SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-10-17, 03:28 PM   #361
hk9
Swabbie
 
Join Date: Oct 2017
Posts: 9
Downloads: 6
Uploads: 0
Default

Thank you! I'll give that a try. Will it work on my mid-patrol save or should I start over from the bunker save?
hk9 is offline   Reply With Quote
Old 10-10-17, 05:43 PM   #362
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default

Hi hk
My tutorial will show you how to understand what you need to do by showing you pictures with explanations.
Once you understand the basics you can put into practice on your next target.
Peter
THEBERBSTER is offline   Reply With Quote
Old 10-11-17, 11:44 AM   #363
hk9
Swabbie
 
Join Date: Oct 2017
Posts: 9
Downloads: 6
Uploads: 0
Default

That worked really well, thanks! Got a destroyer, minesweeper, and 3 freighters. Heading to Kiel!
hk9 is offline   Reply With Quote
Old 12-29-17, 09:18 PM   #364
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
Default

Very instructive videos, congrats
I find the 'Intercepting convoys' and the 'Multiplication Factor' very helpful, it can be used for best interception of *any* target that is further away.

For anyone interested, I have made my personal written version of this vid, it's complex stuff to write down, but once you get it you will never use a different method I think

Here it is:

----------------------------------------------------------

Fastest interception of a target
*************************

Let's say that the BDU has transmitted to you the position, heading and speed of a convoy, or: you already know this data of a target which is far away.

Question:
Which heading do you have to take at a set speed to intercept the target as fast as possible?

Lets see this question in a grafic:


- - - - - - - - - - - - - - - - - - - - - *A
- - - B*- - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - -*C - - - - - - - - - -


You are at point C. A ship or convoy is moving from A to B and you know its speed.
The most secure method to intercept the target is to head perpendicular to the target's heading, you will never be wrong by doing so but this will most likely not be the fastest interception, you will arrive early and need to wait for the target, just imagine that point A is very far on the right and then you'll understand that there must be a better interception course more at the right of the perpendicular heading.

Now, you could do some guessing work and draw lines with the ruler and find out that if you head in a specific direction and speed for a specific time, then the target would have moved a specific distance along the AB heading and you can see if you are close enough. Then you eventually repeat the drawings to improve the solution, however, this is not a precise method to use and it will not avoid you to do some calculations either.
A good approximation method is done with the help of the...

Multiplication Factor Formula, or Multiplication Factor called MF.

MF = [(Distance between you and target) / 100] x 3.33

The procedure is as follows:

a)
You plot the heading line of your target and calculate the MF in your situation.
In your head, take 3 times the target distance, add one third of target distance, divide by 100.

b)
You multiply the target's speed with MF...

MF x (target speed) = MF1
No need to be accurate to the decimals, just make a good rounding. (2,86 = 3; 1,44 = 1 + 1/2 etc.)

You take this value and mark it on the target's heading line starting from target's initial position. (Mark 1).

c)
You multiply your desired interception speed with MF...

MF x (Your interception speed) = MF2

and you draw a circle from Mark 1 with a radius of MF2.
Now you take note and mark the intersection of the circle with your bearing to the target (Mark 2).

d)
With the protractor, You measure the angle at Mark 2 between the target's position and Mark 1.
This plotted angle is your solution and will tell you how much you have to deviate from the target's bearing and head to that course, this will be the exact interception course to intercept the target as fast as possible at that specific speed.
For better visualisation, you can draw the exact same angle at your ship position, the angle going from the bearing to the target towards the heading line, the angle amount being the same than the angle at Mark 2, all lines being parallel.

Final note:

This approximation method comes close to the exact calculation which would require a nasty sinus/cosinus math function with changing triangles to solve, and which would require too much time to be useful even with a calculator.

All this explanation above sounds very complex (especially the final point d), but try these steps more times and you find the procedure very easy, fast and accurate for intercepting far away targets. Once you get used to it you won't read here again...
This MF method will give the shortest ETA on target, so you will be able to modify your heading - or your speed - in order to meet the target at a specific time, for example at sunset or sunrise for best weapon usage and less chance to be detected. You will find it easy to make these corrections once you have plotted the initial drawings, especially because in the SH series you can adjust the circles and lines without re-plotting them from zero.

And finally, at the beginning I said: "Fastest interception of a target". Doesn't it remind you of something, he? Yes: a TORPEDO...
----------------------------------------------------------

Last edited by XenonSurf; 12-29-17 at 09:41 PM.
XenonSurf is offline   Reply With Quote
Old 02-22-18, 11:24 AM   #365
Ashikaga
Commodore
 
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
Default

Also, change Km's to Nautical Miles and use the SDT equation.

Then you know how long it will take and if it is at all worth it to deviate from your course.

1Nm = 1.852 Km


http://www.coastalnavigation.com/sam..._pages/5_2.htm


.
__________________
Ashikaga is offline   Reply With Quote
Old 03-05-18, 11:32 AM   #366
UllyB
Swabbie
 
Join Date: Mar 2018
Posts: 13
Downloads: 33
Uploads: 0
Default

Great stuff. Keep up the good work!

PS-omule cum dau de tine? Am fost acu' 100 de ani pe aici si am uitat si nickulmeu vechi si nici mailul nu il mai am ala vechi, mi-am facut altul ca nu am avut incotro. Lasa o adresa de mail te rog sau un nr de tel.
marius
UllyB is offline   Reply With Quote
Old 02-10-19, 05:33 AM   #367
Ashikaga
Commodore
 
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
Default

Why do you write in Romanian?
__________________
Ashikaga is offline   Reply With Quote
Old 04-03-20, 06:53 AM   #368
Macgregor the Hammer
Chief
 
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
Default

Does WoS have all the mods mentioned?
__________________
"It's impossible to make anything fool proof....Fools are too ingenious!"
Macgregor the Hammer is offline   Reply With Quote
Old 04-03-20, 10:20 AM   #369
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Macgregor the Hammer View Post
Does WoS have all the mods mentioned?
Yes, and much more...
vdr1981 is offline   Reply With Quote
Old 08-18-21, 03:55 AM   #370
RuthBaillargeon
Swabbie
 
Join Date: Apr 2020
Posts: 10
Downloads: 0
Uploads: 0
Icon7

will be free... and you will have popcorn and soda gratis too
RuthBaillargeon is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.