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Old 06-17-08, 09:58 AM   #871
Digital_Trucker
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Quote:
Originally Posted by DrBeast

Also, using NSM4 with RSRDC will yield the side-effect of ships loaded with anything but cargo blowing up (literally!) with a single torpedo hit.
Which can be alleviated by changing the "cargo" of the psuedo "keel" zone in NSM to nothing instead of ammo, which is what I do. Guess I should have said that they can be used together if they are "adjusted" to cooperate with each other.

Just to check, I ran a Beyond Compare on the two mods and found only four overlapping files (3 .zons and 1 .sim). Oddly enough the 3 .zons were identical and there was only a 1 byte difference in the .sim.
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Old 06-25-08, 01:41 AM   #872
Wolfling04
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Werner do you have plans for a Uboat verision of NSM sir?
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Old 06-25-08, 02:42 AM   #873
boneman
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the newest version is 1.5 guys.......................

to give my opinion we should keep up the good mods (and NSM absolutely is) with development of the game! AND THAT IS vs 1.5!!!!!!!
(UBI team used SDK to create 1.5)
so please make it compatible with the ADDONN

PLEASE
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Old 06-27-08, 06:14 PM   #874
Malakie
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[quote=Digital_Trucker]
Quote:
Originally Posted by DrBeast
Which can be alleviated by changing the "cargo" of the psuedo "keel" zone in NSM to nothing instead of ammo

For we idiots.. how do we do that... where or what files need modifying?

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Old 06-30-08, 10:28 AM   #875
znatan
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Default NSM for 1.5 - U-Boat side

Guys, I'm lost... and I am desperate ....

I don't play the U-Boats side in 1.5, because I simply can't do it knowing there is no NSM running.

PLEASE, WHEN WE WILL HAVE A CHANCE to HAVE A STAND ALONE NSM FOR U-BOATS!!!


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Old 06-30-08, 10:47 AM   #876
MDV_4life
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Quote:
Originally Posted by znatan
Guys, I'm lost... and I am desperate ....

I don't play the U-Boats side in 1.5, because I simply can't do it knowing there is no NSM running.

PLEASE, WHEN WE WILL HAVE A CHANCE to HAVE A STAND ALONE NSM FOR U-BOATS!!!


znatan
So what are you trying to say is: I WANT NSM COMPATIBLE WITH 1.5 LIKE I DO ?

Lets make a pray and hope for the best :p
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Old 06-30-08, 12:26 PM   #877
znatan
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Default NSM for 1.5 - U-Boat side

Indeed Let's all pray...

Each one of us using his own language.. I am sure there will be thousands of prays for this mode as never had been seen for any other mode!

Maybe one of the gods or maybe moders will hear and answer our prays with a nice NSM for U-Boats...

znatan

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Old 06-30-08, 05:11 PM   #878
MDV_4life
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Quote:
Originally Posted by znatan
Indeed Let's all pray...

Each one of us using his own language.. I am sure there will be thousands of prays for this mode as never had been seen for any other mode!

Maybe one of the gods or maybe moders will hear and answer our prays with a nice NSM for U-Boats...

znatan

Please god. I will never lie again
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Old 06-30-08, 05:59 PM   #879
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(cough)

http://forum.kickinbak.com/viewtopic.php?t=623

(/cough)

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Old 07-01-08, 12:20 AM   #880
Wolfling04
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I am running v1.5 w/ the NSM meant for 1.4 and I dont have any problems at all. Even the U.S. ships dont sink like a rock....but they sure dont take anywhere from seconds to hours like the Japs ship do in NSM for v1.4

btw: where is Werner I see he hasnt posted here in a while

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Old 07-01-08, 04:15 AM   #881
MDV_4life
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What has RFB to do with NSM?
I would like to try RFB, they said that you could walk arround in the sub with that mod.
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Old 07-01-08, 10:54 AM   #882
Rockin Robbins
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Luke, master guru and co-conspirator of the RFB modding crew has taken it upon himself to remake NSM for SH1.5. He has been joined by observer, who has previous experience in this area. Others could be involved by now. If I weren't sleeping at the switch, I'd be testing for them. Together, they will produce an updated and better version of NSM. I personally hope they'll change the name to avoid confusion.

This will take some time. They are not reengineering NSM, but recreating it. The job requires rezoning each and every ship in the game, testing, tweaking, swearing, retweaking, drinking adult beverages, retesting, swearing.... So it will get here but have patience. There are SO MANY things that could go tragically wrong if they hurry.
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Old 07-01-08, 11:46 AM   #883
MDV_4life
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Quote:
Originally Posted by Rockin Robbins
Luke, master guru and co-conspirator of the RFB modding crew has taken it upon himself to remake NSM for SH1.5. He has been joined by observer, who has previous experience in this area. Others could be involved by now. If I weren't sleeping at the switch, I'd be testing for them. Together, they will produce an updated and better version of NSM. I personally hope they'll change the name to avoid confusion.

This will take some time. They are not reengineering NSM, but recreating it. The job requires rezoning each and every ship in the game, testing, tweaking, swearing, retweaking, drinking adult beverages, retesting, swearing.... So it will get here but have patience. There are SO MANY things that could go tragically wrong if they hurry.
Thanks, i have a question but i doesn't acutally has anything to do with it .

Is it a problem if you remove the sound folder from RFB? Because their are some englisch voices in the dive sequences and stuf like that
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Old 07-01-08, 11:57 AM   #884
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Quote:
Originally Posted by Rockin Robbins
Luke, master guru and co-conspirator of the RFB modding crew has taken it upon himself to remake NSM for SH1.5. He has been joined by observer, who has previous experience in this area. Others could be involved by now. ...
Fantastic news! It's very satisfying to see how SH4 Community members (Modders) step forward to pick up the Flag and continue forward when another leader-Modder stumbles or falls. It says a great deal about the character of folks who comprise this Community.
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Old 07-01-08, 07:33 PM   #885
LukeFF
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Quote:
Originally Posted by MDV_4life
Is it a problem if you remove the sound folder from RFB? Because their are some englisch voices in the dive sequences and stuf like that
Read the first post in the Stickied RFB thread.
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