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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Planesman
![]() Join Date: Mar 2007
Posts: 197
Downloads: 22
Uploads: 0
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Alas I can't do character animations...
And Lehmann has requested more ingame footage than rendered footage...which I'm more than happy about (saves me alot of time) and will look just as good if not better in the end ![]() Still dunno what I could release... ...hmmm... ...Alrighty...how 'bout a quick and easy "teaser trailer" It'll show only one thing that'll be in the final one, and it won't betray anything that the GWX crew have worked on. So there. It'll get the community talking so that's something atleast ![]() |
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#62 |
Chief of the Boat
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#63 |
Planesman
![]() Join Date: Mar 2007
Posts: 197
Downloads: 22
Uploads: 0
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Nah, THESE are the first screenshots:
CG ONLY NO REAL ELEMENTS ![]() LOS! ![]() Maybe they missed us...*BOOM* ![]() Using only the ingame stock SH3 VIIC Uboat model, and my own custom periscope model. (which we need for SH3...someone make a new periscope interface like SH4s, I don't care how hard it is! people can use the torpedo selector in the combat map and select tubes that way!) |
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#65 |
Chief of the Boat
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Still time to do the skin on my boat then
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#66 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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any progress ? :hmm:
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Gruß ![]() |
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#67 |
Chief of the Boat
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Nearly three month old
![]() Your having a laugh aren't you ? :hmm: You should have most of them sub emblems ready by now :p |
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#68 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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just want to know if he finished it yet... i liked the idea
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