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#181 |
Sea Lord
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For me Rubinis solutions is almost perfect!
![]() I mean.... in campaign there show torpedo planes up... they drop torpedos and sometimes you will be hit. Great addition to me! |
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#182 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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A whila ago, I had suggested to Kendras a little trick for making this to happen with the virtual rocket launchers. Unfortunately the first tests weren't promising (the plane was destroyed rather than the under-wing rocket models removed), but I am optimistic that with some fine-tunings my idea can still work ![]() |
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#183 |
CTD - it's not just a job
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Rubini's torps work better is SH3 than they do in SH4 (translation problem??), but even if they're buggy, it's still a serious threat to a submarine. Since you cannot "see" what weapon a particular airplane carries from an initial spotting distance, you have to think to yourself: does he have rockets, or does he have torpedoes? Well, punk? Do you feel ~lucky~?...
so, you crash dive and hope for the best... ![]() gap, if you can make the torps or the rockets - or both, disappear, you'd be "even more world famous-er" in my book, brother... |;^) |
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#184 | |
Navy Seal
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Location: CJ8937
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This is the theory. In practice the plane gets damaged anyway, I still need to understand why ![]() |
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#185 | |
Stowaway
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![]() http://www.subsim.com/radioroom/show...9&postcount=75 |
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#186 | |
Navy Seal
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Location: CJ8937
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The muzzle shouldn't be internal to the destroyable models though: tests by Kendras show that SHIII might not detect collision between a 3D mesh/damage box and and a piece of ammonition, if that ammonition is originating within the boundaries of the mesh/box. All in all, it is better if a destroyable, invisible model (a 'trigger' as Kendras called it), is placed close to the muzzle (but not overlapped to it) and the dummy torpedo/rocket models linked to it as child models. ![]() |
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#187 |
CTD - it's not just a job
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There are quite a few applications for this, if you can get it to go... But this is definitely worlds and planes above my skill and understanding... I could bring the plane down easy enough, I could probably link a thermonuclear detonation to a launch, make a big flash probably also, but to make the weapon disappear without destroying the platform... I dunno. I am gonna look though it though, thank you very much. I'm sure we're all awaiting LGN1's reply here:
http://www.subsim.com/radioroom/show...26#post2509426 |
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#188 |
Stowaway
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#189 |
Stowaway
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I've added the british RP-3 rocket to the rockets library.
Testing them on Hawker Hurricanes, which have a new texture (Sea Hurricane texture) : ![]() ![]() |
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#190 |
Ocean Warrior
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Location: In the sea, on land and above
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#191 |
Stowaway
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8 hours of work, and still not finished ...
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#192 |
Navy Seal
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#193 |
Stowaway
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The problem is that I have to create a new texture for a 3D model already mapped with an old bad looking texture ...
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#194 | |
Navy Seal
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#195 |
Stowaway
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