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Old 02-08-11, 01:37 PM   #916
Church SUBSIM
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I just discovered the Real Navigation side of TDW's MO .... oh my god. Game changer!

Is there any good documentation on this feature? That and the chalk board thing that is included?

Everyday is like a free pass in the candy store with this mod!
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Old 02-08-11, 01:38 PM   #917
TheDarkWraith
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Quote:
Originally Posted by Church SUBSIM View Post
I just discovered the Real Navigation side of TDW's MO .... oh my god. Game changer!

Is there any good documentation on this feature? That and the chalk board thing that is included?

Everyday is like a free pass in the candy store with this mod!
You have lots of goodies to discover yet then (supermarks, navigational fixes, etc.)
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Old 02-08-11, 01:46 PM   #918
Church SUBSIM
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He's back

Question ... do the nav and super marks stay as part of a saved game or do they get wiped away like the sunken ship icons?

And is it generally crash free to save on the surface without being in contact of the brits? I assume like SH3 saving while submerged is a bad idea?
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Old 02-08-11, 01:48 PM   #919
stoianm
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Quote:
Originally Posted by Church SUBSIM View Post
I just discovered the Real Navigation side of TDW's MO .... oh my god. Game changer!

Is there any good documentation on this feature? That and the chalk board thing that is included?

Everyday is like a free pass in the candy store with this mod!
Welcome in the club - i like a lot too to play real nav

here you have some links:
http://www.subsim.com/radioroom/showthread.php?t=179643
http://www.subsim.com/radioroom/show...13&postcount=8
http://www.subsim.com/radioroom/show...3&postcount=14
http://www.subsim.com/radioroom/show...1&postcount=46
http://www.subsim.com/radioroom/show...7&postcount=48

I started to play real nav 1 week ago - so i am not so good in explanations - but if you have quest do not hezitate to ask - they are plenty of experts in real nav on this forum
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Old 02-08-11, 01:51 PM   #920
TheDarkWraith
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Quote:
Originally Posted by Church SUBSIM View Post
He's back

Question ... do the nav and super marks stay as part of a saved game or do they get wiped away like the sunken ship icons?

And is it generally crash free to save on the surface without being in contact of the brits? I assume like SH3 saving while submerged is a bad idea?
I've been here all along just out on the road on assignment currently.

The supermarks and navigational fixes are saved with your campaign. If you use them in single mission they are not saved.

It is recommended to save while surfaced and not in presence of any ships.
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Old 02-08-11, 01:57 PM   #921
Church SUBSIM
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Quote:
Originally Posted by stoianm View Post
Welcome in the club - i like a lot too to play real nav

here you have some links:
http://www.subsim.com/radioroom/showthread.php?t=179643
http://www.subsim.com/radioroom/show...13&postcount=8
http://www.subsim.com/radioroom/show...3&postcount=14
http://www.subsim.com/radioroom/show...1&postcount=46
http://www.subsim.com/radioroom/show...7&postcount=48

I started to play real nav 1 week ago - so i am not so good in explanations - but if you have quest do not hezitate to ask - they are plenty of experts in real nav on this forum
Thank you very much!
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Old 02-08-11, 02:49 PM   #922
stoianm
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Quote:
Originally Posted by Church SUBSIM View Post
Thank you very much!
You welcome ... and another good news: trevally just announced that he started to work of a new tutorial (the real nav will be part of it) - so keep on eye when he will release the new tutorial (you will learn very fast and easy)

http://www.subsim.com/radioroom/show...6&postcount=61

Salute!
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Old 02-08-11, 02:56 PM   #923
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
You welcome ... and another good news: trevally just announced that he started to work of a new tutorial (the real nav will be part of it) - so keep on eye when he will release the new tutorial (you will learn very fast and easy)

http://www.subsim.com/radioroom/show...6&postcount=61

Salute!
And I had my doubts about coding the tutorial feature of Automation in the beginning. I seriously didn't think people would take to it like they have.

So let's ask the question: what could be improved in the tutorial feature? What would you all like to see added to it? I'm tinkering with the idea of possibly adding movies to it.
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Old 02-08-11, 03:53 PM   #924
Trevally.
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Movies that would be great TDW - I would use this for end of section reviews

Sometimes I wish I could make a statment stand out. A font colour command like in your scope hud button would be nice
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Old 02-08-11, 03:55 PM   #925
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
Movies that would be great TDW - I would use this for end of section reviews

Sometimes I wish I could make a statment stand out. A font colour command like in your scope hud button would be nice
hmm...color...that could be tricky. Are you wanting a single word or sentence to change color? If it's a sentence is it a single sentence or a sentence in a group of sentences?
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Old 02-08-11, 04:05 PM   #926
Trevally.
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If it could be a command - changecolour###### etc

Then I could use it with the next displaytext.
This would give me a sentance.
If I use addtext I could split this sentance and get a word in another colour or words
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Old 02-08-11, 04:12 PM   #927
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
If it could be a command - changecolour###### etc

Then I could use it with the next displaytext.
This would give me a sentance.
If I use addtext I could split this sentance and get a word in another colour or words
good question. I'll have to play around and see what happens
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Old 02-08-11, 04:32 PM   #928
Poacher886
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Can anyone point me in the right direction in the options files to get rid of the 'Yellow {!} "New objective" box' that sits smack bang in the top middle of my otherwise free of gadets screen.

After the radio intersept and being phycically able to see the new objective on the map, i have no need for a 24/7 reminder of the fact!!

Thanks for the help.
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Old 02-08-11, 04:41 PM   #929
TheDarkWraith
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Quote:
Originally Posted by Poacher886 View Post
Can anyone point me in the right direction in the options files to get rid of the 'Yellow {!} "New objective" box' that sits smack bang in the top middle of my otherwise free of gadets screen.

After the radio intersept and being phycically able to see the new objective on the map, i have no need for a 24/7 reminder of the fact!!

Thanks for the help.
Looks for these in the options file:

##################################### Player Guidance (SH3/4/5 modes) ####################################
# are player guidance events enabled? (are they shown)
# change below to either True or False
PlayerGuidanceEnabled = False

##################################### Player Objectives (SH3/4/5 modes) ###################################
# are player objective events enabled? (are they shown)
# change below to either True or False
PlayerObjectivesEnabled = False
# if the mission is a tutorial, are Player Objectives enabled at game start? (overrides PlayerObjectivesEnabled at game start)
# change below to either True or False
IfTutPlayerObjsEnabledAtGameStart = False
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Old 02-08-11, 04:43 PM   #930
THE_MASK
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Quote:
Originally Posted by TheDarkWraith View Post
You have lots of goodies to discover yet then (supermarks, navigational fixes, etc.)
Currents
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