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01-29-2011, 09:10 PM
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#1 |
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Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,631
Downloads: 123
Uploads: 0
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Hi gentleman's,
Many of you where thinking i abandoned my mod project but you where wrong U-BOOTTYPIIA_HAHD is very much alive and kicking! I remember that in my first post on U-BOOTTYPIIA_HAHD Hitman tell me that he would put my mod in a sticky thread upon release so if you where serious about it, then this will help me to get the feedback from the community and i would updated it each week as testing progress. I have here 4 HD videos close to 38 min to show you the main features in U-BOOTTYPIIA_HAHD they took me 2 days just to upload them but the image quality is superb. I also start working on the VIIC (i can see some smiles) VIIC/41,IX-B, IX/C40 will also be included. To give you an idea of the scope of U-BOOTTYPIIA_HAHD i have made close to 130 highly detail texture map including complete new UV layout and for those who knows how a 3d pipeline work you understand how much work it is. Plus all the new models and assets and tweaks, i am very happy with the end result and i have more surprised coming on the way for you guys. The only thing left to do is part of my interior and it is a pain because of my low end computer since interior models even well optimize are crashing my system and i used the 3gb switch. You will noticed some errors on certain asset like the flak gun handle not matching the hand position this will all be fix on final release no worry there, some historical buildings and others 3d models are not shown in the videos but they will be implemented on final release. The environment is not final either i want to make the water murkier and ajust fog, for the green color underwater a friend of mine who have dive in Wilhelmshaven and in the north sea send me pictures, i just sample 2 colors from those pics to get this green underwater color. I know that the color is not green around the English channel but since most TypIIA where coastal boat that justify my choice. The average frame rate i got on my low end system are between 34 and 81 fps depending on how many high detail models are in your field of view. You can watch the videos with full screen since they are in HD 1280X720 only some video with stock Sh3 footage are lower a bit because of size restriction on youtube. And don't worry about the boat plate number it will be remove upon release i just put it there as a tribute to that successful TYPIIA. So i hope you will enjoy those videos as much as i enjoy making them here are the links: Part 01 http://www.youtube.com/watch?v=C1QPhMSBJRE Part 02 http://www.youtube.com/watch?v=HLHvMcvQnOg part 03 http://www.youtube.com/watch?v=MVadiNzcR5I Part 04 http://www.youtube.com/watch?v=xtkwwCOOI-4 Part 05 http://www.youtube.com/watch?v=hUq1LGHyAjA U-BOOT HAHD brand new website : http://www.u-boot-hahd.com Best regards Hans Last edited by Hans Witteman; 04-15-2011 at 10:48 PM. |
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01-29-2011, 10:53 PM
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#2 |
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Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 612
Downloads: 50
Uploads: 0
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Superb work! I might actually have to turn external views on
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01-29-2011, 11:04 PM
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#3 |
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Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,631
Downloads: 123
Uploads: 0
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Thank for the good words my friend the hardcore mates won't turn external view but i have a surprised for them on the inside of my TypIIA
![]() Because like i say often i hate spoiler and no one have a slight idea of what i have done for the inside of my TYPIIA ! Best regards Hans Last edited by Hans Witteman; 01-29-2011 at 11:18 PM. |
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01-29-2011, 11:42 PM
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#4 |
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Swabbie
![]() Join Date: Jul 2008
Location: Tasmania/Australia
Posts: 14
Downloads: 262
Uploads: 0
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Looks awesome, when can we expect this to be released?
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01-29-2011, 11:47 PM
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#5 |
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Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,631
Downloads: 123
Uploads: 0
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If i don't die in the process you will surely have it on your desktop soon I might take precaution and send a copy to my good friend Privateer to make sure it will be release! Best regards Hans |
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01-29-2011, 11:57 PM
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#6 |
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Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 612
Downloads: 50
Uploads: 0
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I do have a question on environment. A couple of other threads got me wondering why currents are not possible in SH3. Why is this?
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01-30-2011, 12:31 AM
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#7 |
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Just A Kid At Heart
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Looks great!
![]() I notice in the first video you say the Type II carried six torpedoes. It is my understanding that they only had stowage for five, and if they carried a third reload it had to sit on the floor, in the way of the crewmen. It was done, but I'm not sure it was standard. Also, Wilhelmshaven is lovely, but I want to run my Type II out of Kiel.
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Last edited by Sailor Steve; 01-30-2011 at 12:45 AM. |
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01-30-2011, 12:33 AM
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#8 | |
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Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,631
Downloads: 123
Uploads: 0
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Quote:
I am not sure that i understand your question do you mean thermal layers? Regards |
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01-30-2011, 12:40 AM
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#9 | |
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Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,631
Downloads: 123
Uploads: 0
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Quote:
Thank for the good words and for the torp load out report are quite contradictory but i guess that in the black sea this was occuring more frequently we need better info on this subject. Best regards Hans |
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01-30-2011, 12:59 AM
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#10 | |
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Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 612
Downloads: 50
Uploads: 0
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Quote:
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01-30-2011, 01:11 AM
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#11 | |
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Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,631
Downloads: 123
Uploads: 0
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Quote:
Simply put, the computation power to achieve such a simulation would required a whole floor of super computers! Maybe some fake simulation could be achieved but still it would required heavy coding and i don't think it would add greatly to the gameplay. But as a consolation i can easily make the seagulls drop on your boat Best regards Hans |
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01-30-2011, 01:17 AM
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#12 | |
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Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 612
Downloads: 50
Uploads: 0
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Quote:
![]() I'd have Bernard clean it up, but you never know what might happen...
__________________
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01-30-2011, 01:21 AM
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#13 |
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Swabbie
![]() Join Date: Jul 2008
Location: Tasmania/Australia
Posts: 14
Downloads: 262
Uploads: 0
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is this mod just a graphical mod? if so will it be compatible with gwx3 and other mega mods and what in game resolution can we expect will it be widescreen compatible? sorry about all the questions
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01-30-2011, 01:44 AM
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#14 |
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Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 352
Downloads: 275
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I' m just speechless...
The quantity and quality of your work is OUTRAGEOUS matey. I am pretty impressed Hans. BRAVO!About the crew outfit; have a brief look at this thread please...(http://www.subsim.com/radioroom/showthread.php?t=169289)
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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01-30-2011, 01:50 AM
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#15 | |
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Eternal Patrol
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Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,160
Downloads: 511
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This is BIG, very BIG WOW !!! Hans
![]() ![]() Quote:
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