SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-24-13, 05:40 PM | #2071 |
Samurai Navy
Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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I just re-installed SH5 last night (From the CD) and patched to 1.2. I dl'd each one of themods individually so I could get their respective updated files and loaded them all up (via the mod enabler). Not sure what to say other than........something must be wrong because it looks horrible.
Here are a few issues I've noticed: 1. All of the colors look super bright and over saturated. 2. Viewing the sub underwater shows a constant blurred texture (sort of like the effect when you pass from underwater to above the water....that blurry look). 3. While underwater, the conning tower seems to leave a blocky looking wake with no texture effect other than a solid lighter shade of blue. 4. Viewing the sub from above the surface while the sub is underwater yields a jittery/jumpy look to the underwater submarine. 5. Shadows flickering on the conning tower crew. 6. The bow wake seems to shoot up at a sharp angle occasionally. I'm not sure what is going on. I followed the installed guide very miticulously. I double checked each file before using the mod enabler to make sure the data folder structure was intact as well. I really have no idea what is going on, but it doesn't really look anything like the screenshots people are posting. Any ideas here, folks? Thanks for your time.
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
06-25-13, 12:31 PM | #2072 |
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
Downloads: 340
Uploads: 0
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Guys, I have a couple of questions regarding to Equipment_Upgrades_Fix_v1_4_byTheBeast:
1. Manual edit Menu.txt for 10.5 cm Deck Gun - as far as I understand it will remove 8.8 cm gun with 10.5 cm? 2. If the answer on Q1 is Yes, when should I change menu.txt file - before installing this mod or just before the date when the 10.5 cm gun will be available? Many thanks in advance! |
06-25-13, 10:05 PM | #2073 |
Stowaway
Posts: n/a
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Hi,
I have a variation of sobers and when I am underwater the camera is completely blurry, as if you were looking underwater in real life with no goggles or mask. Is that a mod I enabled? |
06-25-13, 10:20 PM | #2074 |
Watch
Join Date: Apr 2013
Location: California
Posts: 23
Downloads: 452
Uploads: 0
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06-25-13, 11:01 PM | #2075 |
Stowaway
Posts: n/a
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Ha!
I guess that was a no-brainer. Thanks. |
06-26-13, 12:19 AM | #2076 | |
Watch
Join Date: Apr 2013
Location: California
Posts: 23
Downloads: 452
Uploads: 0
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Quote:
Last edited by loukylouk; 06-26-13 at 03:58 AM. |
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06-26-13, 04:12 AM | #2077 |
XO
Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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@ Ark:
Get rid of Sobers see thru wake mod and his realistic underwater mod to start with. I also have problems with the wake mod because I have an Nvidia graphic card. |
06-26-13, 08:40 AM | #2078 |
Samurai Navy
Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Thank, Limkol! That did the trick.
__________________
Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
06-26-13, 10:08 PM | #2079 |
Ace of the deep .
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I removed the wake mod from the list .
The realistic underwater mod now has no visibility thru the scopes underwarer , no more cheating to see depth or where ships are on the surface . |
06-27-13, 04:17 AM | #2080 |
Watch
Join Date: Apr 2013
Location: California
Posts: 23
Downloads: 452
Uploads: 0
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Well Gentlemen, I have finally found the issue. At least I think. I have been testing all the mods one by one and after numerous tries I have found that SH5 Longer Repairs seems to be the issue. I don't know why, its seems odd that such a small mod would cause this problem but for me it seems to be the case. So now I disabled it and it runs fine.
I was hoping to get your thoughts on that and do you think there might be any way to fix that issue with that mod so that I can re enable it? Thanks again for your time, its been a frustrating experience getting this thing working but at least now I have learned a great deal about the modding world. As I was... I feel like a jackass, It was never the mods... I was attacking the polish too soon. They were considered neutral at the time... stupid mistake on my part sorry for wasting your guy's time. So to end this story, If you find yourself sinking polish ships from the first mission and your game freezes, make sure their ports are not neutral green... Last edited by loukylouk; 06-27-13 at 08:36 PM. |
06-27-13, 04:26 PM | #2081 |
Nub
Join Date: Jun 2013
Location: Frankfurt/Main
Posts: 3
Downloads: 57
Uploads: 0
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Problem with Schobers Mega Mod List
hey ,
i'm new hier and i have a problem withs schobers list. I Download all Files and the schobers mep file. and this is wat comes back:/ \ \! Sombody a idear sorry for my bad englich |
06-27-13, 05:20 PM | #2082 |
Ocean Warrior
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It means that JSGME can't find these mods in your MODS folder..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
06-27-13, 06:25 PM | #2083 |
Loader
Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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Link don't work
Hi
The sobers DOF V6 SH5 mod link don't work... Best regards |
06-27-13, 07:06 PM | #2084 |
Ace of the deep .
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06-27-13, 07:39 PM | #2085 |
Ace of the deep .
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