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Old 04-15-13, 03:51 PM   #1756
Trevally.
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Quote:
Originally Posted by J0313 View Post
Does anyone know how or if I even can, remove the radar in the upgrades screen? I am trying to start a campaign in either Western Approaches or Drumbeat and its giving me the FuMo-29 by default with no option to remove it. Maybe its a mod messing with the epuipment upgrade fix, I dunno?
goto :-
C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCUnitsData\UpgradePacks.UPC

Look for this near the top:-

Code:
[UpgradePack 2]
ID= UpackUb7FUMO29Radar
NameDisplayable=UpackVIIFUMO29Radar-Name
Info=UpackVIIFUMO29Radar-Info
Notes=UpackVIIFUMO29Radar-Notes
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7Radar
ImageIndex=14
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, 1942-06-01, 2000
;UnitUpgradePackIntervalOptions1=1942-02-01, 1942-06-01, 2000
UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1000
UnitUpgradePackIntervalOptions3=1942-08-01, 1942-10-01, 900
UnitUpgradePackIntervalOptions4=1942-10-01, 1943-02-01, 800
UnitUpgradePackIntervalOptions5=1943-02-01, NULL, 300
IDLinkUpgradePackElements= EqpFumo29RadarApp, NULL, EqpFuMO29
TrackingID=601
and change it to this:-

Code:
[UpgradePack 2]
ID= UpackUb7FUMO29Radar
NameDisplayable=UpackVIIFUMO29Radar-Name
Info=UpackVIIFUMO29Radar-Info
Notes=UpackVIIFUMO29Radar-Notes
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7Radar
ImageIndex=14
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
;UnitUpgradePackIntervalOptions1=NULL, 1942-06-01, 2000
UnitUpgradePackIntervalOptions1=1942-02-01, 1942-06-01, 2000
UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1000
UnitUpgradePackIntervalOptions3=1942-08-01, 1942-10-01, 900
UnitUpgradePackIntervalOptions4=1942-10-01, 1943-02-01, 800
UnitUpgradePackIntervalOptions5=1943-02-01, NULL, 300
IDLinkUpgradePackElements= EqpFumo29RadarApp, NULL, EqpFuMO29
TrackingID=601
Then restart the campaign you want
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Old 04-15-13, 06:00 PM   #1757
J0313
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Default Danke Herr Trevally.

Quote:
Originally Posted by Trevally. View Post
goto :-
C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCUnitsData\UpgradePacks.UPC

Look for this near the top:-

Code:
[UpgradePack 2]
ID= UpackUb7FUMO29Radar
NameDisplayable=UpackVIIFUMO29Radar-Name
Info=UpackVIIFUMO29Radar-Info
Notes=UpackVIIFUMO29Radar-Notes
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7Radar
ImageIndex=14
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, 1942-06-01, 2000
;UnitUpgradePackIntervalOptions1=1942-02-01, 1942-06-01, 2000
UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1000
UnitUpgradePackIntervalOptions3=1942-08-01, 1942-10-01, 900
UnitUpgradePackIntervalOptions4=1942-10-01, 1943-02-01, 800
UnitUpgradePackIntervalOptions5=1943-02-01, NULL, 300
IDLinkUpgradePackElements= EqpFumo29RadarApp, NULL, EqpFuMO29
TrackingID=601
and change it to this:-

Code:
[UpgradePack 2]
ID= UpackUb7FUMO29Radar
NameDisplayable=UpackVIIFUMO29Radar-Name
Info=UpackVIIFUMO29Radar-Info
Notes=UpackVIIFUMO29Radar-Notes
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7Radar
ImageIndex=14
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
;UnitUpgradePackIntervalOptions1=NULL, 1942-06-01, 2000
UnitUpgradePackIntervalOptions1=1942-02-01, 1942-06-01, 2000
UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1000
UnitUpgradePackIntervalOptions3=1942-08-01, 1942-10-01, 900
UnitUpgradePackIntervalOptions4=1942-10-01, 1943-02-01, 800
UnitUpgradePackIntervalOptions5=1943-02-01, NULL, 300
IDLinkUpgradePackElements= EqpFumo29RadarApp, NULL, EqpFuMO29
TrackingID=601
Then restart the campaign you want
Thanks for the info Trevally. I guess it was the emblem mods I had in there. When I reactivate them I will do what you said.
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Old 04-16-13, 05:00 AM   #1758
kilby
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Thanks for the wonderful mod list, i am now in the process of trying to install SH5 and the listed mods, wish me luck cheers.
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Old 04-16-13, 07:22 PM   #1759
J0313
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Default Who has Nvidia cards?

Who has Nvidia cards and what settings do you use with Sobers mod list?
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Old 04-17-13, 05:22 AM   #1760
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I'm downloading the whole thing now
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Old 04-17-13, 05:41 AM   #1761
MrLes8210
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Default GeForce 675mx Nvidia has no gamma control with Sobers list

Quote:
Originally Posted by J0313 View Post
Who has Nvidia cards and what settings do you use with Sobers mod list?
This is no help but I have tried to run Sobers list with GeForce 675mx several times and the screen is always close to solid black. The gamma control in SH5 is non functional with this list. All other lists have a functional gamma control and adjustment during the game is possible. For instance, the gamma can be increased to make the bunker as bright as daylight but with Sobers list, I can barely see any details and the gamma control does nothing.
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Old 04-17-13, 07:00 AM   #1762
J0313
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Quote:
Originally Posted by MrLes8210 View Post
This is no help but I have tried to run Sobers list with GeForce 675mx several times and the screen is always close to solid black. The gamma control in SH5 is non functional with this list. All other lists have a functional gamma control and adjustment during the game is possible. For instance, the gamma can be increased to make the bunker as bright as daylight but with Sobers list, I can barely see any details and the gamma control does nothing.
Thats odd becouse the gamma is functional in game on my install. Have you tried using Nvidia enhancer? Maybe that will work for you. Also try tuning your actual monitor settings. I have an Asus 1920 x 1080 24in. It has several presettings for color and I can choose between them or tweak them myself.
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Old 04-17-13, 04:16 PM   #1763
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Sometimes better results adjusting screen/monitor options for brightness, colors etc...
My Samsung 27" has plenty nice settings
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Old 04-17-13, 04:23 PM   #1764
volodya61
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And sometimes is enough just to disable sobers DOF V6 SH5..
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Old 04-17-13, 04:29 PM   #1765
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Quote:
Originally Posted by volodya61 View Post
And sometimes is enough just to disable sobers DOF V6 SH5..
That is what I will have to do when I get home today.
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Old 04-17-13, 04:47 PM   #1766
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Quote:
Originally Posted by Fifi View Post
Sometimes better results adjusting screen/monitor options for brightness, colors etc...
Quote:
Originally Posted by volodya61 View Post
And sometimes is enough just to disable sobers DOF V6 SH5..
Yes, it is surprising how many factors can affect what we see on screen, and how different the same mod can look, depending on gfx card, monitor type and settings, gfx driver settings, in game gamma/gfx settings, or other mods used at the same time.

Nonetheless, I agree with Volodya that sobers DOF contains sort of extreme settings, and that it can give weird results at times. Unfortunately, finding the magic settings which fit everyone's needs is not always easy
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Old 04-18-13, 01:54 AM   #1767
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Thanks to Sober for profile updates

sobers 0900 18042013

Changes

Looks for NewUIs 7.3.0 (resolves my issue number 4)
Looks for TDW Generic Patch 1.0.81 (resolves my issue number 3)

Outstanding is my issue number 2, which is I cant find any DC Barrels version 2, only version 1. As a workaround I renamed v1 to v2 and it seems to fool the mod enabler tool. Im not sure if Im missing something in functionality though by doing this.

Last edited by Bathrone; 04-18-13 at 02:49 AM.
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Old 04-18-13, 02:39 AM   #1768
Bathrone
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I've been doing some performance analysis of this mod list as opposed to the 1.2 game

I work in IT and have access to allot of different hardware. For my main workstation I have:

32 GB ECC RAM
12 Core Xeon with baseclock overclock to 4GHz, 15m L3 cache etc
Three EVGA 4 GB GTX 680 Superclocked GPUS

So no SLI for SH5 where one gpu is forced to take the load. The load itself is not a problem for one of my GPUs where in cases with the gameplay being GPU limited I easily do over 100 FPS with 1920x1080 and all the eye candy on

The frustration I have is this game is so poorly threaded. I have most CPU cores sitting at idle while in say the starting dock Im not much over 30 FPS due to all the additional scripting that is going on with the mods. The impact of the scripts is easily noticed and is somewhat marginal even on my main workstation.

Once the traffic goes and were out into open waters the framerate picks up and I see it hit over 100 at most times.

It would be fantastic if there was a way to make the scripting more symetrically executing
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Old 04-18-13, 03:15 AM   #1769
Bathrone
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Sorry guys not trying to spam but how do we deal with bug reports? I want to help out and I have skills that I think are useful

Everytime I hit F7 for battlestations I get an instant CTD. I'm thinking I should try to isolate what mod specifically is causing this within the list and then find the discussion thread on that mod and report it?
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Old 04-18-13, 03:20 AM   #1770
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Quote:
Originally Posted by Bathrone View Post
Sorry guys not trying to spam but how do we deal with bug reports? I want to help out and I have skills that I think are useful

Everytime I hit F7 for battlestations I get an instant CTD. I'm thinking I should try to isolate what mod specifically is causing this within the list and then find the discussion thread on that mod and report it?
Hi , i love bug reports but i dont know how to fix anything . Interestingly i dont get the CTD with the F7 . Do you use the EXE patcher ? There is an option for using the F7 to open or close all hatches . Some people have said the CTD happens near a port . We need more modders
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