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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Fleet Admiral
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I'm just curious what's taking them so long. Is it a small dev team? financial issues?
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#32 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
Uploads: 0
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What a joke....
I agree with GlobalExplorer, why does this game have its own forum?. It looks like its going to be a flop and not many people here seem to be interested in it anyway. Of course there is a chance i could be wrong ![]()
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#33 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Dynamic has become more a synonyme for random. In fact it doesnt really have to be fully persistent or dynamic the most important thing is that it should not be scripted. But wherever you look, scripted missions. I don't get it. Maybe replayability and customer satisfaction is against the interest of game developers. Concerning PT Boats, this is what I know so far: -No dynamic campaign -No mission editor -Green health bars -Company produced sea dogs + sequels 1, 2, 3 and year after year people say it still sucks. -no one seems to know whats going on Conclusion: I am not impressed so far.
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#34 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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<double post>
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