SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-13-17, 12:15 PM | #8416 |
Nub
Join Date: Feb 2016
Location: Sweden
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Thanks Fun to get quick response. No, it did not work either. I have probably tried most but nothing
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08-13-17, 03:29 PM | #8417 | ||
Navy Seal
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Quote:
Use mast, not flags... Quote:
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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08-13-17, 03:41 PM | #8418 | |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
Posts: 372
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Quote:
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel Last edited by excel4004; 08-13-17 at 06:50 PM. |
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08-14-17, 04:45 PM | #8419 |
Nub
Join Date: Feb 2016
Location: Sweden
Posts: 4
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Yes, you were right. I had missed "Generic patches".
But now I have the next problem, I've installed the game and followed the instructions "by the book". I'm coming to the main menu but the game crashes when I start a new campaign. Anyone who has a good solution? |
08-15-17, 04:16 AM | #8420 | |
Growing Old Disgracefully
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Hi Stellan
Quote:
Post #5 Update SH5 From v1.0.5.0 To v1.2.0 Immediately After Installing Lets have a look at your mods. Post #9 JSGME How To Export Your Mod List To A Subsim Post Peter
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08-15-17, 12:40 PM | #8421 |
Growing Old Disgracefully
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I have just installed TWOS again and I agree with Stellan that I cannot get the engines to work independently of each other.
Disengaging one makes no difference both engines continue to function and is also shown on both telegraphs. From 0 knots disengaging one engine and ordering a speed both telegraphs are static and nothing happens. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
08-15-17, 12:45 PM | #8422 |
Growing Old Disgracefully
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Sometimes its 1 foot or it can be both feet.
I have to keep the hatch cover closed. Added mod TWoS Campaign Start_Type VIIB Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM Last edited by THEBERBSTER; 08-16-17 at 11:31 AM. |
08-15-17, 01:31 PM | #8423 | |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
Posts: 372
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Quote:
__________________
U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel |
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08-15-17, 02:00 PM | #8424 |
Growing Old Disgracefully
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Hi excel
That is interesting why it is working for you but not for us. At All Stop showing 0 on the telegraph disengaging one prop and ordering a speed nothing happens. Both telegraphs have to move before there is any movement. Strange. Removed the VIIB mod and tested with the default VIIA boat with the same result. Started from Memel bunker with 1 prop disabled but both engines running. Retested with new TWOS install and changed SH3 Ui to SH5 advanced. Same problem with a difference. Boat is showing moving with 1 prop at 7 knots. The telegraph is at all stop and the engines push rods are not moving. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM Last edited by THEBERBSTER; 08-16-17 at 11:32 AM. |
08-15-17, 04:59 PM | #8425 |
Seaman
Join Date: May 2012
Location: United States
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I don't think I have AOB down. Assume I'm running a a parallel course with a vessel. Would my AOB be from what I can see out of my periscope (ie 90 degrees) or from my 0 (ie 180 degrees).
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08-15-17, 05:04 PM | #8426 | |
Captain
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Quote:
The AOB is the bearing the other ship has your submarine on. So if a ship is coming directly towards you the AOB will be 0 because they see you on a bearing of 0. If the ship is going away from you the AOB will be 180, because they see you on that bearing. So in your example, if you would be running directly parallel to a ship, same course, same speed, and you have them on your 90°, the AOB will be 90° port, because the ships captain will see your sub if he looks out of his left window. Hope I could help. |
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08-16-17, 08:45 AM | #8427 | |
Seaman
Join Date: May 2012
Location: United States
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Quote:
I was having trouble with a convoy, my distance was the biggest factor in me missing after having replayed it a few times. While in the end I managed only to manage to hit one ship (a European Liner, 19000 tons), it was still super satisfying! Last edited by bdd458; 08-16-17 at 09:08 AM. |
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08-16-17, 10:43 AM | #8428 |
Planesman
Join Date: Dec 2014
Location: Czech Republic
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My independent engine setting works.Same procedure as Excel
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08-16-17, 10:51 AM | #8429 |
Navy Seal
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Same here...Although the function it self doesn't have much value in normal game play, I can confirm that it works as intended...
Note Peter that engine , telegraph and sound animations are influenced only bay port engine iirc, but rpm indicators and shafts follow independent engine settings correctly. This is how TDW implemented this feature...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
08-16-17, 11:30 AM | #8430 |
Growing Old Disgracefully
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Thanks Vecko I will check it out.
Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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