SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-27-17, 04:24 PM | #31 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
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make it very modifiable, thats the secret
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09-28-17, 04:55 AM | #32 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
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It's going to be very moddable.
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10-09-17, 11:31 PM | #33 |
Neptune's daughter
Join Date: Apr 2007
Posts: 325
Downloads: 164
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Is there any information on whether you can turn the NPC voices to English?
I understand 'realism' and 'authenticity' and I want and applaud both in my sim games, but I have zero interest in learning German, and making their voices German only or default is extraordinarily short-sighted. |
10-15-17, 09:16 AM | #34 |
Sea Lord
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The Nihilcat have been offline since september in discord I am worried a bit
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10-15-17, 09:21 AM | #35 |
Sparky
Join Date: Apr 2006
Location: New Mexico, USA
Posts: 151
Downloads: 20
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Everybody deserves a break.... I wouldn't worry!
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10-21-17, 04:04 AM | #36 | |
Watch
Join Date: May 2015
Location: Poland
Posts: 20
Downloads: 66
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Quote:
I'm not interested in what is going on around my submarine because watching a movies is not a simulation. The graphics are good but it's just an arcade game. Maybe it will find its market when only few people played the full realism in the Silent Hunter series. Its not a game for old fan of claustrophobia and full of realism. For me, realism is the feeling of what German soldiers felt inside the submarine. Watching the U-boat around and tricks does not change the fact that it is an ARCADE type game and I will never change my mind about it. PS. Sir, I see through the steel sheet of the depth charges on the right hand side we run to the left! Sic (!) Seriously? It is not hard to conclude that the world of simulation is going down to the bottom. Now graphic has become a level of realism. Physics and devotion to the historical realities have become void. But... good luck! Nice graphics! Nothing more... (dreaming about realistic U-boat simulation)
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10-22-17, 08:14 AM | #37 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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11-03-17, 07:52 PM | #38 |
Watch
Join Date: Jul 2011
Posts: 29
Downloads: 117
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Well, I am a bit conflicted too. On one hand it looks nice and I love the crew management part, but on the other I am a grognard kind of a gamer who won't play a sim that's not as close to the real thing as possible.
With U-Boat sims the main danger is that they will market the game to the arcade kids who want to sink another ship every 10 minutes instead of having to conduct realistic patrols, planning your approach, identifying the target etc. Those may be boring for some but are what makes it satisfying. Anyway, hope they will make this game adjustable so that grognards can have fun too.
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11-06-17, 06:13 AM | #39 | |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
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Quote:
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11-07-17, 07:13 PM | #40 | |
Watch
Join Date: Jul 2011
Posts: 29
Downloads: 117
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Quote:
That being said, I do believe they can make it a great game, just hope they won't forget about grognards.
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