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Old 12-09-13, 03:39 PM   #2776
Mikemike47
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Quote:
Originally Posted by Nippelspanner View Post
Duh.
Next time I might remember that this crappy Uplay doesn't patch it's games automatically. I was running v 1.0 all the time, no wonder it didn't work.

If I would tell how many HOURS I wasted on this problem...... but I won't.
In my case, Uplay has automatically updated since v2.0. Have you gone to the ubisoft uplay site, and updated to the latest version of Uplay now? Version is 4.1+.
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Old 12-09-13, 03:46 PM   #2777
THE_MASK
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Nippelspanner is talking about the game updating to version 1.2 . Uplay doesn't update automatically . You have to go to the game file Silent Hunter 5\Support\GameUpdater
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Old 12-09-13, 04:05 PM   #2778
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Originally Posted by Trevally. View Post
I have fixed this in the next version of OHII
Thanks Trevally. I appreciate how much you guys have done to make this game feel real and fun to play.
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Old 12-09-13, 04:19 PM   #2779
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Quote:
Originally Posted by sober View Post
Nippelspanner is talking about the game updating to version 1.2 . Uplay doesn't update automatically . You have to go to the game file Silent Hunter 5\Support\GameUpdater
This.
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Old 12-09-13, 05:17 PM   #2780
IFRT-WHUFC
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Default Graphical Issue

my Mods list.....

sobers game loading tips V8 SH5
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
Moon_light_mod
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers best ever fog V22 SH5
sobers better terrain v4 SH5
sobers waves mod V16 01112013 SH5
sobers more trees SH5
sobers storm Clouds v1 SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
NewUIs_TDC_7_4_2_WWIIInterface_by_naights
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
Disabled Sonar Ping-TDW NewUIs _7_4_2_ compatibile
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
sobers New UI addons for mega mod list SH5 V4
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
silentmichal's interior mod 1.2.4
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MFCMCCDLite
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
RPM Hydrophone v2.2.1
Realistic_Hydrophone_1_1
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V6 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V8 SH5
sobers realistic underwater FX6 SH5
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1
sobers campaign start mod for OH2 SH5 V1

http://imageshack.us/photo/my-images/834/kiol.png/

My sub seems to be a little darkened

Rick
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Old 12-09-13, 06:17 PM   #2781
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Computer specs
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Old 12-09-13, 06:24 PM   #2782
IFRT-WHUFC
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Default my specs

Intel(R) Core(TM)2 Extreme CPU X9770 @ 3.20GHz (4 CPUs), ~3.2GHz
Windows 8 Pro 64-bit (6.2, Build 9200) (9200.win8_gdr.130531-1504)

6GB RAM

NVIDIA GeForce GTX 285
Display Memory: 3810 MB
Dedicated Memory: 995 MB
Shared Memory: 2815 MB
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Old 12-09-13, 06:50 PM   #2783
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Must be a nvidia thing . Unenable the mod sobers Realistic contrast V9 SH5 . Maybe the graphics card isn't good enough , I dunno .
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Old 12-09-13, 06:59 PM   #2784
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We have glowing light bulbs again . They are still white at night , dunno how to apply red mask to light bulbs at night .


Last edited by THE_MASK; 12-09-13 at 08:18 PM.
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Old 12-09-13, 07:11 PM   #2785
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Quote:
Originally Posted by sober View Post
Must be a nvidia thing . Unenable the mod sobers Realistic contrast V9 SH5 . Maybe the graphics card isn't good enough , I dunno .

Well I've tried disabling Realistic Contrast. To no avail, even tried lowering graphics settings shadows etc. still the same getting 58 FPS though!

gonna have to try different graphics drivers, but it's getting late! It used to work! I will post my findings!

Rick
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Old 12-09-13, 08:19 PM   #2786
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All mods above OHII are working without fault......it appears to be a file in OHII that's causing my problem!

Rick
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Old 12-09-13, 08:39 PM   #2787
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Quote:
Originally Posted by IFRT-WHUFC View Post
All mods above OHII are working without fault......it appears to be a file in OHII that's causing my problem!

Rick
Maybe some lack of memory issue .
Check out this explanation by a Dev .
''If you have windows vista/7, the more video RAM you have, the more your harbors will disappear ! (as paradoxical as it can be....)
That's because the video card memory uses the same 2GB of virtual memory as the game uses, so you will have less memory for the game.
''
Maybe disappearing harbors/shaders etc .
Now how to actually fix the problem ? Cut down pc resources .
Right click the desk top and disable the aero theme in windows , it uses lots of memory imo . Enable the latest MEP file . See how that goes .
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Old 12-10-13, 06:58 AM   #2788
gap
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Quote:
Originally Posted by sober View Post
We have glowing light bulbs again . They are still white at night , dunno how to apply red mask to light bulbs at night .
  • Open Room_CR.GR2 in TDW's Editor;
  • go in the 'Meshes' tab and look for the light bulb node;
  • look for the light bulb mesh (it is called 'CR_bec_sticla' in this case; you can locate items by toggling their visibility on/off through their checkbox);
  • expand the previously located node until you can see the material used (it is '4 Default' in this case);
  • right click on the above material, and select 'Edit' (an 'Add/Edit Material' window should appear at this point);
  • expand the 'ExtendedData' node in the previous window, and scroll down to the bottom; you should look at the following group of material properties:

    Quote:
    Ambient Color: 1.000000 1.000000 1.000000
    (the color of faces receiving no light; 1 1 1 = white, 0 0 0 = black, 1 0 0 = bright red, 0.5 0.5 0 = yellow-green, etc.)

    Diffuse Color: 1.000000 1.000000 1.000000
    (the color of faces receiving light; it is summed up to ambient color)

    Specular Color: 1.000000 1.000000 1.000000
    (the color of highlights; it is summed up to ambient and diffuse color)

    Shininess: 0.100000
    (this should control the extent of highlights [?])

    Shininess Strength: 0.000000
    (this should control the strength of highlights, i.e. the opacity of the 'Diffuse Color' [?])

    Transparency: 0.000000
    (self explanatory)

    Self Illumination: 1.000000
    (the strength of light radiating from the object [?])

    SelfIlluninationIsOn: 0
    (a boolean; not used, or used to switch the following property on [?])

    Self Illumination Color: 0.000000 0.000000 0.000000
    (similar to other 'Color' properties, but applied to emissive objects; probably not used in SH5, or ignored when 'SelfIlluninationIsOn' is set to 0 [?])

I would try dimming the 'Self Illumination' property and dimming/turning 'Color' properties to a warmer tone. If you eventually find a good balance, you should repeat the above steps for all the u-boat rooms.

Summing up: the reduction of glowing light should be feasible, though the effect of various settings might vary with gfx hardware used. On the contrary, there is not obvious way to switch between 'white' and red bulb color, but by choosing a compromise color (and, perhaps, by making bulbs slightly transparent), you can partly obviate the problem
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Old 12-10-13, 12:03 PM   #2789
IFRT-WHUFC
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Quote:
Originally Posted by sober View Post
Maybe some lack of memory issue .
Check out this explanation by a Dev .
''If you have windows vista/7, the more video RAM you have, the more your harbors will disappear ! (as paradoxical as it can be....)
That's because the video card memory uses the same 2GB of virtual memory as the game uses, so you will have less memory for the game.
''
Maybe disappearing harbors/shaders etc .
Now how to actually fix the problem ? Cut down pc resources .
Right click the desk top and disable the aero theme in windows , it uses lots of memory imo . Enable the latest MEP file . See how that goes .
Eureka! I found the problem! my problem was with my monitors refresh rate!

Rick
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Old 12-10-13, 03:19 PM   #2790
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Quote:
Originally Posted by IFRT-WHUFC View Post
Eureka! I found the problem! my problem was with my monitors refresh rate!

Rick
Nice
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