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View Poll Results: What time period would you like the Cold War Mod to encompass?
Early Cold War: 1947 to the early 1960s 148 14.20%
Mid Cold War: 1960s to 1980s 195 18.71%
Late Cold War: 1980's to 1991 147 14.11%
I want the whole thing! 1947 to 1991 552 52.98%
Voters: 1042. You may not vote on this poll

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Old 07-19-08, 12:53 PM   #331
Orion2012
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As far as a fictional war goes....you could always start with the bay of pigs or the Cuban missile crisis as I'm certain thats the closest we ever came to mutual annihilation.
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Old 07-21-08, 06:15 AM   #332
tomagabriel
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Noobish question:

Is there a Silent Hunter IV SDK or something similar?

Embolded by my looong wish lists I've started to model.

It's going well, I've made two subs for Fleet Command but I think I could try and play also with SHIV. So. Is there a collection of plugins or something? I'm searching right now for something but maybe one of you here could point me faster in the right direction.
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Old 07-21-08, 08:47 AM   #333
keltos01
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look for skwasjer s3d, it's better than a sdk
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Old 07-22-08, 03:24 AM   #334
tomagabriel
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Quote:
Originally Posted by keltos01
look for skwasjer s3d, it's better than a sdk
Thanks a lot!
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Old 08-14-08, 03:04 AM   #335
tomagabriel
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Is there any new development of the situation here? At least some new subs?
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Old 08-14-08, 11:13 PM   #336
Eagle1_Division
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I posted near the start... and I now have a pack of fairly good freeware SFX to give it a more modern feel. Such as nuclear submarine propellers at different speeds, diesel propellers, surface ship engines, pings, etc...(Is it just me or do the modern pings work at a different frequency then in WWII?)

Anyhow, I work with Gmax, so my formats may be a bit limited, But ive made countless low-poly(but still good lucking!) submarine models.(Typhoon, kilo, 688, 688I, Seawolf, DeltaIV, Ohio.. etc). Ive also made a few models incorperated into games.
Given some textures, I can model and UV map my models. Name a ship or submarine and, given there are at least a few pictures, I might cook one up... Anyhow, I just got SH IV and I love modding, and I'd certainly be interested in helping out.
Also, I could submit a large number of models to that website mentioned earlier, I saw a few things that might be helpfull there, a ticonderoga and a U.S. Carrier of the time...

Earlier missiles were mentioned? Well, Hypothetically, It would be very easy to add them, just offset the center so that the model(and collision) are above the water, and use radar for an input sensor. The rest would be very easy from there, mabye not making it interceptable. As for Ballistic Missiles, that could be added as a gun that cant rotate and has a single "bullet".

Also, to the side, does anyone know how to make it so you can man the other guns on the Iowa? Ive been poking at the files with notepad for hours... I got the other turrets to appear and make it so you can put people on the back turret... But still, the AI doesn't do anything in the turrets and you can only control one. (http://www.subsim.com/radioroom/showthread.php?t=139776) I know its based off of the Sub's deck guns and such, but the Balao had multiple deck guns and that worked fine.

As this may become a major mod give enough work... I think it would be nice if it would be made a sticky...

Last edited by Eagle1_Division; 08-16-08 at 04:23 PM.
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Old 08-23-08, 12:12 AM   #337
capthelm
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i like the sound of this mod..even a multiplayer game hunting sub on sub would be a great start


found this web site on cold war boats that left my old country scotland
this was here for 31 years 1961 to 1992 =site one holy loch scotland.

great pics and information.

my grandma took me on a little tour ferry round this in the early 80s as a kid to see it, i will never forget the site of seeing one of these giant subs lifted out the water in the dry dock.

http://www.aboutsubs.com/holy_loch.htm
http://holyloch.com/album/slideshow....s&currentPic=2

these links could provide data and inspiration for a mod on this cold war theme. =site one name of the mod hehe
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Old 08-25-08, 02:48 PM   #338
pozine
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did you make tomahawk and harpoon missiles?
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Old 08-26-08, 05:58 AM   #339
Werewolf
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Hello everyone

Forgive me for asking a maybe stupid question, but is this cold war thing really in progress? It would be great! I'm totally new to these news.....has anyone finished anything yet?
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Old 08-30-08, 04:39 PM   #340
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My guess is that it is dead.

I wanted to make the 688i available for the American campaign. Just for fun you know.

I managed that the 688i shows up in the menu but when I want to start a carrier the game crashes.

I e.g. added F1NSS_688i, 1 to the IDLinkUserPlayerUnits line of the Careerstart1. Flotilla 1 fields in the CareerStart.upc.

And e.g. this:

[Flotilla 1.UserPlayerUnitType 6]
ID= F1NSS_688i
NameDisplayable= 688i
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= NSS_688i
UnitTypeCommonality= 1
IDFlotillaLinkTransferTo= NULL

To the Flotillas.UPC

What did I do wrong to get a crash? Or is their step by step tutorial for adding units to the career start?

Btw. Any news about other stand alone subs e.g. an Ohio Class?
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Old 08-30-08, 05:34 PM   #341
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not dead my friends, just resting...
we are getting everything together at this point....its at its infancy.

and @ ishigami.
you must also add the 688i to the careerstart.upc file...
it took me a while, but i got it done
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Old 08-31-08, 06:11 AM   #342
Ishigami
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I did like I said add this: FXNSS_688i, 1
To every Flotilla in the Careerstart.upc. (Replace X with 1 to 3, depending on Flotilla)
And it's not working.

Could you please upload your CareerStart.upc and Flotillas.UPC at megaupload.com?
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Old 08-31-08, 09:40 AM   #343
Werewolf
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Quote:
that's why I think we need a fictional, made up war
It's not any more fictional than Dangerous Waters scripted future be the cop of the world hunting drug smugglers, terrorists, non existing rebels kind of mumbo jumbo
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Old 08-31-08, 10:48 AM   #344
Sledgehammer427
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i have to do it all over again, after i patched up to 1.5, it erased my file....ill upload it to my filefront and pm you when its up
and werewolf, those are my thoughts exactly. but right now we are working on models of the different subs we need
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Old 08-31-08, 11:38 AM   #345
Ishigami
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So this is really still in work? - Great!

And thanks for your troubles.
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