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Old 09-11-11, 10:10 AM   #2086
Hitman
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OK, please any personal discussion take it to PM. You both have your arguments and each a part of reason behind what you do; but this is not the proper place to discuss it. Any further posts steering away from SH3 HAHD will be deleted by me without further warning.

Please help me keep this forum as friendly and easy to use as usual. Thanks
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Old 09-11-11, 10:34 AM   #2087
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Hans, this Mega mod is truely amazing. It's giving new depth and life to SH3 beyond what I've seen before. Your teams graphics are beyond superb. Not sure when you will release it, if it isn't already, but I will certainly be starting a new SH3 with it.

My to you all. You guys have done the impossible and beyond.
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Old 09-11-11, 12:17 PM   #2088
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Quote:
Originally Posted by GT182 View Post
Hans, this Mega mod is truely amazing. It's giving new depth and life to SH3 beyond what I've seen before. Your teams graphics are beyond superb. Not sure when you will release it, if it isn't already, but I will certainly be starting a new SH3 with it.

My to you all. You guys have done the impossible and beyond.
Hi mate,

Thank for the kind words and i was planning for a first release around the Holiday season this year but since i was not able to rally more experience 3d artists it could be a little longer since i am the only 3D guy at the bar presently but we never know if i can have enough spare time i could probably make it for Christmas.

Best regards Hans
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Old 09-11-11, 01:01 PM   #2089
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EDITED - See post #2087

Thanks - Hitman
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Old 09-11-11, 06:16 PM   #2090
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Quote:
Originally Posted by Hans Witteman View Post

.... i am the only 3D guy at the bar presently but we never know if i can have enough spare time i could probably make it for Christmas.

.....
ahoy 'teacher' ,

you have Yamato_NF ...he is waiting your orders
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Old 09-11-11, 08:44 PM   #2091
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Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

Thank for the kind words and i was planning for a first release around the Holiday season this year but since i was not able to rally more experience 3d artists it could be a little longer since i am the only 3D guy at the bar presently but we never know if i can have enough spare time i could probably make it for Christmas.

Best regards Hans

Hans, don't rush yourself mate Take all the time you need
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Old 09-12-11, 01:54 PM   #2092
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Hans, don't rush yourself mate Take all the time you need
Hi mate,

No worry here i always naturally rush myself but i cannot go faster then one man.

Even if experience 3d artist eventually like to help they might not like the draconian standard of quality i want for HAHD, nothing will be done the sloppy way in our mod.

At the moment it seem like not much is been done but it is only looking this way in thread not on my hard disk.

When i will start posting new stuff people will see that something quite exciting was indeed going on behind the curtain.
The time it take to finish the interior will be validating at the end because running all interior compartment without specific optimization will give you a CTD festival.

Best regards Hans
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Old 09-14-11, 10:10 AM   #2093
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Default The U-Boot-HAHD Navigation map page

hello to all,
here are some final pics of HAHD navigation map page , enjoy

some menu screens (will be included if Hans aproove them) :





Huge Compass at navigation map and reworked (with the great TDW's tool) colors at world map :



reworked sheets - clock that 'counts' till 10 hours - draggable and 'clicable ON' nomograph and plotting tool - draggable protractor (note:the 'depth' tool is replaced at attack map page becuase there is not applied the night filter and tool is fuctional day and night) :



even more enhanced (compared with MaGui's ones) map tools :



also ,there will be a 'light' version of gui (for those who are not 'hardcore manual targeters') . at this version are discared the rounded gyroangle dial ,the impact angle dial , the shooting bearing tables and the recognition book(can be seen though by pressing 'N') . this version,also, has the TSB (TorpedoSolutionButton) which gives to player (via WE's orders) the firing solution data for torpedoes and offering very 'clean' scopes :



===================
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Old 09-14-11, 10:22 AM   #2094
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Looking good so far!
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Old 09-14-11, 11:35 AM   #2095
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Quote:
Originally Posted by Hans Witteman View Post
The time it take to finish the interior will be validating at the end because running all interior compartment without specific optimization will give you a CTD festival.
A reminder of such GOOD TIMES!!!

It will be READY when it is READY!!! ... und all you PEOPLE should be PATIENT!!!!

Right?

Cheers, Hans and company! Hang in there!
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Old 09-14-11, 05:51 PM   #2096
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That compass looks amazing!

I can almost smell the brass.

Just don't add brussel sprouts for the crew.
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Old 09-14-11, 06:39 PM   #2097
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Wow Makman,great stuff and it has that look where you can tell its a labor of love. That brass compass,map,wood panel etc really bring out this game.The clips on the clipboard and the black stitching look amazing! The pics that you have chosen are also amazing.Really like the one shot from planes perspective but not sure about the red TypeIIa though.Does that pic come in black and white?

One thing.....is that a real pic of the IIA?The conning tower is super tiny LOL.
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Old 09-14-11, 08:36 PM   #2098
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Quote:
Originally Posted by makman94 View Post
hello to all,
here are some final pics of HAHD navigation map page , enjoy
Looks wonderful makman, thanks for the preview!
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Old 09-15-11, 12:32 AM   #2099
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it looks wonderfull.thank you makman for SSs
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Old 09-15-11, 01:56 AM   #2100
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Makman is what you think about releasing some of your creations for the average forum SH3. I think for example the beautiful and magnificent compass map. This bypassing the mod Hahd. This would give new life to simple graphical "Forumeur" I am one.
Hello to you, Makman.
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