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Old 01-31-18, 06:39 PM   #736
ericlea
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Quote:
Originally Posted by stork100 View Post
Hi schlechter_pfennig. Just on the "No Officer at the Helm Station" thing, whilst I don't use WAC, I have had this happen before when a keyboard command has multiple entries in the Commands_en.cfg file. For instance, I had it happening when I used "PgUp" & "PgDn" for raising/lowering the periscope, even though all officers were at their stations, because some other commands were using those keys too.

If this message appears only when you're using particular keyboard commands, you might check that file for other commands using the same keys.




always same link to have latest complete version with the quite last improvements and of course all the old too:


Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe :
https://www.dropbox.com/s/nqpmk9jk7u...enerbe.7z?dl=0


Now, no more the repetitive written message "no officer at helm station" when raise up or down the attack periscope with "page up" or "page down" alone key

there is a double attribution wich allows to run Anvart Mod raising/lowering of Pennants on Turm


in commands_en.cfg and commands_de.cfg , what is written in bold deleted :

[Cmd418]
Name=DGuns_Update_target
Ctxt=1
Key0=0x22,Cc,"Ctrl+PgDn"
Key1=0x22,C,"PgDn"
Key2=0x21,C,"PgUp"



[Cmd429]
Name=AAGuns_Update_target
Ctxt=1
Key0=0x21,Cc,"Ctrl+PgUp"

Last edited by ericlea; 11-12-18 at 05:15 PM.
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Old 02-01-18, 04:02 PM   #737
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It corrected the problem for me.
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Old 02-02-18, 09:04 AM   #738
Niume
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has anyone tried using thomsens sound pack with wac?
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[ENG] SH 4 KSD II Ace Edition
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Old 02-02-18, 11:13 AM   #739
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http://www.subsim.com/radioroom/show...&postcount=165
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Old 02-02-18, 03:48 PM   #740
Niume
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[ENG] SH 4 KSD II Ace Edition
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Old 02-03-18, 02:03 AM   #741
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Old 02-03-18, 03:48 PM   #742
Niume
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How to make crew tired?
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Old 02-03-18, 06:08 PM   #743
ericlea
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Here an amazing video from wac5 . Thanks to "silent hunter III" french player. :-)

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Old 02-03-18, 06:45 PM   #744
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Old 02-04-18, 06:03 PM   #745
HanSolo78
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Somewhere in the east...



Btw. Nice video!
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Old 02-05-18, 01:27 PM   #746
Niume
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A large convoy near Canada


After Sunrise


Left behind






Second target.


Leaving the hunting area

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Old 02-05-18, 05:33 PM   #747
ericlea
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GG Niune

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Old 02-06-18, 04:34 PM   #748
HanSolo78
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@Anvar1061


I have no problems like you with searchlight relfections:



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Old 02-06-18, 10:39 PM   #749
schlechter pfennig
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Default Flad visibility adjustment mod

For me, playing WAC 5.0, at night the flags are almost impossible to see, thus making it extremely difficult to identify the nationality of ships. This is important since you do not want to sink a neutral, or friendly, ship. I have bumped up the brightness of the flags, making it easier to see them, especially at night. There are two variations of this mod: Visible_Flags_high and Visible_Flags_moderate. Visible_Flags_high is the brighter of the two, and actually is so bright as to be unrealistic. Visible_Flags_moderate is less bright, requiring a closer approach to see the flag.

To use, simply place the folder you wish to use, either Visible_Flags_high or Visible_Flags_moderate, into your MOD folder and enable using JSGME.

This mod is meant to be used with WAC 5.0, and with the following enabled:

WarAceCampaign 5.0
WAC5.0 Campaign_Atlantic_Baltic
WarAceCampaign 5.0 Patch_5.01
WAC5.01 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign
WAC_5.01_WhaleChaser_Fix

http://www.subsim.com/radioroom/down...o=file&id=5325
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Old 02-07-18, 02:47 AM   #750
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Nice!
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