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12-31-18, 08:24 AM | #1201 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Yes yes bugs are solved in 5.2 :-)
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12-31-18, 10:13 AM | #1202 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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01-01-19, 01:48 PM | #1203 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Happy 2019!
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01-01-19, 04:19 PM | #1204 |
Sea Lord
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Hi guys!
Happy new year to all !! Unfortunately I am too busy to read posts right now... so.. a small gift because the missing release from the black sea campaign... a new trailer: https://war-ace-campaign.webnode.at/...iew-trailer-2/ |
01-01-19, 05:17 PM | #1205 |
Sea Lord
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Amazing work. Did you created the models yourself? Because they look beautifull.The patrol boats look good and more merchants is great, because we can't never have enough targets. I didint knew that we are getting this big of expansion. I need to test the black sea campaign.
P. S Would be nice to have wac 5.0 environment with ships over horizon feature like mep v6. Would be nice if it would be included in the patch. http://brat01.mybb.by/viewtopic.php?id=197&p=17#p93556 Last edited by Niume; 01-06-19 at 05:10 AM. |
01-08-19, 07:32 AM | #1206 |
Navy Seal
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Something i noticed every time i go back to base from patrol:
Approaching Wilhelmshaven at TC X32, i get a sound bug (like a huge « pschuuuuut ») and i can see in my binoculars boats in fire in the harbor...with red flares fired everywhere. I suppose it’s a spawning issue in the harbor, because no ennemies around (ships or aircrafts) There are so many ships in and around harbor, it’s kind of normal such issue happen Maybe reducing the number of boats and activity in harbors could lighten the game for everyone, and avoid spawning issue...(not say occasional CTDs) Playing WAC 5.2 test: WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.01 WarAceCampaign 5.0 Patch_5.2_RC1 WAC5.01 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5
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Last edited by Fifi; 01-08-19 at 08:39 AM. |
01-08-19, 10:54 AM | #1207 |
Sea Lord
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@Niume
Most units were convertef from russian SH4 mod 'Soviet Waterway'. It will be a big expansion with over 5p nrw units. I am thinking of a seperate thread. @Fifi The burning ships in harbours have to do with the numbers, time compression and distance to the pier. All this together means.. To avoid the burning ships there it is necessary to use time compression with only 8x at around 50km around big harbours. |
01-08-19, 01:33 PM | #1208 | |
Navy Seal
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Quote:
X8 is really slow Thanks for reply!
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01-10-19, 12:35 PM | #1209 |
Navy Seal
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Ok this time i came back with TC X8 but still big mess in Wilhelmshaven...
At exact 24km from harbor i got huge sound bug and smoke in harbor (X mark) I went back outside the circle, and tried again to see if i could reproduce it. Second time at exact same distance got the sound bug again...and probably more damage inside harbor. I just can't come back at TC1, it's too much time waster. In my opinion, you really should try to decrease the harbor ships number. Why not make an add on mod with less boats in harbor? WAC is so beautiful, but this issue is immersion killer IMHO PS: I can go TC X125 radius 35 Km from harbor without any issue. After that i went X8
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01-10-19, 12:57 PM | #1210 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi Fifi,
in WLHF (only in this big and beautiful harbour), try Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe : https://www.dropbox.com/s/xohesnpn47...enerbe.7z?dl=0 this is a without full map version. 1900x1080 widegui + full map eats a lot of RAM and can cause CTD or other problems. in all other harbours, no problem with ARB widegui 1900x1080
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 01-13-19 at 04:40 AM. |
01-10-19, 01:17 PM | #1211 |
Navy Seal
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Ok Ericlea, i will try it for next patrol
I will report if any trouble.
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01-11-19, 06:00 AM | #1212 |
Navy Seal
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Tried with other gui without full map.
Exact same trouble when approaching Wilhelmshaven even at TC X8. Sound bug and ships in fire in harbor when passing the 24 Km line. So it’s not a RAM problem. My new PC has 16 Gb Ram and video card is a 6 GB. Plus have the 4 Gb patch activated.
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01-12-19, 05:59 AM | #1213 |
Sea Lord
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@Fifi
Units are spawned earlier... go to tc 8x at 50km. Otherwise you could "beam" to base. It does not make sense decreasing units in my opinion... a huge harbour with only 5-10 boats!? |
01-12-19, 11:18 AM | #1214 | |
Navy Seal
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Quote:
Decreasing harbor units as an add on mod only ...for lots of people who doesn’t have high end PC Just a thought...it could be nice. In fact the inverse of NYGM!
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01-13-19, 12:03 AM | #1215 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1818
Uploads: 0
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CTD
I cannot for the life of me get WAC to run. I get a CTD about 2 or 3 seconds into the black initializing screen then, Boom!
Here is my mod list WarAceCampaign 5.0 HsieOptionsSelector_V16C WarAceCampaign Patch_5.2 WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5 I 've tried everything but nothing works. Is their a difference between the hsie 4g patch and the one WAC provides? Last edited by J0313; 01-13-19 at 12:27 AM. |
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