SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-26-07, 07:27 AM   #1
Melonfish
XO
 
Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
Default anybody know the file that controls your sub's name?

I'm running aboot in my loverly Salmon/sargo class and i've been given the epithet USS Snapper

now many of you may know snapper as a slang term. in the interests of decency i shall not state what this is, suffice to say it makes me sound like a ****!

turns out there was a USS Stingray, now why the hell couldn't i have had that name? hehe

so yeah, where can i edit the sub names anyone know?
ta
pete
Melonfish is offline   Reply With Quote
Old 10-26-07, 07:43 AM   #2
FooFighters
Grey Wolf
 
Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by Melonfish
I'm running aboot in my loverly Salmon/sargo class and i've been given the epithet USS Snapper

now many of you may know snapper as a slang term. in the interests of decency i shall not state what this is, suffice to say it makes me sound like a ****!

turns out there was a USS Stingray, now why the hell couldn't i have had that name? hehe

so yeah, where can i edit the sub names anyone know?
ta
pete
You will have to change 2 files in my documents/SHIV map.
But I don't know there names anymore.

I changed my Sargo to USS Spearfish.. so it's possible.

If nobody answers before tonight (european time), I will check it.
I am at work now.. bored and pressing + on my keypad..

Unforgently nothing is happening
:rotfl:
__________________

This forum is not the same without you Dave.. we'll miss you buddy
FooFighters is offline   Reply With Quote
Old 10-26-07, 08:22 AM   #3
hyperion2206
Ace of the Deep
 
Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by Melonfish
I'm running aboot in my loverly Salmon/sargo class and i've been given the epithet USS Snapper

now many of you may know snapper as a slang term. in the interests of decency i shall not state what this is, suffice to say it makes me sound like a ****!

turns out there was a USS Stingray, now why the hell couldn't i have had that name? hehe

so yeah, where can i edit the sub names anyone know?
ta
pete
Well, once I was in command of the USS Hoe and if I'm not mistaken "hoe" is a slang term as well...:rotfl:
__________________
Career of Captain Jack Shaftoe:


hyperion2206 is offline   Reply With Quote
Old 10-26-07, 09:51 AM   #4
Melonfish
XO
 
Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
Default

i'm contemplating the USS Pimpmobile. that would be sweet.
perhaps the USS KIT? rig some sort of red lamp that swishes back and forth accross the conning tower as the boat rocks hehe.

USS Galactica?
USS Sneakybeaky?

i could go on forever.
pete
Melonfish is offline   Reply With Quote
Old 10-26-07, 01:01 PM   #5
FooFighters
Grey Wolf
 
Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
Default

As promised..

Create a new career in SH4, save it. Close game.
Then go to My Documents/SH4/data/cfg/SaveGames
Open the map 00000000 (when you did more patrols, change all maps).

Open ActiveUserPlayerUnits with notepad

[UserPlayerUnit 1]
ID=Sargo
NameDisplayable=Sargo
UnitName=USS Whatever (SS-190) <----- change this one to whatever you want
UpgradeClass=1
Type=Sargo
UnitInterval=1939-01-16 00:00:00, 1946-12-11 00:00:00
ExternalClassName=SSSargo
Nationality=American
Evolution=In_Base
Damage=0.000000
TextureName=data/Submarine/NSS_Sargo/NSS_Sargo_T02.tga
LightmapTextureName=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga
NormalmapTextureName=NULL
MenuSilhouetteTextureName=Salmon_Class_01.tga
StartUserPlayerUnitMissionDateTime=1943-01-01 14:00:00
CurrentUserPlayerUnitMissionDateTime=1943-01-01 14:00:00
SilentState=false

Save and close.

Then open CareerTrack with notepad

[CareerTrack 1.CareerStatusSave 136]
ID=ID
Reason=CSS_PatrolEnd
NameDisplayable=USS Whatever (SS-190) <----- change to whatever boat you want
CurrentDate=1944-08-12 00:45:39
RenownGained=1445.000000
RatingGained=2.000000
TotalTonnageSunk=34911.000000
MaximumTonnageOnUnitSunk=9593.000000
EndBaseIDLink=PearlHarbor
EndFlotillaIDLink=PearlHarborCommand

Save and close..

Start up the game, load your career..
And you are the captain of the boat of your choise

__________________

This forum is not the same without you Dave.. we'll miss you buddy
FooFighters is offline   Reply With Quote
Old 10-26-07, 01:39 PM   #6
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

There's also a way to make sure you get the name and number of the sub you want when starting a new career, so you won't have to go through the save-game-then-change-files approach noted above. I've created a small JSGME-ready mod that I use to get the one I want (USS Pantherfish, SS-55 at the moment) - you can D/L it here:

http://files.filefront.com/Pantherfi.../fileinfo.html


Just check inside the files (you can open/edit them with Notepad) for the "USS Pantherfish" and "SS-55" references and change them to whatever name and number you want, install/activate your tweaked version of the mod via JSGME and start a career - you'll automatically be assigned the name and number you want right from the start of your career. You can always change it again next time if you want a different name/number, or simple de-activate it via JSGME if you want to go back to having the game assign them normally.

Enjoy!
__________________
panthercules is offline   Reply With Quote
Old 10-26-07, 02:08 PM   #7
Melonfish
XO
 
Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
Default

FooFighters, panthercules. Thank you so much thats brill!

off to make the USS GlubGlubGlub
Melonfish is offline   Reply With Quote
Old 10-26-07, 09:37 PM   #8
Kirby_TFS
Mate
 
Join Date: Apr 2005
Posts: 56
Downloads: 79
Uploads: 0
Default Changing Sub Name

Can you use the mod after a patrol while in port without starting a new career or will you have to go in and change the individual files?
Kirby_TFS is offline   Reply With Quote
Old 10-26-07, 10:52 PM   #9
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Kirby_TFS
Can you use the mod after a patrol while in port without starting a new career or will you have to go in and change the individual files?
Not sure - never tried it. You might want to try it and see what happens, but I think that you would have to use the process Foofighters outlined if you wanted to change your boat name/numbers after you were already in the middle of a career. I think the mod's file changes only control what boat name/number gets assigned when you first get a boat, i.e., either at the start of a career or maybe also if you transfer/upgrade to a different sub mid-career. I think once you've been assigned a sub name/number and it's embedded in the saved game files, the game will keep drawing the name/number from those files instead of the ones in the mod.
__________________
panthercules is offline   Reply With Quote
Old 11-01-07, 09:41 PM   #10
captiandon
Soundman
 
Join Date: Sep 2007
Posts: 148
Downloads: 0
Uploads: 0
Why would I do that I have the USS Drum on my third patrol with her
captiandon is offline   Reply With Quote
Old 11-01-07, 09:54 PM   #11
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by captiandon
Why would I do that I have the USS Drum on my third patrol with her
Well, if you like having the USS Drum, then you wouldn't do this. On the other hand, about the sixth time in a row that I got assigned the USS Salmon to start a career, I decided I'd like to try something different for a change. Whether it's your own fictional "pet" name (as in my current ride - the USS Pantherfish) you want, or you just want to be sure you get your favorite historic boat (such as the Drum, perhaps, in your case), this can be a good way to do it.

Like any other mod - nobody will force you to use it if you don't want to.

Good luck and good hunting!
__________________
panthercules is offline   Reply With Quote
Old 11-01-07, 10:38 PM   #12
Weather-guesser
Lieutenant
 
Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
Default

Never new this was out there Panther, thanks.

Wasnt sure if I understood what to do if I was using this to pick any boat at the beginning of campaign. Just use the MOD enabler and it lets you pick any sub from the class you pick from the start up screen?
__________________

NAVY! It's not just a job. It's a Buck Seventy-Five an hour!
Weather-guesser is offline   Reply With Quote
Old 11-02-07, 01:27 AM   #13
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Weather-guesser
Never new this was out there Panther, thanks.

Wasnt sure if I understood what to do if I was using this to pick any boat at the beginning of campaign. Just use the MOD enabler and it lets you pick any sub from the class you pick from the start up screen?
Nah - I wish I were smart enough to do that and make it that easy. This doesn't change anything about the way the game decides which classes of subs are available at any given time or base location. The game will still present you with whatever choices of types/classes of subs it normally would without this mod. But no matter what type/class of sub you choose to start your career, the mod I created is hard-wired to assign you the USS Pantherfish (SS-55), 'cause that's the boat I wanted to use when I made the mod. If you enable the mod "as is" via JSGME, you will be assigned the USS Pantherfish (SS-55) every time you start a career, no matter what type/class of sub you select.



I assume that most people won't actually want to captain the Pantherfish , so all you have to do in order to make the game give you the particular boat name and number you want is to do the following (before you activate it with JSGME):
1. Using Notepad or other text file editor, open up each of the .cfg files in the mod and search for the "USS Pantherfish" and "SS-55" references and simply change them to whatever name and number you want, and save the changed files (the files are real short and this is very easy to do). You can also change the name of the parent mod folder to reflect the boat name you've chosen if you want, to help you keep it straight as to what you've done.

2. Activate the revised mod via JSGME.

3. Start a career in SH4 - the game should assign you to the boat name and number that you changed in the mod right from the start of your career, so all your log files, messages and stuff will have the desired name/number references right from the start.


Any time you decide you want to start a career with a different boat name/number, you can just repeat the process (either change the mod again, or create a copy of the mod and change the copy - that way you can have different versions of the mod with different boat names/numbers if you want - up to you).

Any time you decide you want to go back to letting the game assign you the historical names/numbers randomly, just deactivate the mod with JSGME and presto-chango, you're back to normal.

Hope you enjoy this little trick.

Good luck, and good hunting!
__________________
panthercules is offline   Reply With Quote
Old 11-02-07, 12:15 PM   #14
Weather-guesser
Lieutenant
 
Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
Default

Yeah Baby! thanks again. Just upgraded the new rig with more power and an 8600 DDR3. FEAR THE BUNNY!
__________________

NAVY! It's not just a job. It's a Buck Seventy-Five an hour!
Weather-guesser is offline   Reply With Quote
Old 11-02-07, 01:39 PM   #15
JimRat
Seaman
 
Join Date: Jul 2007
Location: Deep in the Heart of SoCal
Posts: 34
Downloads: 1
Uploads: 0
Default

Is there a way to get the game to present you with a list of available boats after you have selected the class you want?
__________________


In SH4 - Capt. USS Pompano (SS-181) Asiatic Fleet
In RL - Plankowner USS Chandler (DDG-996) "The Warship"
"A day not sinking Japs, is a day without sunshine!"
JimRat is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.