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Old 09-02-12, 09:22 AM   #376
Choum
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Thanks.

The rear Improved flash canon 2cm don't have correct specifications


error line 824 : U-96 -> U-69

many "considted" term -> consisted ?

Tarnmatte (line 799) and Tarnmatte improved (803) have same specifications.
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Old 09-02-12, 09:51 AM   #377
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Quote:
Originally Posted by Choum View Post
Thanks.

The rear Improved flash canon 2cm don't have correct specifications


error line 824 : U-96 -> U-69

many "considted" term -> consisted ?

Tarnmatte (line 799) and Tarnmatte improved (803) have same specifications.
Line numbers help but filename would help even more.
I do not have content of all files memorized.

Also, these appear to be stock game errors with exception of Tarmatte description that I added.

Thank you!
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Old 09-02-12, 10:15 AM   #378
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Equipment_Upgrades_Fix_v1_4_Patch_1\data\UPCDataGE \UPCLocalization.tsr

The improved "normal" flack cannon doesn't have the problem.
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Old 09-02-12, 10:50 AM   #379
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Quote:
Originally Posted by Choum View Post
Thanks.

The rear Improved flash canon 2cm don't have correct specifications


error line 824 : U-96 -> U-69 - FIXED

many "considted" term -> consisted ? - FIXED

Tarnmatte (line 799) and Tarnmatte improved (803) have same specifications. - FIXED
Thank you very much for this information.

Next revision release with contain the above listed fixes.
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Old 09-02-12, 06:30 PM   #380
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Quote:
Originally Posted by Cybermat47 View Post
Thanks, but its still not working.
My one says:
[Cmd158]
Name=Toggle_snorkel
Contexts=1
Key0=0xBA,C,"i"

I tried it with ;, but no change.Any ideas?
Please?
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Old 09-02-12, 06:43 PM   #381
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Quote:
Originally Posted by Cybermat47 View Post
Thanks, but its still not working.
My one says:
[Cmd158]
Name=Toggle_snorkel
Contexts=1
Key0=0xBA,C,"i"

I tried it with ;, but no change.Any ideas?
Have you tried "CTRL+I" like you specified above but "0xBA" = ";" key

First thing to ask - Is Snorkel Equiped?
Second thing - to use "I" for key binding
Just "I" key
Code:
Key0=0x49,,"I"
Control + "I" key
Code:
Key0=0x49,C,"I"
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Old 09-02-12, 08:21 PM   #382
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Quote:
Originally Posted by TheBeast View Post
Have you tried "CTRL+I" like you specified above but "0xBA" = ";" key

First thing to ask - Is Snorkel Equiped?
Second thing - to use "I" for key binding
Just "I" key
Code:
Key0=0x49,,"I"
Control + "I" key
Code:
Key0=0x49,C,"I"
Thanks
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Old 09-03-12, 03:44 AM   #383
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Kaleu´s

anyone here who uses the upgrade fix and has the text in german
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Old 09-04-12, 04:07 PM   #384
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Default [WIP]Combining Bubble and Deck Splash MOD

Today I have done some work combining the Bubbles and 3D Deck Splash Mod's.

During this process I have optimized the Controllers that both Mod's Add. This will greatly reduce file size and increase game performance when compared to previous versions.

Because of optimization changes, I am merging these new changes with Equipment Upgrade Fixes. This will also result in lowering the number of files required for even further optimization and less confusion about Mod conflicts.


Latest bubble revision:
I am trying to give the bubble both light and dark borders to enhance the visual fx.
The bubble is Transparent but it is hard to tell here.
I think I still need to soften the white color a bit so it is a little more transparent.

I've also done some adjustments on Snorkel FX (Wake, Splash, Exhaust). The Exhaust FX is working propperly now.

Regards!
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Last edited by TheBeast; 09-05-12 at 02:53 PM. Reason: Updated Image
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Old 09-04-12, 04:49 PM   #385
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Quote:
Originally Posted by TheBeast View Post
Today I have done some work combining the Bubbles and 3D Deck Splash Mod's.

During this process I have optimized the Controllers that both Mod's Add. This will greatly reduce file size and increase game performance when compared to previous versions.

Because of optimization changes, I am merging these new changes with Equipment Upgrade Fixes. This will also result in lowering the number of files required for even further optimization and less confusion about Mod conflicts.

I've also done some adjustments on Snorkel FX (Wake, Splash, Exhaust). The Exhaust FX is working propperly now.

Regards!
TheBeast
Thank you TheBeast!
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Old 09-04-12, 04:54 PM   #386
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This sounds awesome!

With this change, do we still need the #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
that was needed previously?
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Old 09-04-12, 05:38 PM   #387
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Quote:
Originally Posted by Targor Avelany View Post
This sounds awesome!

With this change, do we still need the #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
that was needed previously?
I will be releasing Equipment_Upgrade_Fixes_V2 soon.
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Old 09-04-12, 05:39 PM   #388
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Quote:
Originally Posted by TheBeast View Post
I will be releasing Equipment_Upgrade_Fixes_V2 soon.
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Old 09-04-12, 05:56 PM   #389
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Quote:
Originally Posted by TheBeast View Post
I will be releasing Equipment_Upgrade_Fixes_V2 soon.
Will it come with availability by date so i can delete the mod i made .
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Old 09-06-12, 10:07 AM   #390
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The Beast,

if i hadn´t done it already: great thx for your mod

Little question about. I use a Mod for german translation. In this there´s a upclocalization.tsr. In this are 95 % of the Information about the upgrades in german. Only nauzorios skins are not include.

Now i have found the UpgradePacks.upc. This also have lines with an description of the upgrade.

My upgrades are displayed in english. So i try to figure out which file is the decisive one which i have to translate and the upgrades are showing in german.

Thanks for help

Kalle

EDIT: so now i found an edited UpgradePacks.upc in the stoianm upgrades available mod i used. In this are the infos about the upgrade packs additinally:

example:

[UpgradePack 24]
ID=UpackUb20mmVierling
NameDisplayable=2cm Flak 38 Quad
FunctionalType=UpFTypeWeaponHeavyFlak
Type=NULL
ImageIndex=7
UpgradePackSlotType=GerHeavyAA
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1943-02-01, NULL, 0
IDLinkUpgradePackElements=20mmQuadImpGer
Info=Caliber: 2 cm|Elevation: -2 to +90 degrees|Rate of Fire: 800 rounds/min|Ammo Weight: 0.32 kg|Magazine Size: 20 (80 total)|Reload Time: 5.5 seconds|Breech: Automatic|Maximum Range: 12,350 meters
Notes=The 2 cm Flakvierling 38 consists of quad-mounted 2 cm Flak 38 AA guns with collapsing seats, folding handles, and ammunition racks. It is best used against low-flying aircraft, although it can prove just as effective against other targets.
TrackingID=301

Think this causes the retranslation of the upclocalization.tsr. Can someone confirm this

Last edited by Kalleblom; 09-06-12 at 10:33 AM.
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