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Old 04-24-07, 12:01 AM   #31
nvdrifter
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Released updated version 1.1 for the torpedo tweak files. If anyone finds any other mistakes, please let me know.

What's new in v1.1:

-corrected a few mistakes found in the Mark 14 and others tweak files (Thanks CCIP for the tip)

-simplified and clarified drop down menus in each tweak file

Download here: http://files.filefront.com/11Torpedo.../fileinfo.html
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Old 04-24-07, 09:59 AM   #32
tater
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Is there an arming distance value for torpedos?
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Old 04-24-07, 10:52 AM   #33
CCIP
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Quote:
Originally Posted by tater
Is there an arming distance value for torpedos?
Yes. For all of them it's set at 220m right now.
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Old 04-24-07, 03:13 PM   #34
tater
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Is that historical, I thought it was closer to 400-450 yards...
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Old 04-24-07, 06:42 PM   #35
tater
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Quote:
It takes great care to make torpedoes that will explode only when intended. One safety device the Mark 6 exploder relied on was a small propeller on the underside of the warhead that spun as it traveled through the water. After 450 yards, when the torpedo had leveled off at its predetermined depth and on its set course, the spinning propeller would move the detonator into the booster cavity, arming the torpedo.
450 yards. 411.48m That's what the arming distance should be.

Another source has this to say:
Quote:
The Mark 6 exploder, used in the Mark 14, 15 and
23 torpedoes, was armed by a waterwheel type
impeller in a slot machined into the exploder baseplate.
The impeller did three things. It raised the primers out
of the safety chamber into the booster cavity, rotated
an electrical safety switch that kept power grounded
until the torpedo had travelled (officially) 480 yards,
and it powered a small generator that charged the
firing capacitor used to activate the solenoid that
released the mechanical firing pin.
Another source says that the distance was increased during the war, so not sure if that is the new or the old value. But it's a real value, unlike 220m.
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Old 05-02-07, 07:54 PM   #36
leovampire
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Default Trying to get your MOD but

the link is taking me to the main page and can not find the download from there help please?!


Dave

P.S. Nvdrifter Sorry if I was one of the guys who upset you with something wasn't my intention you guys do things I know I could never figure out! But what ever your reason I wish you well and luck in what ever you do with your time and tallents!!

Last edited by leovampire; 05-03-07 at 01:07 AM.
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Old 06-10-07, 04:03 PM   #37
liverpoolfan
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Default same here

takes me to front page but no download link ... can you repost please? I have the old version of the tweak with very limited options ... I take it that this will not work with 1.2?
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Old 06-11-07, 06:35 AM   #38
Argus00
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yep - link takes you to filefront main page, no download. Searched for the file - nothing.
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Old 06-11-07, 10:48 AM   #39
MaxT.dk
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http://www.subsim.com/radioroom/showthread.php?t=115185
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Old 06-20-07, 08:54 PM   #40
catalan
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I would appreciate it if someone could kindly upload the original link posted by nvdrifter.

It seems that nvdrifter's links result in the home page of Filefront, not to the downloads themselves.
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Old 06-24-07, 01:08 PM   #41
MaxT.dk
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Nobody have'em for v.1.2, catalan
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Old 06-25-07, 05:02 AM   #42
nvdrifter
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Catalan, I have temporarily re-uploaded my SH4 v1.2 torpedo.sim tweak files for you or whoever needs them. You can download the pack here:

http://hosted.filefront.com/aragorn155/

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Old 06-25-07, 05:06 AM   #43
Bando
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Thanks a lot NVdrifter
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Old 06-25-07, 05:20 AM   #44
nvdrifter
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Oops. My mistake. I accidentally uploaded the SH4 1.1 version. v1.2 is now uploaded.
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Old 06-25-07, 05:36 AM   #45
Alex
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Hey ! Glad to see you here, mate !
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