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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
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148 | 14.18% |
Mid Cold War: 1960s to 1980s |
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195 | 18.68% |
Late Cold War: 1980's to 1991 |
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147 | 14.08% |
I want the whole thing! 1947 to 1991 |
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554 | 53.07% |
Voters: 1044. You may not vote on this poll |
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#331 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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As far as a fictional war goes....you could always start with the bay of pigs or the Cuban missile crisis as I'm certain thats the closest we ever came to mutual annihilation.
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#332 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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Noobish question:
Is there a Silent Hunter IV SDK or something similar? Embolded by my looong wish lists I've started to model. ![]() It's going well, I've made two subs for Fleet Command but I think I could try and play also with SHIV. So. Is there a collection of plugins or something? I'm searching right now for something but maybe one of you here could point me faster in the right direction. |
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#333 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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look for skwasjer s3d, it's better than a sdk
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#334 | |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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#335 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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Is there any new development of the situation here? At least some new subs?
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#336 |
Bosun
![]() Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
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I posted near the start... and I now have a pack of fairly good freeware SFX to give it a more modern feel. Such as nuclear submarine propellers at different speeds, diesel propellers, surface ship engines, pings, etc...(Is it just me or do the modern pings work at a different frequency then in WWII?)
Anyhow, I work with Gmax, so my formats may be a bit limited, But ive made countless low-poly(but still good lucking!) submarine models.(Typhoon, kilo, 688, 688I, Seawolf, DeltaIV, Ohio.. etc). Ive also made a few models incorperated into games. Given some textures, I can model and UV map my models. Name a ship or submarine and, given there are at least a few pictures, I might cook one up... Anyhow, I just got SH IV and I love modding, and I'd certainly be interested in helping out. Also, I could submit a large number of models to that website mentioned earlier, I saw a few things that might be helpfull there, a ticonderoga and a U.S. Carrier of the time... Earlier missiles were mentioned? Well, Hypothetically, It would be very easy to add them, just offset the center so that the model(and collision) are above the water, and use radar for an input sensor. The rest would be very easy from there, mabye not making it interceptable. As for Ballistic Missiles, that could be added as a gun that cant rotate and has a single "bullet". Also, to the side, does anyone know how to make it so you can man the other guns on the Iowa? Ive been poking at the files with notepad for hours... I got the other turrets to appear and make it so you can put people on the back turret... But still, the AI doesn't do anything in the turrets and you can only control one. (http://www.subsim.com/radioroom/showthread.php?t=139776) I know its based off of the Sub's deck guns and such, but the Balao had multiple deck guns and that worked fine. As this may become a major mod give enough work... I think it would be nice if it would be made a sticky... Last edited by Eagle1_Division; 08-16-08 at 04:23 PM. |
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#337 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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i like the sound of this mod..even a multiplayer game hunting sub on sub would be a great start
found this web site on cold war boats that left my old country scotland this was here for 31 years 1961 to 1992 =site one holy loch scotland. great pics and information. my grandma took me on a little tour ferry round this in the early 80s as a kid to see it, i will never forget the site of seeing one of these giant subs lifted out the water in the dry dock. ![]() http://www.aboutsubs.com/holy_loch.htm http://holyloch.com/album/slideshow....s¤tPic=2 these links could provide data and inspiration for a mod on this cold war theme. =site one name of the mod hehe
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#338 |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
Uploads: 0
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did you make tomahawk and harpoon missiles?
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#339 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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Hello everyone
![]() Forgive me for asking a maybe stupid question, but is this cold war thing really in progress? It would be great! I'm totally new to these news.....has anyone finished anything yet? |
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#340 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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My guess is that it is dead.
I wanted to make the 688i available for the American campaign. Just for fun you know. I managed that the 688i shows up in the menu but when I want to start a carrier the game crashes. I e.g. added F1NSS_688i, 1 to the IDLinkUserPlayerUnits line of the Careerstart1. Flotilla 1 fields in the CareerStart.upc. And e.g. this: [Flotilla 1.UserPlayerUnitType 6] ID= F1NSS_688i NameDisplayable= 688i AvailabilityInterval= NULL, NULL IDLinkUserPlayerUnitType= NSS_688i UnitTypeCommonality= 1 IDFlotillaLinkTransferTo= NULL To the Flotillas.UPC What did I do wrong to get a crash? Or is their step by step tutorial for adding units to the career start? Btw. Any news about other stand alone subs e.g. an Ohio Class? |
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#341 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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not dead my friends, just resting...
we are getting everything together at this point....its at its infancy. and @ ishigami. you must also add the 688i to the careerstart.upc file... it took me a while, but i got it done
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#342 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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I did like I said add this: FXNSS_688i, 1
To every Flotilla in the Careerstart.upc. (Replace X with 1 to 3, depending on Flotilla) And it's not working. Could you please upload your CareerStart.upc and Flotillas.UPC at megaupload.com? |
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#343 | |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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#344 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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i have to do it all over again, after i patched up to 1.5, it erased my file....ill upload it to my filefront and pm you when its up
and werewolf, those are my thoughts exactly. but right now we are working on models of the different subs we need
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#345 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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So this is really still in work? - Great!
And thanks for your troubles. |
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