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07-21-17, 08:02 PM | #76 |
Engineer
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@Gap if you get a chance PM the Hedghog Rounds both Fuse Capped and Launch Ready. I will inplement them into an improved Launcher. I'll include with the flower class corvette full credits. Also will build the "Split" design Hedgehog, 12 port, 12 starboard. Fir ships with narrow beams, and deck space at a minimum.
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07-21-17, 08:31 PM | #77 | |
Navy Seal
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Location: CJ8937
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07-22-17, 05:03 AM | #78 | |
Officer
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You find it under this Link. The files are the Real_ASW_Mod.dat, Real_ASW_Mod.sim and Real_ASW_Mod.zon. The new informations that I have received here in the past few days are not implemented, I´m working on them.
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07-22-17, 08:29 AM | #79 | |
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07-23-17, 04:52 AM | #80 |
Officer
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I have seen that I have accidentially uploaded my testfiles.
They have the wrong guns.tga files but the rest is as the release files...
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07-23-17, 07:30 AM | #81 | |
Navy Seal
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Sorry for the incovenience |
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07-25-17, 11:32 AM | #82 | ||
Navy Seal
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Thank you for your paticence and stay tuned for updated from me anytime soon |
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07-25-17, 03:49 PM | #83 |
Engineer
Join Date: Mar 2012
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@gap no problem, took a week off from SH III/Wings3D from burnout. ( normally I start something new and avoid what i'm tired of ) not this time! 1942-45 RN Flower Class Corvettes are real close to being done! RCN versions next. Then backdated versions. Type A bridge and short Fo'c's'le, minimal AA, Minesweeping gear.Type B bridge long Fo'c's'le extended bridge wings, upgraded AA, removed MS gear, added ASW Capability ( more throwers ) backdated versions all with mast forward of bridge with a different rigging and mast stay combination. So Beta testing is my only future. ( takes longer than a new model )
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07-25-17, 04:11 PM | #84 | |
Stowaway
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07-25-17, 04:33 PM | #85 | |
Officer
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If you are interested just PM me the necessary information and the shipfiles and the data is in the works.
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09-07-17, 02:28 PM | #86 |
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Gap please empty your PM-Storage.
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09-08-17, 07:03 AM | #87 |
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03-26-18, 07:23 AM | #88 |
Sea Lord
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Any progress? for WAC 5.0
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03-26-18, 09:47 AM | #89 |
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@ padi
Niume anticipated me: during the last few days I have been wondering if you had made any progress with your mod. Since the last time we have discussed about it, I have added a few new models to my collection of 3D ASW ordnance. Models I have (more or less) ready so far are:
Moreover, I recommend you to read carefully the following short essay I have found on the lethality/damage radii of underwater ordnance: http://www.alternatewars.com/BBOW/Su..._Lethality.htm other useful rediangs on the same topic: Andrzej Grzadziela - Model of Impact Underwater Detonation, Journal of KONES Powertrain and Transport, Vol. 19, No. 2 2012 David Sulfredge, Robert Morris, Robert Sanders - Calculating the Effect of Surface or Underwater Explosions - Oak Ridge National Laboratory, January 2005 E. Kowsarinia, Y Alizadeh, H. S. Salavati Pour - Experimental Evaluation of Blast Wave Parameters in Underwater Explosions of Hexogen Charges - 2011 Frederick A. Costanzo - Underwater Explosion Phenomena and Shock Physics - Naval Surface Warfare Center Carderock Division, UERD, February 2010 Robert H. Cole - Underwater Explosions - Princeton University Press (1948) Schneider, Nathan A. - Prediction of surface ship response to severe underwater explosions - Monterey, California. Naval Postgraduate School, June, 2003 Warren D. Reid - The Response of Surface Ships to Underwater Explosions - DSTO (1996) Of course we cannot simulate the complexity of real shokwave damage but at level required for gaming purposes we can get relatively close to it, and the articles above contain most of what we need to know on the real thing |
03-26-18, 12:04 PM | #90 |
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No, until now because of the trouble with rowi58 who is behaving like a child I was very annoyed and lost interest in SH3 at times. Meanwhile, the disappointment over his behavior is gone and I focus again on SH3. I will DL WAC this week and adapt the modfiles to it if the mod looks like an improvement over ccom, what I think should be the case... @gap I'm online today for the first time in many months, so I have to look at your mod first before I could say anything about it and the useness of the models. But they sound really interesting and useful! Are they made with the same file structure like the Stock-DCs?
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Tags |
asw, depth charge, mod, real, realismn |
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