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Old 03-20-07, 09:01 AM   #481
CptGrayWolf
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btw anybody having this strange effect, I'm seeing a hazy/smoky filter effect in the sound room only? Almost like spots or dark smoke patchs. This is only in the sound room, the control room looks perfect.
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Old 03-20-07, 09:40 AM   #482
mikaelanderlund
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I have the same effect. I think it's because of the strong lightbulbs.

Mikael
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Old 03-20-07, 10:06 AM   #483
DivingDuck
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Moin,
Quote:
Originally Posted by CptGrayWolf
btw anybody having this strange effect, I'm seeing a hazy/smoky filter effect in the sound room only? Almost like spots or dark smoke patchs. This is only in the sound room, the control room looks perfect.
can you post a screen, one showing RR and the other CR?

Regards,
DD
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Old 03-20-07, 10:16 AM   #484
CptGrayWolf
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DD I don't think a screenshot will do anything, this effect is very transparent'ish and you only really notice it with movement. Like looking around from side to side. Then you notice these transparent 'patchs' and they do not move.
But it looks like i'm not the only one seeing this. :hmm:
But I will try too see if screenshots will help when I get home.
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Old 03-20-07, 10:31 AM   #485
DivingDuck
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Default obs persicope in correct position (incl floor housing)

Moin,

@CptGrayWolf:
I´ll have a look.



Here is a new update,
  • obs periscope in correct position.
  • floor housing has been moved to a position underneath the periscope.
Ready for download at my FileFront Site. Use JSGME to enable, no further installation instructions included.





And I´ve fixed some fragments intersecting the bulkhead to the radio room.



THIS IS AN UPDATE, NO STAND ALONE VERSION!

Enable it on top of TypeVII_OpenHatch_V1.01 !


Regards,
DD
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Old 03-20-07, 10:35 AM   #486
Kumando
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Quote:
Originally Posted by DivingDuck
Moin,

@CptGrayWolf:
I´ll have a look.



Here is a new update,
  • obs periscope in correct position.
  • floor housing has been moved to a position underneath the periscope.
Ready for download at my FileFront Site. Use JSGME to enable, no further installation instructions included.





And I´ve fixed some fragments intersecting the bulkhead to the radio room.



THIS IS AN UPDATE, NO STAND ALONE VERSION!

Enable it on top of TypeVII_OpenHatch_V1.01 !


Regards,
DD
Thanks once again mate . Just one doubt, there are two versions correct and stock, for GWX i should use the correct version right?
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Old 03-20-07, 10:46 AM   #487
CptGrayWolf
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Quote:
Originally Posted by DivingDuck
Here is a new update,
obs periscope in correct position.
floor housing has been moved to a position underneath the periscope.
And I´ve fixed some fragments intersecting the bulkhead to the radio room.
Regards,
DD
This mod is becoming more and more perfect!
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Old 03-20-07, 12:09 PM   #488
Zinmar
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I completely love this addition!!! What would be cool in my opinion but probably not possible would be for the sonarman to lean out when he has a sound contact. I don't see that happening as the crewman would have to levitate his butt closer to the doorway to be seen. I really appreciate the work you have done on this, look forward to you working on the interior of the rest of the boat! Not that I am hinting to do the torp rooms and such, I would never do that.
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Old 03-20-07, 12:46 PM   #489
Kumando
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Quote:
Originally Posted by Zinmar
I completely love this addition!!! What would be cool in my opinion but probably not possible would be for the sonarman to lean out when he has a sound contact. I don't see that happening as the crewman would have to levitate his butt closer to the doorway to be seen. I really appreciate the work you have done on this, look forward to you working on the interior of the rest of the boat! Not that I am hinting to do the torp rooms and such, I would never do that.
Yeah the sonarman leaning would be cool .
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Old 03-20-07, 01:53 PM   #490
Jimbuna
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Sound (no pun intended)
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Old 03-20-07, 02:15 PM   #491
DivingDuck
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Moin,
Quote:
Originally Posted by Kumando
... Just one doubt, there are two versions correct and stock, for GWX i should use the correct version right?
It´s up to you. As far as I remember GWX uses stock position. NYGM has "introduced" the technically correct position. But they did not move the floor housing.
Anyway, both versions work with both mods, NYGM and GWX. (and others)

Remember:

THIS IS AN UPDATE, NO STAND ALONE VERSION!

Enable it on top of TypeVII_OpenHatch_V1.01 !

Regards,
DD
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Old 03-20-07, 05:48 PM   #492
Shepelly
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Awsome DD
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Old 03-21-07, 06:29 AM   #493
Castout
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Thanks DD for listening and for a great work well done.

.
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Old 03-21-07, 06:33 AM   #494
SquareSteelBar
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Excellent work!

Go on 'Good Gründeln', Ente!

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Old 03-21-07, 08:49 AM   #495
Flybywire
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DD I have a question. I have installed your mod and it is wonderful. I also have the mod that was posted in this forum just a week or so ago that gives the rust look in the sub. After I installed your mod and the up update for the original position of the obs scope I do not have the rust anymore. Also, I do have the rust mod still enabaled in JSGME. Should that be disabaled and then enable yours?

Kindly,

Flyby
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