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Old 08-06-08, 06:30 AM   #22
Doublefox
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Join Date: Jul 2008
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Quote:
If there is no XXX_T01.tga file then the unit uses an internal TGA file.
It's in the dat itself.
Thank you, although I already did found the right textures after digging the files for a while. The embedded textures are used in the v2 batch. And yes, the modded files were confusing...

Quote:
does this mean someones making an organised , accurate and easily visible recognition manual for SH3?

Or is this a real manual you're working on?
My personal preference would be to make a hard copy RM. It is much easier to compare several sils this way, and because I'm using OLCs excellent manual targeting mod, I have no need to enter the mast height from the manual.

My original intention was to only supply badwolf with suitable sil images, but after seeing how easily a manual can be created with InDesign, I might give it a shot myself. No harm having several manual available to choose from. Hopefully more proficient people are focusing on the in-game RM.

Quote:
If you guys are working on the SH3 version, will it include the Community Units mod for GWX?
The sils are from base installation of GWX 2.1, something that I have totally forgot to mention. Adding the Community Units should not be a problem.
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