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Old 08-20-08, 03:37 PM   #31
nikimcbee
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I'm just curious what's taking them so long. Is it a small dev team? financial issues?
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Old 08-24-08, 02:35 AM   #32
AJ!
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What a joke....

I agree with GlobalExplorer, why does this game have its own forum?. It looks like its going to be a flop and not many people here seem to be interested in it anyway.

Of course there is a chance i could be wrong
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Old 08-24-08, 09:11 PM   #33
GlobalExplorer
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Quote:
Originally Posted by hyperion2206
I don't think that no dynamic campaign is really a drawback. I mean German S-Boats could only stay out for ca. 2 days (maximum) before they had to return and I don't think that other PT boats more fuel. If you look at the S-boats: They left the harbour, went to the British coast, waited for a convoy to pass, attacked and then they headed back home. They didn't patrol the ocean for weeks like the U-Boats.
Therefore a scripted campaign with various missions is just logical.
Does not compute, scripted missions will always play the same, nothing to do with patrol length (a normal mission in a flight sim takes just 1-2 hours but I'd still take a dynamic campaign any day). The reason people beg for dynamic campaigns is that they want to see something new every time they play.

Dynamic has become more a synonyme for random. In fact it doesnt really have to be fully persistent or dynamic the most important thing is that it should not be scripted.

But wherever you look, scripted missions. I don't get it. Maybe replayability and customer satisfaction is against the interest of game developers.

Concerning PT Boats, this is what I know so far:

-No dynamic campaign
-No mission editor
-Green health bars
-Company produced sea dogs + sequels 1, 2, 3 and year after year people say it still sucks.
-no one seems to know whats going on

Conclusion: I am not impressed so far.
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Old 08-24-08, 09:15 PM   #34
GlobalExplorer
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<double post>
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