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05-23-07, 10:21 AM | #16 |
Canadian Wolf
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Outstanding work
RDP |
05-23-07, 10:23 AM | #17 |
Stowaway
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05-23-07, 10:45 AM | #18 |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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05-23-07, 11:03 AM | #19 |
Sailor man
Join Date: Apr 2007
Location: Southern Indiana
Posts: 46
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Simply outstanding work on a much needed fix!!!
Thank you so much ... Skipbo (Jim) |
05-23-07, 12:23 PM | #20 |
Lucky Jack
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That is nice also! So much to choose from! What do you think Mraah?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
05-23-07, 01:31 PM | #21 |
Ace of the Deep
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
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Excellent Work!
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
05-23-07, 02:42 PM | #22 | |
Engineer
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
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Quote:
Also, you able to compile the DDS to a DXT5 format? My photoshop locks up with the DDS plugin. I think I'm missing dll files that I can't seem to find. EDIT : Explain the change please. I'm still kinda a dope on working with Photoshop... believe it or not. |
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05-23-07, 02:46 PM | #23 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868
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05-23-07, 02:59 PM | #24 | |
Engineer
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
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Quote:
I don't think you can move the text. So far the TEXT and SWEEP appear to be linked by a common TEXCOORD in the fx files ... however it's worth an experiment. Look in the RadarVS.fx file .... I don't know, but changing something there might bump the text around maybe? VS_OUT main(VS_IN In) { VS_OUT Out; //Out.ProjPos=mul(matProj,In.Pos); Out.ProjPos.x=sign(In.Pos.x); Out.ProjPos.y=sign(In.Pos.y); Out.ProjPos.z=1; Out.ProjPos.w=1; Out.Tex0=In.Tex0; Out.Tex1=In.Tex1; Out.Tex2=In.Tex2+rand.xy; Out.Tex3=In.Tex3; // Out.CSPos=Out.ProjPos.xy/Out.ProjPos.w; return Out; EDIT : You know, off the top of my head it's probably not able to be moved. As far as I understand I believe there's a source code that builds the sweep and defines the text location. That source code is probably imbedded somewhere. Last edited by Mraah; 05-23-07 at 03:10 PM. |
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05-23-07, 03:07 PM | #25 | |
Engineer
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
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05-23-07, 03:27 PM | #26 | |
Engineer
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
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Quote:
Very helpful, nice tut!!! Just the reverse of what I did to get the circles out in the open ... doh!!! |
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05-23-07, 03:49 PM | #27 |
Seasoned Skipper
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
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a 1024 by 1024 dds works fine as PPI texture btw...
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05-23-07, 03:55 PM | #28 |
Mate
Join Date: Nov 2002
Posts: 56
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@ Mraah,
Check MP, please. Thx DS |
05-23-07, 03:55 PM | #29 | ||
Lucky Jack
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Quote:
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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05-23-07, 04:04 PM | #30 | |||
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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