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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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the first download link for LBO gives you the visability mods for above and bellow the water the second one under it gives you just LBO nothing else included.
The only thing that might be differn't with the first one vs the 9km visability is the Horizon setting because I believe it originaly was set at 3000 and I have it set at 6000 so change that one value using the new mini tweeker for the scene.dat file and you will have the orginal 9KM back in full. |
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#317 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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the jelly water effect is still there
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#318 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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I don't know what you guys mean with jelly water. It's working perfect for me.
I just have some stuttering water when moving the external camera but that's for sure due to my slow framerates I get.
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Regards, Tell |
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#319 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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I'm not exactly sure what they mean either, perhaps because i don't get fast enough frame rates for it to show up. The game looks great nowadays as far as i'm concerned but i would like to see an example of what they're talking about.
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#320 | |
Canadian Wolf
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Lets remember to folks that much work has gone into this and it is still continuing, so remember that when asking questions, reporting issues, etc. RDP |
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#321 | |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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So i guess the effect is dependent on the movement of the camera in relation to the water - the faster it's moving the more apparent it becomes. if i knew a bit more about it i'd got through the vertex shaders myself. i suspect in the process of calculating all the vertex deformations that create the waves there is a small bug or maybe an error while rounding one variable. |
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#322 | ||
Canadian Wolf
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#323 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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Leo,
your link to V2 on filefront from your edited first page for LBO says, Date added 20th August,, is this the right file for V2? I downloaded it yesterday and had to do the overwrite thing with krillers mod. cheers, Moose. Edit: Ive just gone over the info again on first page, and to be honest find it most confusing.. Now if anyone can give more clarity on the details it be great, here are my questions.. 1) The ready to use mod file. Is that a one stop use the installer and your good to go file no tweaking with the scene file needed job.. ? 2) I take it is without the vis mods etc for slower machines and consists of just certain files.. Now you then read below those 2 links and it says "Now here is the hard part for some maybe" etc... and it goes on about editing the scene files with mini tweaker with no reference to wether your supposed to be doing this regardless of downloading the ready to use mod link or the one without the vis mod.. Does anyone see my thoughts on that ? It just makes me wonder if I need to be doing something im not.. Thanks for any info.. Last edited by moosenoodles; 08-22-07 at 09:36 AM. |
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#324 |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
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Moosenoodles, if you've got the download version, you just install it with JSGME and you're good to go. No need to manually edit files. Those instructions are for folks who are looking to avoid conflicts with other mods.
As for your second question, there are two versions available on the first page, one with 9km visibility and added underwater vis, and one that is just LBO for slower machines. Take your pick, install with JSGME and enjoy those beautiful waves! ![]()
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Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. |
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#325 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#326 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
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The second download still gives me no fog and a crisp horizon...no difference between versions on my system. Where do I get the mini teaker and how do I use it ot revert back to having atmospheris perspective with the LBO standalone version?
EDIT, found the tweaker, trying to work out how do I change that Horizon from 6000 to 3000 mate? Where do I find that value etc?...any help would be very appreciated ![]() Last edited by 602Sqn_Puff; 08-22-07 at 10:37 AM. |
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#327 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
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Put the scene_dat_wind.txt into your MinTweaker\TweakFiles folder. Start minitweaker, locate your SH4 main folder and click on Load Tweak File. Choose scene_dat_wind.txt and open it. Then choose category HORIZON and change value ZMax. Save new value and delete the 'Copy of Scene.dat'.
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Regards, Tell |
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#328 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
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Looks great!Will someone tell me if I can download this mod and use JSGME,and thats all I need to do?I got confused,and I didn't exactly understand all the steps.
Pocatellodave |
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#329 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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The problem has been an ongoing issue since I started this project and it has something to do with the camera file it self and I am checking it out now with the S3D editor to see what I can do with it. I have ajusted and reajusted the ocean effects both above and beyond proper physics levels and then below and it has never really made a difference one way or the other except in the lower wave states it did lessen slightly and that is part of the reason why I calmed the sea a little more there by bringing the General Environmental levels to 0 on the largewavecoef and largewavearmonics so I could have more freedom with setting the ocean states and also why I made the wave state 1 wind speed 0 instead of 3.75 But it still didn't solve the problem so then I started to look at the camera views and noticed that differn't angles and changes in the views changed or stoped the effect all together but to even make this happen on my PC I had to start 2 differnt games and keep them running in the back ground and add another monitor to my video card's to run those games to slow down my PC down enough to see the effects in the first place and it only happend once I got my FPS rate down to 30 or bellow.
So now I am trying to see what can be adjusted in the camer a file that will solve the problem all together. I hope this answers that question and what I had to do just to recreate it in the first place to see what people were talking about. It is being looked into though and as soon as I figure out a way to fix it for good I will post a new camera file or give you the info on how to adjust it yourself. |
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#330 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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both download links for LBO are JSGME ready but the top one contains 9km visual and the 30m underwater visual effects and for some people that slows down their FPS so I also made the second download link underneath it that has a stock scene.dat file with only the LBO work on it nothing else.
I posted a couple of new optional manual changes using the mini tweeker if anyone wanted to add the 2 extra effects that was asked of me in Private Messages that is all. Just trying to accomidate everyone out there as best as possable. |
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