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Old 03-27-09, 12:49 PM   #151
Meridian
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Nice work RB, Hope you manage to get a fully working version of this released, I'd definitely use it.

Thanks for putting in the time to do this.

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Old 03-27-09, 01:01 PM   #152
TheDarkWraith
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well tried telling DirectX to use the desktop resolution and got the access violation again. They use some convoluted, self modifying and appears to be some stack executing code throughout this whole program. It'll give you a headache in no time
But since we have the res fix mod which effectively does what I'm needing done I tried it and it works!! Now I don't see anything stretching or squashed images but maybe I'm not familiar with what I should be looking for. Here's some screenshots with my fix with the res fix mod (both of which are set to 1600 X 900 resolution) set to windowed mode. Everything appears normal to me (I have an nVidia card also if that matters):










so what am I missing here? If someone using an ATI card and is familiar with the problems of the widescreen mod would like to test this PM me.
I'm going to try this in fullscreen mode and take some snapshots of it now. I have a 30" LCD widescreen monitor and with screen resolution set to 1600 X 900 I would think I would see some 'problems' like has been mentioned but I don't see anything.

ok,fullscreen shots:










EDIT: did a little experiment just to ensure the res fix mod wasn't masking anything. I kept my desktop screen resolution to 1600 X 900 but told the res fix mod's cfg file that the resolution was 800 X 600. Result: I was unable to move the mouse cursor any farther than 800 X 600 pixels on screen and everything still appeared normal. So my 'fix' does work and it needs to work in conjunction with the res fix mod to work correctly.

Last edited by TheDarkWraith; 03-27-09 at 01:22 PM.
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Old 03-27-09, 01:40 PM   #153
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ok did some more testing to see what exactly I accomplished. Results:

- my fix removed, res fix mod disabled, windowed mode - result: windowed game @ 1024 X 768
- my fix removed, res fix mod enabled @ 1600 X 900, windowed mode - result: windowed game @ 1024 X 768
- my fix removed, res fix mod disabled, fullscreen mode - result: fullscreen game in 1024 X 768. I can't see evidence of any problems in appearance.
- my fix removed, res fix mod enabled @ 1600 X 900, fullscreen mode - result: fullscreen game in 1600 X 900 resolution. I can't see evidence of any problems in appearance.

By enabling my fix all it does (from what I can see) is enable you to play windowed mode in any screen resolution you wish. Since it needs the res fix mod to work correctly you have crisp graphics from the higher screen resolutions in windowed mode.
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Old 03-27-09, 01:56 PM   #154
Fincuan
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Nice work

But: Those screenies of yours, they look stretched to me. Circles as ovals and fat-ass crewmembers with shoulders wider than Schwarzenegger's are a clear indication of that.

If you want further variables for the tests try a program called D3DWindower. It allows you to run quite a few "locked" DX games, such as SH3 and Navy Field, in custom-sized windows.
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Old 03-27-09, 02:07 PM   #155
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honestly I don't see any circles as ovals. I guess I just don't know what I'm looking for or are so used to the way I've been seeing it for so long that I'm oblivious to the obvious.
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Old 03-27-09, 05:00 PM   #156
rcjonessnp175
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Hey Racerboy, must say great job brother, im currently using the widescreen fix for my 52 inch sammy at 1920 x 1080 all works well for me, if u get this latest addition going wow even better but great work

Jonesy
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Old 03-27-09, 05:07 PM   #157
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Quote:
Originally Posted by rcjonessnp175 View Post
Hey Racerboy, must say great job brother, im currently using the widescreen fix for my 52 inch sammy at 1920 x 1080 all works well for me, if u get this latest addition going wow even better but great work

Jonesy
First of all I'm trying to help the authors of this mod out since they asked me so I'm just looking at other ways to implement/add/modify to their idea. Currently I'm not so sure that the path I have chosen really does anything useful other than allowing you to run windowed in any screen resolution you want (which is cool in it's own way). There's more work and investigating to do so you never know what can happen/come about.
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Old 03-27-09, 05:28 PM   #158
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Would any of the nvidia control panel settings contribute, like all the different Scaling options, probaly not since like u said dealing with fooling or telling directx to do something.
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Old 03-28-09, 11:36 PM   #159
Rubini
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Hi RB,

Thanks again to look at this.

At first, your pics seems really stretched, not in real WS aspect (16/10 or 16/9). They are just elonged in its horizontal axis, so the circles are ovaled. But the possibily to have any resolution when playing the game windowed is already also a step ahead.

To we have a real WS aspect we can use two approachs: the first and the better is the one that just add more image in the horizontal axis without streeching anything, also called hor +, used in some modern games - this way we will not have any problem with menus, dials, etc - they probably will be already in their normal aspect even the game running at a real WS aspect.

The second way, used also by a lot of modern games, is to just make the image minor in it´s vertical axis, also called vert - , but a reposition of the menus and dials will be needed here.

The original WS mod on the first post makes a mix approach, but have the sunhalo problem. If we can´t fix the sun halo problem then I have hope that the second way (vert -) could be done messing with Directx codes/access from the game. Something in the line that you are looking at.
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Old 04-03-09, 08:53 PM   #160
Cdr84
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I have been waiting for this for so long.

I have donated for the GWX 3.0 dl link and can now play the game again.

Is anymore work going to be done?

It would be such a pity if it were left so close to being what it could be.

If only I had the skills...

Thanks much Rubini.

Cdr
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Old 08-20-09, 11:40 PM   #161
DrCR
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Is this the latest version? Just checking.

Enjoyed SH2 way back in the day, and now planning on trying SH3 at long last. Pulling down GWX Gold currently and now looking at this. Any other must-haves?

Thanks,
DrCR

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Quote from the OP.
Quote:
Originally Posted by Rubini View Post
January, 21 2009
Wide Screen mod for SH3 open pre beta V1.0
======================================
Mod by Rubini.
======================================
Compatible with GWX 2.1/3.0


...

Links:
http://www.mediafire.com/file/jngzyn...een_SH3_V1.rar
http://rapidshare.com/files/18732044...een_SH3_V1.rar
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Old 08-21-09, 01:32 AM   #162
Reece
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This mod works with nvidia cards only though.
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Old 08-21-09, 04:55 AM   #163
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What about ATI cards?
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Old 08-21-09, 06:49 AM   #164
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ATI cards do not work!
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Old 08-21-09, 11:32 AM   #165
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Default Sun/moon squashed vertically

System specs:

Intel Core2 Quad Q6600 @ 2.40 GHz
GeForce 9800 GT
4 gigs RAM
Monitor 1680 x 1050

While the gauges are squashed horizontally (which I know the mod doesn't fix yet), I get the opposite problem with the outside 3D world-there images are squeezed vertically-the sun and moon are ovals, with a vertical major axis-likewise my crew are all skinnier than normal. I am currently driving a type XXI, for what that's worth. I ran the res fix first (confirmed that I set the resolution to the above values in the "d3d9" file before running the res fix, and then I installed this mod). Did I do something wrong?
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