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04-16-10, 06:14 AM | #31 |
Seaman
Join Date: Apr 2010
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Anyone know if supply will get fixed by devs, not seen in mentioned, just wondered.
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04-16-10, 08:08 AM | #32 | |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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Quote:
If I do that when I start second patrol the game ends with a nice X through the mission I was in and have to restart a career - used 290 days |
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04-16-10, 09:24 AM | #33 |
Lieutenant
Join Date: Mar 2007
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I thought it will help but using 291 days will throw you at least on 20th of june 1940 (I could start Happy Times w/o any problems, I`ve played first mission and now I`m at Lorient 20th july 1940) and then you can fast forward to 1942.
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04-16-10, 09:26 AM | #34 | |
Rear Admiral
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Quote:
I could start happy times but mission ended straight away and wouldnt let me go any further Most odd if you managed it |
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04-16-10, 09:40 AM | #35 |
Lieutenant
Join Date: Mar 2007
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My patrol log looks like this (I`m on boat, first mission from Wilhelmshaven in Happy Times):
http://www.filefront.com/16141309/SH...6_16.33.37.jpg Maybe because I didn`t choose any specific mission before my first patrol from Kiel? No idea though why it doesn`t work for you |
04-17-10, 07:56 AM | #36 |
Rear Admiral
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Is not a fix
But a different way of doing it In the Drumbeat and Distant Waters are 2 huge resupply areas on map As long as you are in those you will be able to resupply But they remain static in the same position throughout the mssions I just used the old way of having the milkcows appear in supply zones as were Plus sailings to and from port Have overcome one hurdle Just waiting for the first milkcow marker to appear So fingers crossed |
04-17-10, 07:24 PM | #37 |
Stowaway
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The AI_Type 14 is nearly done.
In testing? It will now dive when it has to. |
04-17-10, 08:07 PM | #38 |
Rear Admiral
Join Date: Apr 2006
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Sweet
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04-29-10, 04:36 PM | #39 |
Commodore
Join Date: Dec 2009
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Considering the patch's not coming for a while why not release it??
COME ON!!! |
04-29-10, 06:56 PM | #40 |
Stowaway
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I think he rolled it into a bigger Campaign project.
http://www.subsim.com/radioroom/showthread.php?t=168545 |
04-30-10, 12:48 AM | #41 |
Rear Admiral
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Yep was bored waiting so started another project
As files all interlink was stupid to try keep 2 filesets so merged them Last edited by bigboywooly; 04-30-10 at 01:17 AM. |
05-01-10, 05:18 PM | #42 |
Commodore
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So the Resupply mod is in the Base Fix Mod?
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05-01-10, 05:25 PM | #43 |
Rear Admiral
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Pretty much as they both share the Common.mis
Along with a few other things such as some new ports 14 so far and still going Was a golden rule when working for GWX if you add a base then you either add a port or a town Gotta be something there when you sail there Malmo Sweden And about another 90 to add Give or take Though thfue58 is also adding some so less for me |
05-01-10, 05:37 PM | #44 | |
Commodore
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Quote:
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05-02-10, 05:36 PM | #45 |
Commodore
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HELLO?????
What are the circomestances to be resupplied, cause it's not working? |
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