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Old 04-20-08, 05:06 PM   #166
onelifecrisis
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Marko, thanks, and about the resolution: only one way to find out. Try it. It might work, it might not. Some people run OLC GUI in hirez no problem, so you should be OK I guess.
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Old 04-20-08, 05:47 PM   #167
onelifecrisis
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Adriatico (and anyone else who is curious),

I've uploaded my colours spreadsheet, for you to play around with. I'm not sure how helpful it will be but if you want I can explain the basics of it.

It's an Open Office spreadsheet (www.openoffice.org).

Download the spreadsheet here.

By the way, ignore the Arctic and Med sheets, they're very old. The Atlantic sheet is the one I use.
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Old 04-20-08, 07:36 PM   #168
treblesum81
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Hi all, I'm pretty new here and may be subject to some stupid mistakes, but hopefully you can help me.

First off, OLC you have produced quite an amazing improvement to this game and I'm glad to have found it.

Up until yesterday I was using GWX 2.0 along with your OLC GUI 1.2.3 and OLCE without any troubles. On downloading GWX 2.1 and this Ubermod, I've found that the atmosphere has reverted back to 8km and I can't seem to figure out how to bring it back to 15km. I'm running a clean install of SH3 with GWX 2.-0 +2.1 (installed according to the GWX instructions) plus OLCE2 and OLC GUI 1.2.3 (I have not yet tried the GUI special as I'm yet a mere mortal sub commander and not sure if I'm up to the new challenge).

My activated mods list looks like this:

GWX - English Nav Map and Grid Refs
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Late War Sensors Snorkel Antennas
GWX - Lite Harbor Traffic
GWX - Main movie - 'Das Boot'
GWX - Merged Campaign
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
OLCE2 (Ubermod 1.1 Part 1 of 2)
Torpedo damage Final ver2.0
WB's GWX messages
OLC GUI 1.2.3 Core Files
DoubleMastValues


I'm wondering if there might be some sort of conflict or possibly an incorrect order of installation that may be causing the reduction in atmosphere size, but whatever the case, I can now only detect objects out in an 8km sphere on a clear day with calm seas whereas under my previous installation using the first OLCE and the OLC GUI 1.2.3 along with GWX 2.0 I could shadow a ship from 13km-14km on only a marginal day.

Any help would be greatly appreciated.

Thanks,
Greg
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Old 04-20-08, 07:44 PM   #169
Samwolf
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Does OLCE2 already have the Realweather fix applied? Couldn't find anything in the readme about it. Thanks
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Old 04-20-08, 07:54 PM   #170
onelifecrisis
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Quote:
Originally Posted by Samwolf
Does OLCE2 already have the Realweather fix applied? Couldn't find anything in the readme about it. Thanks
Yes, it's included.
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Old 04-20-08, 07:57 PM   #171
onelifecrisis
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Quote:
Originally Posted by treblesum81
Hi all, I'm pretty new here and may be subject to some stupid mistakes, but hopefully you can help me.

First off, OLC you have produced quite an amazing improvement to this game and I'm glad to have found it.

Up until yesterday I was using GWX 2.0 along with your OLC GUI 1.2.3 and OLCE without any troubles. On downloading GWX 2.1 and this Ubermod, I've found that the atmosphere has reverted back to 8km and I can't seem to figure out how to bring it back to 15km. I'm running a clean install of SH3 with GWX 2.-0 +2.1 (installed according to the GWX instructions) plus OLCE2 and OLC GUI 1.2.3 (I have not yet tried the GUI special as I'm yet a mere mortal sub commander and not sure if I'm up to the new challenge).

My activated mods list looks like this:

GWX - English Nav Map and Grid Refs
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Late War Sensors Snorkel Antennas
GWX - Lite Harbor Traffic
GWX - Main movie - 'Das Boot'
GWX - Merged Campaign
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
OLCE2 (Ubermod 1.1 Part 1 of 2)
Torpedo damage Final ver2.0
WB's GWX messages
OLC GUI 1.2.3 Core Files
DoubleMastValues


I'm wondering if there might be some sort of conflict or possibly an incorrect order of installation that may be causing the reduction in atmosphere size, but whatever the case, I can now only detect objects out in an 8km sphere on a clear day with calm seas whereas under my previous installation using the first OLCE and the OLC GUI 1.2.3 along with GWX 2.0 I could shadow a ship from 13km-14km on only a marginal day.

Any help would be greatly appreciated.

Thanks,
Greg
It's not 8km, it's 15km.

You need to check the weather with your WO. Just because the weather is clear doesn't mean you have maximum visibility. This is nothing new in the Ubermod, SH3 has always been that way.

If your WO says "Visibility Moderate" then you can see about 8km. If he says "Visibility Unlimited" then you can see 15km.
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Old 04-20-08, 08:01 PM   #172
treblesum81
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Like I said "stupid mistakes"

I'll go ahead and experiment with it to see if that is the problem or not. I'm pretty sure you're right on this one, as its something I'd not even known about before, but its still worth reporting back on whether its fixed or not.

Thanks,
Greg
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Old 04-20-08, 08:03 PM   #173
onelifecrisis
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Quote:
Originally Posted by treblesum81
Like I said "stupid mistakes"

I'll go ahead and experiment with it to see if that is the problem or not. I'm pretty sure you're right on this one, as its something I'd not even known about before, but its still worth reporting back on whether its fixed or not.

Thanks,
Greg
No worries, and btw, welcome to subsim.
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Old 04-20-08, 08:32 PM   #174
treblesum81
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Thanks for clearing that up for me OLC, I was able to verify the existance of the 15km atmosphere using some land as a reference point... not that I didn't believe you, but because my WO doesn't give specific vis info, rather saying what level of fog there is present, so I needed to establish that light fog allowed for about 12km-13km, med fog allowed for about 8km and I wasn't able to test (yet) no fog or heavy fog conditions. Is there a way to get the WO to say specifically what level of vis to expect or is infering that from other info the only way to go about it.

Thanks again for the help and for the great mods... you have really done amazing things here.

Greg
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Old 04-21-08, 12:28 AM   #175
Wilcke
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OLC,

Awesome work! The only reason I keep SH3 on the my hard drive! A must have!
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Old 04-21-08, 02:13 AM   #176
Adriatico
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Thanks for instruction OLC...

My point was misunderstood, it is visual difference... but even more "situation awareness" in night combat.

In a night: planning, approch, attack and extraction - that "small" difference in light&visibility makes drastic decrease of combat efectivness and survuval chances.

If you see GWX light (which is not my favorite) and present OLCE2, for example, just imagine: at what distance you would recognise a convoy structure and distribution... or "closing escort" at your back.

( Still talking about "stary night" )

* * *

I'm not complaning for myself, just wondering how many GWX captains would be "operational" in a dark...
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Old 04-21-08, 04:27 AM   #177
Einsman
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OLC... You are a Genius!!!

Thank you for your job!
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Old 04-21-08, 05:06 AM   #178
onelifecrisis
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Quote:
Originally Posted by treblesum81
Thanks for clearing that up for me OLC, I was able to verify the existance of the 15km atmosphere using some land as a reference point... not that I didn't believe you, but because my WO doesn't give specific vis info, rather saying what level of fog there is present, so I needed to establish that light fog allowed for about 12km-13km, med fog allowed for about 8km and I wasn't able to test (yet) no fog or heavy fog conditions. Is there a way to get the WO to say specifically what level of vis to expect or is infering that from other info the only way to go about it.

Thanks again for the help and for the great mods... you have really done amazing things here.

Greg
That's not quite right. :hmm:
In Light Fog your crew should be able to see 8km. In Medium Fog it's 5km, and in Heavy Fog it's less than 1km. In No Fog they can see 15km. In all of those conditions, you can see a little bit further than your crew can. These figures are for OLCE2 of course, and they're approximate.

Nice idea, regarding the WO report... I might change it so he actually states the distance.




@Wilcke, Einsman
Glad you like it
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Last edited by onelifecrisis; 04-21-08 at 05:19 AM.
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Old 04-21-08, 05:36 AM   #179
onelifecrisis
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So now some of you have had a weekend to mess about with OLCE2, I want to know what you think of the new wave textures... I had some feedback on them already but more would be appreciated.

Unlike the other textures (sky, cloud, etc) the wave textures don't have any "knock-on" effects. That is to say, I can change them without having to recalculate any colours (they're quite unique in that way ). So, feedback is very welcome.
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Old 04-21-08, 05:42 AM   #180
Lopo
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Default Bravo!

@ OLC

Above all, sorry because of my poor english I'm a silent fan... but today, I break silence in order to congratulate you for your enormous work!
I'm playing SH3 with your mods for a long time and I highly appreciate them insomuch I can't accept to play without.
I'm fully aware of your efforts to make a mod improving deeply historical accuracy and realism. In sum, this simulation gains on interest and players (like me) have to manage a real challenge in attacking convoys. This game is still living!!!
I was an ace of tonnage with OLC GUI 1.2.3 for GWX 2.0 and I am eager to see what my Kaleun Wilhelm Schulz in her U-124 can do with your OLC GUI special... perhaps he will finally cower under a deep charge attack...

I would like to share with you my joy with some screenshots but unfortunately with the parameters of my videocard, I have some problems to capture screens with OLCE...

Regards


Lopo
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