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04-12-07, 08:04 AM | #1 |
Frogman
Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 625
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Good explanation Red, the only thing I saw was that Mraah said this:
So, there you have it. The fix is to change ALL SD and SJ entries to read :ElevationMax=181 Not just the SD sections. If i've got it wrong let me know so I can go back and reset the SJ's. Thanks Great stuff here though now being able to pick up Radar contacts heading South. On the subject of Radar though, does the "One Sweep" button actually do anything? I can only ever seem to get continuous sweep to work. |
04-12-07, 08:09 AM | #2 | |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 9
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Quote:
Fixed... |
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04-12-07, 08:39 AM | #3 |
Soundman
Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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I need to get Mini Tweaker...where do I get this program?
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04-12-07, 08:50 AM | #4 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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04-12-07, 10:56 AM | #5 |
Watch
Join Date: Jun 2005
Posts: 25
Downloads: 8
Uploads: 0
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This is incredible work, thank you so much.
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04-12-07, 12:37 PM | #6 |
Grey Wolf
Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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When the 1.2 patch is release it will be educational to see what they changed to keep the SJ from picking up ships.
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04-12-07, 03:54 PM | #7 | |
Rear Admiral
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Quote:
a.) so obvious it was right under my nose or b.) Some new variable. Other day i was thinking they could fix it by adding a Speed factor to it, so it only picks up objects moving past say, 30 kts. |
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04-12-07, 01:02 PM | #8 |
Loader
Join Date: Mar 2007
Location: Queen Creek, AZ. USA
Posts: 88
Downloads: 23
Uploads: 0
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Hi All. Sorry for what may be a dumb question, but not being a mod/tweaker creation type guy, does anybody have the Sensors_sub_US.sim file already modded? Or is this something that has to be done on an individual file basis?
Getting the radar fixed will be a Godsend.
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JerryT |
04-12-07, 09:56 PM | #9 | |
Torpedoman
Join Date: Jul 2006
Posts: 112
Downloads: 1
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Quote:
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04-17-07, 06:45 PM | #10 |
Engineer
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
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I made a new tweakfile for Sensors_sub_US.
Note my pasting error in the post. http://www.subsim.com/radioroom/show...&postcount=142 Last edited by Mraah; 04-17-07 at 08:30 PM. |
03-06-24, 05:57 PM | #11 |
Watch
Join Date: Apr 2005
Location: Mariana Trench ______ (depth unknown)
Posts: 25
Downloads: 305
Uploads: 0
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I came across this old thread while searching the forums for radar issues. It discusses "how to fix the radar so when you steer the boat to any southern heading (90-270) you don't lose radar contact. "
Was this fix ever resolved with a patch or incorporated into a megamod like TMO or FotRSU? I find when playing FotRSU v1.8 contacts are sometimes reported visually before being picked up on radar (late 1942, early SJ, max range setting, full sweep, 1024x time compression). Last edited by BBwalk; 03-06-24 at 10:08 PM. |
03-06-24, 09:22 PM | #12 | |
Silent Hunter
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Quote:
probably version 1.3. my SWAG is that it was fixed in V1.5. i have not experienced this while playing 1.5 with Uboat missions.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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03-06-24, 10:04 PM | #13 |
Watch
Join Date: Apr 2005
Location: Mariana Trench ______ (depth unknown)
Posts: 25
Downloads: 305
Uploads: 0
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I did a quick comparison between the values in FotRSU, TMO and vanilla v1.5.
It seems SH4 vanilla still uses SJ radar elevation min/max 357.5/30 for both early and late variants. For comparison, FotRSU and TMO values vary with FotRSU using elevation min/max 0/180 and TMO using 0/360 for SJ radar early/late variants. Last edited by BBwalk; 03-09-24 at 12:00 AM. |
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