![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#8281 | |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#8282 |
Seaman
![]() Join Date: May 2012
Location: United States
Posts: 31
Downloads: 51
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#8283 |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
Posts: 375
Downloads: 265
Uploads: 0
|
![]()
Palmic - by the way - love your grammaphone selection/mod.
![]() ![]()
__________________
U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel |
![]() |
![]() |
![]() |
#8284 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
|
![]()
Hehehe thanks
![]() Glad to read. Since you sink your first ship by simple trigonometry, there's no way back to geometry at map ![]() |
![]() |
![]() |
![]() |
#8285 |
Navy Seal
![]() |
![]()
I've finished my packing for today so I'm going to use few spare minutes to add back one long forgotten and cool TDW FXU feature : gun shell explosion debris...(forgot to to add them in previous 4a update
![]() ![]() The update is again traditionally named v2.0.5 since I'm afraid that 4a designation can cause confusion for some captains... Enable the update in port or patrol... DOWNLOAD TWoS v2.0.0 to 2.0.5 update Until next time Captains! ![]() PS: TWoS main package will also be enhanced with latest v2.0.5 update. ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
![]() |
![]() |
![]() |
#8286 |
Nub
![]() Join Date: Dec 2012
Posts: 2
Downloads: 33
Uploads: 0
|
![]()
I headed for Scapa Flow to see if I could sail inside and do some damage.
On the way I met upon two destroyers who seemed to know exactly where I am even though I dive below 90 meters and go all silent. (1-2knots) They waterbombed me, but didn't hit and then gave up. I went closer to the surface and found out they did patrol the same area over and over, so changed course to north to try to avoide them. Problem is they are following me... I am sailing below 90m, 1-2 knt and been doing so for almost a day... they still keep following me in the distance. Is it a bug?? or do they have god-powers??? |
![]() |
![]() |
![]() |
#8287 |
Gefallen Engel U-666
|
![]()
EasyAce!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#8288 |
Navy Seal
![]() |
![]()
It's the "Sticky Destroyer Bug". Save, quit out, reload, and they should leave.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
![]() |
![]() |
![]() |
#8289 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
|
![]()
I presume it's not possible to remove clipping in hydrophone image of damaged ship, typically sinking...
It's maybe last really nasty bug In the game for me - It makes my amplifier mad ![]() It looks like overloaded audio mixer or something similar
__________________
Check my mods (Downloads tab) u-boats documentaries 1) Real navigation - target motion analysis cheatsheet 2) Real navigation - Perfectly controlled approach 3) Real navigation - How to prepare torpedo Attack with basic trigonometry Really needed: Learn RAOBF optical targetting Last edited by palmic; 07-19-17 at 03:37 PM. |
![]() |
![]() |
![]() |
#8290 | |
Argentinian Skipper
|
![]() Quote:
I have the problem but I am living with it. Regards Fitzcarraldo ![]() |
|
![]() |
![]() |
![]() |
#8291 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
|
![]()
nope, i am just asking now
![]() |
![]() |
![]() |
![]() |
#8292 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
|
![]()
Yesterday i tried 2.0.5 and i even had opportunity to sink merchant by deck gun.
Its really much better with those shards flying away from hits ![]()
__________________
Check my mods (Downloads tab) u-boats documentaries 1) Real navigation - target motion analysis cheatsheet 2) Real navigation - Perfectly controlled approach 3) Real navigation - How to prepare torpedo Attack with basic trigonometry Really needed: Learn RAOBF optical targetting Last edited by palmic; 07-20-17 at 02:59 AM. |
![]() |
![]() |
![]() |
#8293 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
|
![]()
WOW, today a had next oportunity to play and i have to tell that new update is more awesome than i would expect.
I hit medium merchant by eel and it lost many parts to the sea which where floating behind like boxes and so! ![]() |
![]() |
![]() |
![]() |
#8294 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
|
![]() |
![]() |
![]() |
![]() |
#8295 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
|
![]()
Pro-advice:
You can calculate future distance of target closing before you simply from head by its current distance and its current angle on bow ![]() every 6 degrees of AoB until 30 degrees means current distance *0.1 if you want to fire on it at its 90 AoB (when its course will be perpendicular to bearing which you see it at). So if its current distance is 5000m and its at 6 degrees AoB (close to directly against you) it will be 500m out of you at 90 AoB.
You can set distance to TDC in advance and leave it ![]() If it has more than 30 AoB, its not by 0.1 every 6 degrees anymore, you has to look into sine tables ![]() |
![]() |
![]() |
![]() |
|
|