SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-11-15, 10:28 PM   #1816
Havan_IronOak
Navy Dude
 
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
Default Thanks for the advice so far and...

I'm trying the mods that you suggested in your post but...

Is there something wrong with DynEnv v2.9 - 3.b Enhanced Visibility (high)?

Everything was great but when I activated DynEnv v2.9 - 3.b Enhanced Visibility (high) I get mostly green moving blotches below the surface. I'm guessing that a texture is missing or something.

So far I've instituted
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\SH5 MODS]

10 NewUIs_TDC_7_4_2_ByTheDarkWraith
11 NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
12 NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights
13a NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
13b NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
14 NewUIs_TDC_7_4_2_jimimadrids_map_tools
15 NewUIs_TDC_7_4_2_New_radio_messages_German
16 NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
17 NewUIs_TDC_7_4_2_WWIIInterface_by_naights
18 Church's Compass Dials Mod v2.1 - Option One
20 OPEN HORIZONS II v2.5
22 Trevally TDC Help v2
24 FX_Update_0_0_21_ByTheDarkWraith
26 Equipment_Upgrades_Fix_v1_4_byTheBeast
28 Equip_Upgrades_Fix_1_4_AFFOE_151
32 sobers underwater rocks V5 SH5
33 sobers Lights Cfg V10 SH5
40 DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)

I'm running with the following hardware
Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: GA-78LMT-USB3
BIOS: Award Modular BIOS v6.00PG

Processor: AMD FX(tm)-6300 Six-Core Processor (6 CPUs), ~3.5GHz
Memory: 16384MB RAM
Available OS Memory: 16366MB RAM
Page File: 4661MB used, 14135MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GT 640
Manufacturer: NVIDIA
Chip type: GeForce GT 640
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_0FC1&SUBSYS_26453842&REV_A1
Display Memory: 4033 MB
Dedicated Memory: 1985 MB
Shared Memory: 2048 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: HP W2371b
Monitor Id: HWP3045
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
__________________
If I can't be a good example, I'll be a glaring warning!
AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Home
Installed Physical Memory (RAM) 16.0 GB
NVidia RTX2070 16 Gig
Havan_IronOak is offline   Reply With Quote
Old 01-12-15, 05:17 AM   #1817
Clubstudent
Nub
 
Join Date: Sep 2011
Posts: 2
Downloads: 28
Uploads: 0
Default Magnetic detonators

Hello everybody,

I knwo that this topic was discussed sometimes, but as far as I see there was no solution. The thing is, that my magnetic detonators are not working. Doesnt matter if my torpedos passing 0.2m, 0.4m, 0.8m, 1.4m, 3m below the ship they are not detonating. I am pretty sure that the depth is correct, while identified the ship. I am mostly using the T1 with slow speed.

My game version is V1.2
My OS: Win7 64bit

My mod-list:
NewUIs_TDC_7_5_0_ByTheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
SH5_7A_Conning_Fix
Critical hits 1.1 Torpedos

I also patched the files relating to torpedos with the patcher V1.0.168

I really really hope that somebody can help me, because I really want to play the game in full bandwith

many Greetings
Clubstudent is offline   Reply With Quote
Old 01-12-15, 08:33 AM   #1818
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,606
Downloads: 1123
Uploads: 0


Default

Hi HIO

This is in the wrong position

Quote >40 DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)

see my mod list

Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (without date)
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_4_2_ByTheDarkWraith
Manos Scopes-patch for 16x9
IRAI_0_0_41_ByTheDarkWraith
BSF_Lite Dynamic Env Compatible
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
sobers OH2.5 Kiel Lite mod V4 SH5
Chart Colour Scheme 4
Trevally Tutorial - All v0.2(for OHIIv1.3)
MightyFine Less Annoying Footsteps 1.0
Shadow Improvement ModLR
EQuaTool 01.01 by AvM - Large Style
Shallow Waters Voice Be Gone
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Change days in bunker
one ship, one torpedo v1.00
DBSM_Music_1_0_4
DynEnv v2.9 - 12. Sounds
DBSM_Speech_1_0_4
TDC Graphics by Naights v1.0
DBM Background Video
Window_Lights_Redone_V1

The patches you describe may be down to your gpu not being able to handle the high resolution.

I have 4gb card but still use the DE low resolution mod as i was getting black balls appearing on the waves and this mod has cured the problem.

Peter

Last edited by THEBERBSTER; 01-12-15 at 09:33 AM.
THEBERBSTER is offline   Reply With Quote
Old 01-12-15, 08:42 AM   #1819
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,776
Downloads: 946
Uploads: 5


Default

Welcome to SUBSIM Clubstudent
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 01-12-15, 08:47 AM   #1820
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,606
Downloads: 1123
Uploads: 0


Default

Hi Clubstudent

You only need to use this mod when you have given bonus points to your torpedo man.

Quote > Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120


Quote > I also patched the files relating to torpedos with the patcher V1.0.168


Did you patch both of the patches in Patcher 4 and Patcher 6?

In Patcher 4 there is this patch > torpedoes magnetic detonators set to impact only at game start.

In TDW's Options File Editor Viewer there is also this patch in the TDC Tab > torpedoes magnetic detonators set to impact only at game start.

Peter
THEBERBSTER is offline   Reply With Quote
Old 01-12-15, 09:20 AM   #1821
Clubstudent
Nub
 
Join Date: Sep 2011
Posts: 2
Downloads: 28
Uploads: 0
Default

Hi Peter,
thank you very much for your reply.

Quote:
You only need to use this mod when you have given bonus points to your torpedo man.

Quote > Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Yes, I need this mod because I gave some points to my torpedo man.

Quote:
Quote > I also patched the files relating to torpedos with the patcher V1.0.168

Did you patch both of the patches in Patcher 4 and Patcher 6?

In Patcher 4 there is this patch > torpedoes magnetic detonators set to impact only at game start.

In TDW's Options File Editor Viewer there is also this patch in the TDC Tab > torpedoes magnetic detonators set to impact only at game start.
I am not 100% sure what you mean with patcher 4 and patcher 6, but I found two places. One in the SH5.exe and one in the SHSim.
I also thought that those patches influence only the initial settings of detonator. I mostly activating and deactivation the magnetic detonator a few times, to be sure that the setting was taking into account.

Any other idea?

Greetings

Joerg
Clubstudent is offline   Reply With Quote
Old 01-12-15, 09:43 AM   #1822
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,606
Downloads: 1123
Uploads: 0


Default

Hi Joerg

You answered the question here:

Quote > I am not 100% sure what you mean with patcher 4 and patcher 6, but I found two places.

TDW's Generic File Patcher (GFP) contains 9 patcher files.


Here is your problem as you are not playing stock.

You selected the wrong mod below from folder 2 when you should have selected the mod in folder 4

Quote > FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)

Peter
THEBERBSTER is offline   Reply With Quote
Old 01-12-15, 09:57 AM   #1823
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,606
Downloads: 1123
Uploads: 0


Default

Hi Joerg

Your mod order


NewUIs_TDC_7_5_0_ByTheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
SH5_7A_Conning_Fix
Critical hits 1.1 Torpedos



Correct mod order

SH5_7A_Conning_Fix

FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith

NewUIs_TDC_7_5_0_New_radio_messages_German
Critical hits 1.1 Torpedos
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120


You can check out my tutorial post #35 for other mod ideas with download links on post #38

http://www.subsim.com/radioroom/showthread.php?t=211804


Peter
THEBERBSTER is offline   Reply With Quote
Old 01-12-15, 11:13 AM   #1824
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,963
Downloads: 22
Uploads: 0


Default welcome aboard!

Clubstudent!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 01-12-15, 01:53 PM   #1825
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,360
Downloads: 63
Uploads: 13


Default

Welcome to SubSim Clubstudent
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is online   Reply With Quote
Old 01-13-15, 02:23 AM   #1826
Havan_IronOak
Navy Dude
 
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
Default Still not perfect but certainly playable

Thanks Berbster for your suggestions as to mod order. I'm now running the mod loadout listed at the end of this post, and evrything is going better.

I'm running a pretty good machine so I wanted to try the highest quality graphics and they SEEM to work great. I DID have a problem with DynEnv v2.9 - 3.b Enhanced Visibility (high) Not sure why but it gives me moving blocks of light green (NOT enhanced in my opinion!) After removing it, everything else worked great. The undersea rocks and flora that I went down and looked at were very detailed and realistic.

Still have some minor problems...

1) The night sky is REALLY REALLY dark even with stoianm BrighterNights modv1 which I added as a test to see if it would lighten things up. I'm gonna switch to an even brighter one that he has in hopes that that will solve my night-blindness issues. Just pumping up the Gamma Correction is an alternative too but it tends to give everything a washed out look.

2) The recognition manual no longer offers the filters that I found to not be working but is there a mod that does have them? I think that they're a great idea.

3) Instead of getting the grey circular patrol zone areas when I select a mission like the Eastern Coastal approaches, I'm given an icon of a sinking boat and when I click on that it centers my map on a quadrant. I'm guessing that that's my patrol area?

4) Just watched a 50 part You-tube "let's Play Silent Hunter 5" series by a guy called The History Nerd and he gave up in disgust when he couldn't get a resupply of the coast off the US. Is there a one of your tips on that that I've missed?


Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\SH5 MODS]

01 DynEnv v2.9 - 1. Main Mod
04 DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
04 DynEnv v2.9 - 6. Sleet for Winter Campaigns
04 DynEnv v2.9 - 7. Clear Water Surface
06 DynEnv v2.9 - 9. Sobers Best Ever Tweaks
07 DynEnv v2.9 - 10.I Seafloor (high resolution)
07 DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
08 Equipment_Upgrades_Fix_v1_4_byTheBeast
08a Equip_Upgrades_Fix_1_4_AFFOE_151
09 FX_Update_0_0_21_ByTheDarkWraith
10 BetterRealisticFlotation 1.3 lite
11 NewUIs_TDC_7_4_2_ByTheDarkWraith
11a NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
12 NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights
13a NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
13b NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
14 NewUIs_TDC_7_4_2_jimimadrids_map_tools
16 NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
17 NewUIs_TDC_7_4_2_WWIIInterface_by_naights
18 Church's Compass Dials Mod v2.1 - Option One
20 OPEN HORIZONS II v2.5
22 Trevally TDC Help v2
30 DynEnv v2.9 - 12. Sounds
31 stoianm BrighterNights modv1 (high)
39 SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
40 SH5 External Cargo 1.0
41 sobers NO water drops V1
__________________
If I can't be a good example, I'll be a glaring warning!
AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Home
Installed Physical Memory (RAM) 16.0 GB
NVidia RTX2070 16 Gig

Last edited by Havan_IronOak; 01-13-15 at 05:43 PM.
Havan_IronOak is offline   Reply With Quote
Old 01-13-15, 06:07 AM   #1827
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,606
Downloads: 1123
Uploads: 0


Default

Hi HIO

You can only use 1 mod from each section.


a-b-c you can only have 1 of them not all 3.


05 DynEnv v2.9 - 8.a Wave Mechanics - Breeze
06 DynEnv v2.9 - 8.b Wave Mechanics - Gale

07 DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
07 DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
07 DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)



06 DynEnv v2.9 - 9. Sobers Best Ever Tweaks

This is a mod selection of 5 mods that need to be individually enabled.


It looks like you have put the whole folder in JSGME and enabled it.

That is not how it works.

Some of the mods are now out of date and can be updated from Sobers downloads?


9. Sobers Best Ever Tweaks (Contains the 5 mods below)

Sobers DOF V4 SH5 (No longer listed in Sobers downloads)

Sobers Best Ever Fog V22 (Later version V31 available)

Sobers Better Terrain V3 SH5 (Later version V4 available)

Sobers Lights Cfg V5 SH5 (Later version V10 available)

Sobers waves Mod V9 09012013 (Later version V30 available)


Link to Sobers Downloads for later versions.

http://www.subsim.com/radioroom/member.php?tab=dl2modification&u=223410


My tutorial post #38 will also contain download links.

http://www.subsim.com/radioroom/showthread.php?t=211804


These 3 mods will give you brighter nights and you are using 2 of them.


3.a Enhanced Visibility (Medium)
4.b Camera Filters – Vivid Colors

5.b Ambient Settings – No Murky Waters


I would remove this
mod as I would think it is going to overwrite at least 1 DE mod.

stoianm BrighterNights modv1 (middle)



You could also try this Moonlight mod and see if that also helps.

Even if it does not it will look good at night.

Moon_Light_Mod V6 SH5

Download link

http://www.subsim.com/radioroom//downloads.php?do=file&id=4350



You also need to add this behind OHII.


sobers OH2.5 Kiel Lite mod v4 SH5

http://www.subsim.com/radioroom/down...o=file&id=4511



TDW's Options File Editor Viewer.

if you go to the UI Tab and enable Night Filters in the attack periscope station press the Hud button and you can set up the colours for the periscope filter for night time use.

This mod may, or may not work with Night Filters as this is a different interface to the default Enhanced one.

17 NewUIs_TDC_7_4_2_WWIIInterface_by_naights

Peter




Last edited by THEBERBSTER; 01-13-15 at 06:19 AM.
THEBERBSTER is offline   Reply With Quote
Old 01-15-15, 01:42 AM   #1828
Havan_IronOak
Navy Dude
 
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
Default Thanks again Berbster

I've tried to incorporate your last round of changes and things seem better.

I'm also thinking that the last set of problems I've had with the recognition manual are all my fault. I've got some more experiments to run to prove that.

If all this goes well I'm thinking that a I might create a U-Tube video of me modding from a vanilla starting point to what I want. It might help others avoid some of the MANY mistakes I've made. Yes, the instructions are there if you dig deep enough but sometimes a visual word to the wise is helpful. If I do it, I'll be sure and credit you for your help getting ME sorted.

My current mod loadout is
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\SH5 MODS]

01 DynEnv v2.9 - 1. Main Mod
04 DynEnv v2.9 - 10.I Seafloor (high resolution)
04 DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
04 DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
04 DynEnv v2.9 - 6. Sleet for Winter Campaigns
04 DynEnv v2.9 - 7. Clear Water Surface
04 DynEnv v2.9 - 9. Sobers Best Ever Tweaks
09 FX_Update_0_0_21_ByTheDarkWraith
10 BetterRealisticFlotation 1.3 lite
11 NewUIs_TDC_7_4_2_ByTheDarkWraith
11a NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
12 NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights
13a NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
13b NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
14 NewUIs_TDC_7_4_2_jimimadrids_map_tools
15 NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
16 NewUIs_TDC_7_4_2_WWIIInterface_by_naights
17 Church's Compass Dials Mod v2.1 - Option One
18 MoreRealisticPeriscope 1.3 by Arclight
20 OPEN HORIZONS II v2.5
21 sobers OH2.5 Kiel Lite mod V4 SH5
22 sobers Lights Cfg V10 SH5
23 Trevally Automated Scripts v0.6
23a Trevally TDC Help v2
23b Patrol Routine Scripts v. 01.03 by AvM
30 DynEnv v2.9 - 12. Sounds
39 SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
40 SH5 External Cargo 1.0
41 sobers NO water drops V1
42 Moon_light_mod V6 SH5
43 SH5_Type_7_RadioRoom_Tweaks_v0_0_2_byTheBeast
44 Nauticalwolf's_Torpedo_Textures_v1.2
__________________
If I can't be a good example, I'll be a glaring warning!
AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Home
Installed Physical Memory (RAM) 16.0 GB
NVidia RTX2070 16 Gig
Havan_IronOak is offline   Reply With Quote
Old 01-15-15, 06:14 AM   #1829
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,606
Downloads: 1123
Uploads: 0


Hi HIO

This mod better known as BARF cannot be used with your mod list as it is not comaptible.

10 BetterRealisticFlotation 1.3 lite


You should be using this mod.


Manos Scopes – patch for 16x9 (other resolutions available)


http://www.subsim.com/radioroom/showthread.php?t=179068



If you are using manual TDC I also would recommend adding this for better targeting accuracy.

Gap - HD 1 deg Scope Bearing v 1.0

http://www.subsim.com/radioroom/showthread.php?t=182912


The idea of making a video is a good idea.

Its been previously suggested to me to do, but I would not know where to start.

I think also I am a bit too much of a perfectionist to be satisfied with its outcome.


Peter
THEBERBSTER is offline   Reply With Quote
Old 01-15-15, 03:35 PM   #1830
Havan_IronOak
Navy Dude
 
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
Default Thanks again Berbster, and...

Still more follow-up questions!

1) I removed stoianm BrighterNights modv1 as you suggested and even with all the other brighter night's mods the result is still way too dark. It's not just a periscope filter issue either. I couldn't even find my way to the conning tower ladder with the set-up listed below. The problem is that I tend to play this game with older than average eyes in a just slightly darkened room. Ambient light is definitely but not entirely the problem here. When I play at night things are a bit better, but it IS still problematically dark. Guess I shoulda listened when ma said "stop that or you'll go blind!"

Provided that stoianm BrighterNights modv1 does work with the current mod soup, any downside to using it? If I can't get this sorted, I'll probably have to drop the DynEnv v2.9 mods and go with a more "old-eyes friendly" environmental mod mix.

2) I am pulling MoreRealisticPeriscope 1.3 by Arclight from my mod list as soon as I can get these two downloaded and installed. I am right in planning to use both, correct? In this order?
Manos Scopes for SH5 (for TDW's Gui) and
gap - HD 1 deg Scope Bearing v 1.0

3) I downloaded SteelVikings Interior Mod V1.2 (twice now to be sure) but the archive appears to be corrupt. I posted that in the comments. Is there anything else I should do?

4) Added SH5_Type_7_RadioRoom_Tweaks_v0_0_2_byTheBeast to the tail end of my mod list but the items in the mod don't have the same red cast as the rest of the ship. Would changing the load order help in that regard?

5) I've started experimenting with the automated scripts that are available once NewUIs_TDC_7_4_2_ByTheDarkWraith is installed. Some of the read-me's say that they are designed to run at 128 time compression. Does that mean that you need to be at 128 time compression before running them or will they set TC to 128 and then run, if I start them at slower TC? I've experimented with the one that dives your boat to 20 meters, does an all stop and then runs a hydrophone sweep before surfacing and speeding back up to 7 knots. I'm NOT sure if it's working. When I start it at a lower time compression the boat does dive and then resurfaces and set speed to 7 knots but I've yet to find any contacts. (As an aside... I understood that the best hydrophone results were achieved at 32 meters, no?)

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\SH5 MODS]

01 DynEnv v2.9 - 1. Main Mod
04 DynEnv v2.9 - 10.I Seafloor (high resolution)
04 DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
04 DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
04 DynEnv v2.9 - 6. Sleet for Winter Campaigns
04 DynEnv v2.9 - 7. Clear Water Surface
04 DynEnv v2.9 - 9. Sobers Best Ever Tweaks
09 FX_Update_0_0_21_ByTheDarkWraith
11 NewUIs_TDC_7_4_2_ByTheDarkWraith
11a NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
12 NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights
13a NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
13b NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
14 NewUIs_TDC_7_4_2_jimimadrids_map_tools
15 NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
16 NewUIs_TDC_7_4_2_WWIIInterface_by_naights
17 Church's Compass Dials Mod v2.1 - Option One
18 MoreRealisticPeriscope 1.3 by Arclight
20 OPEN HORIZONS II v2.5
21 sobers OH2.5 Kiel Lite mod V4 SH5
22 sobers Lights Cfg V10 SH5
23 Trevally Automated Scripts v0.6
23a Trevally TDC Help v2
23b Patrol Routine Scripts v. 01.03 by AvM
30 DynEnv v2.9 - 12. Sounds
39 SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
40 SH5 External Cargo 1.0
41 sobers NO water drops V1
42 Moon_light_mod V6 SH5
43 SH5_Type_7_RadioRoom_Tweaks_v0_0_2_byTheBeast
44 Nauticalwolf's_Torpedo_Textures_v1.2
__________________
If I can't be a good example, I'll be a glaring warning!
AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Home
Installed Physical Memory (RAM) 16.0 GB
NVidia RTX2070 16 Gig

Last edited by Havan_IronOak; 01-15-15 at 04:32 PM.
Havan_IronOak is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.