SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-16-08, 09:59 AM | #15 | ||||||
Commodore
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Oh nee, du!
Erlaube mir mal dein Post zu übersetzen. Quote:
BTW how old was your partner ? But besides that I think most projects and like this. Quote:
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But I fear our ambitions might be way too much for you. We are absolutely not after casual or arcadish games. We are HARD CORE player/developer who seek the most real most complete and challening experience. We are creating something new and unique. We want to set a new hallmark for historical naval simulations. So I cannot serve you with your last 2 points. But I appreciate your stamina for your 6 years work. It would have been more rewarding for you if you would have spent the 6 years with us. We are really of the same type of stamina. But if you preffer to spend your time with counting canceled projects that were all in advanced state, be my guest I mean the real fun of canceling projects is when they are in an advanced state Besides that you could have learned blitz3D yourself and do the project all alone. It might have taken twice as long but you would at least get it finished. But I must admit your shedule of only 6 months is to say the least a little bit utopical. Do you have the code of the game ? You might find anothe coder to finish it or learn it yourself. It is indeed rather easy to learn. Quote:
I think for most, serious game development is a frustrating experience. Most commercial projects gain loses not revenue! Also when they guy you work with looses his steam to push the project you started with him beyoned the finishing line then do NOT start a second project with him!!! I am very sorry for you Sung!!! This is not the first time I hear a story like this, the history is unfortunately full of such stories. I think in most cases something goes wrong or someone runs out of steam and the project gets canceled. I would recomend you to be very picky about with whome you team up. It is not very recommandable to join someon who do not have any references. It is so important the there is the right spirit and ideals behind a project. You have to be very very carefull. Especially for artist it can be most frustrating since they depend on coders. BTW have you ever got a playable prototype from him ? Last edited by Deamon; 05-16-08 at 10:11 AM. |
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