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Old 04-16-10, 06:14 AM   #31
Watson
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Anyone know if supply will get fixed by devs, not seen in mentioned, just wondered.
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Old 04-16-10, 08:08 AM   #32
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Quote:
Originally Posted by Kromus View Post
You don`t have to

Do this

...\Silent Hunter 5\data\Cfg\

UPC.cfg

edit
MinimumDaysInBaseGE=14 -> lets say 700

Start a new career, dock once and start next mission, it will throw you 700 days forward but no idea what port it will be

I tried this just to skip all Total Germany campaign to Happy times campaing and used 291 days (w/o tutorial mission)

Good luck.
Glad worked for you
If I do that when I start second patrol the game ends with a nice X through the mission I was in and have to restart a career - used 290 days
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Old 04-16-10, 09:24 AM   #33
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Quote:
Originally Posted by bigboywooly View Post
Glad worked for you
If I do that when I start second patrol the game ends with a nice X through the mission I was in and have to restart a career - used 290 days
I thought it will help but using 291 days will throw you at least on 20th of june 1940 (I could start Happy Times w/o any problems, I`ve played first mission and now I`m at Lorient 20th july 1940) and then you can fast forward to 1942.
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Old 04-16-10, 09:26 AM   #34
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Quote:
Originally Posted by Kromus View Post
I thought it will help but using 291 days will throw you at least on 20th of june 1940 (I could start Happy Times w/o any problems, now I`m at Lorient) and then you can fast forward to 1942.
Thanx for the thought but had already tried it - anything to cut down to waiting lol
I could start happy times but mission ended straight away and wouldnt let me go any further
Most odd if you managed it
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Old 04-16-10, 09:40 AM   #35
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My patrol log looks like this (I`m on boat, first mission from Wilhelmshaven in Happy Times):

http://www.filefront.com/16141309/SH...6_16.33.37.jpg

Maybe because I didn`t choose any specific mission before my first patrol from Kiel?
No idea though why it doesn`t work for you
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Old 04-17-10, 07:56 AM   #36
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Quote:
Originally Posted by ERPP8 View Post
What all did you change to create the fix?
Is not a fix
But a different way of doing it

In the Drumbeat and Distant Waters are 2 huge resupply areas on map
As long as you are in those you will be able to resupply
But they remain static in the same position throughout the mssions

I just used the old way of having the milkcows appear in supply zones as were
Plus sailings to and from port

Have overcome one hurdle
Just waiting for the first milkcow marker to appear
So fingers crossed
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Old 04-17-10, 07:24 PM   #37
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The AI_Type 14 is nearly done.
In testing?
It will now dive when it has to.
 
Old 04-17-10, 08:07 PM   #38
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Quote:
Originally Posted by privateer View Post
The AI_Type 14 is nearly done.
In testing?
It will now dive when it has to.
Sweet
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Old 04-29-10, 04:36 PM   #39
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Considering the patch's not coming for a while why not release it??

COME ON!!!
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Old 04-29-10, 06:56 PM   #40
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I think he rolled it into a bigger Campaign project.
http://www.subsim.com/radioroom/showthread.php?t=168545
 
Old 04-30-10, 12:48 AM   #41
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Yep was bored waiting so started another project
As files all interlink was stupid to try keep 2 filesets so merged them







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Last edited by bigboywooly; 04-30-10 at 01:17 AM.
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Old 05-01-10, 05:18 PM   #42
ERPP8
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So the Resupply mod is in the Base Fix Mod?
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Old 05-01-10, 05:25 PM   #43
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Quote:
Originally Posted by ERPP8 View Post
So the Resupply mod is in the Base Fix Mod?
Pretty much as they both share the Common.mis
Along with a few other things such as some new ports
14 so far and still going
Was a golden rule when working for GWX if you add a base then you either add a port or a town
Gotta be something there when you sail there

Malmo Sweden



And about another 90 to add
Give or take


Though thfue58 is also adding some so less for me
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Old 05-01-10, 05:37 PM   #44
ERPP8
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Quote:
Originally Posted by bigboywooly View Post
Pretty much as they both share the Common.mis
Along with a few other things such as some new ports
14 so far and still going
Was a golden rule when working for GWX if you add a base then you either add a port or a town
Gotta be something there when you sail there

Malmo Sweden



And about another 90 to add
Give or take


Though thfue58 is also adding some so less for me
I installed it and it still doesn't work
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Old 05-02-10, 05:36 PM   #45
ERPP8
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HELLO?????
What are the circomestances to be resupplied, cause it's not working?
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