of the UIIA TDC - I would be happy to take that project on board ![]() ![]() Love the flooding switches you implemented mate. Perfect ![]() P.S. Like your RAOBF Tutorial you posted today. I'm going to do up some Video Tutorials for my Mod in SH5 which will cover the RAOBF as well. It shall apply here also as its using your raobf scale markings ![]() |
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#1251 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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@Makman. I've posted some info in our Dropbox in the Information Folder.
Not sure if the following Info is correct - If not ignore What is of particular Interest is that the TypIIA only had one scope, it wasn't untill the TypIIC that the second was was implemented. It may be worth doing the User Interface to reflect this - removing the Obs scope from the current Interface. That way the TyPIIA and TypIIB would have an Interface with only 1 scope. And then the TypIIC and TypIID would have the Interface as currently is with both scopes. What do you think. @Hans Are you creating the sub-variants of the TypII b/c/d. Model would be the pretty much the same thru all variants. Small changes like larger saddle tanks for greater range and the second scope ![]() Last edited by reaper7; 04-30-11 at 04:55 AM. |
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#1252 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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What a fantastic piece of art and history top notch work my friend ![]() Stay tune i will send you a nice surprise by the end of the day or tomorrow. Best regards Hans |
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#1253 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Yep affirmative the IIA,B,C,D and there is some good difference with typ IID more details to follow ![]() Best regards Hans |
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#1254 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi teammates,
Finally you have 6 new tutorials covering everything you need to know to make your first masterpiece ![]() Close to 4 hours of learning material. Also i am currently uploading the texture&templates i told you about they are all show in those tutorials. I made a new folder in tutorial it is call Textures&templates. And reaper just tell me where you want me to upload the Fletcher? Also i am uploading new screenies for the media/crew section. I am uploading since early last night and in 2 hours everything should be in and the tutorials are all in so just grab some popcorn and sit in front ![]() A new video will be in by tomorrow and lot of new stuff to come in very soon ![]() Best regards Hans |
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#1255 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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For sure it will be a video that no one will forget anytime soon so much work went in this interior ![]() Best regards Hans |
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#1256 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Yaaaahhh ![]() ![]() Gonna get them right now. As for the fletcher you can put it in the U-Boot_HAHD Restricted Access Folder or upload to Private FTP. Thanks Mate ![]() ![]() |
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#1257 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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How do i upload in private folder? With the same adress as i did for the tutorials? And that not all more tutorials to come covering cloning ships and parts, knowing how to clone parts as instances. Advanced s3d editor for bringing your animation in game and using the statemachines controller. Making specular reflection maps on ships. Also i will cover particle system and effects and by the way you can make a new section in media and call it Effects&Pyro because i will modify the fire and explosion more to my own taste ![]() You guys are now having enough material to be occupied until the end of the world ![]() Best regard Hans |
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#1258 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Wow wow wow, that is some amount of tutorials ![]() ![]() ![]() ![]() ![]() And more to come, Hans if you don't get Best of Subsim 2011 Award I don't know what it would take to get one. ![]() As for the Private FTP: I emailed you previously the username and password - it should be in your u-boot-hahd.com email ![]() Same process as the normal FTP site just with those details ![]() Almost done with my SH5 Fullsize TDC. Has anyone any pics etc of the TYPII TDC. I could make one for it. Here is my VII TDC (This can be converted over for SH3 when we are making the VII User Interface). ![]() Blanked of dials in pic above is due to no fat/lut torps onboard when the u-boat is carrying them the dials show up like in top pic ![]() Last edited by reaper7; 04-30-11 at 10:22 AM. |
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#1259 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Nice work on that TDC i never saw any picture of the one on typ IIA i wonder if any veterans could have a clue on it? The Fletcher is in ![]() By the way all the tutorials done so far are totalizing more than 11 GB ! Best regards Hans |
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#1260 | |
Pacific Aces Dev Team
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In the II it was located behind the stairs to the CT, due to lack of any other available space. ![]()
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One day I will return to sea ... |
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