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Old 04-12-07, 08:04 AM   #1
Meridian
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Good explanation Red, the only thing I saw was that Mraah said this:

So, there you have it. The fix is to change ALL SD and SJ entries to read :ElevationMax=181


Not just the SD sections. If i've got it wrong let me know so I can go back and reset the SJ's.

Thanks

Great stuff here though now being able to pick up Radar contacts heading South.

On the subject of Radar though, does the "One Sweep" button actually do anything? I can only ever seem to get continuous sweep to work.
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Old 04-12-07, 08:09 AM   #2
Redwine
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Quote:
Originally Posted by Meridian
Good explanation Red, the only thing I saw was that Mraah said this:

So, there you have it. The fix is to change ALL SD and SJ entries to read :ElevationMax=181


Not just the SD sections. If i've got it wrong let me know so I can go back and reset the SJ's.

Thanks

Great stuff here though now being able to pick up Radar contacts heading South.

On the subject of Radar though, does the "One Sweep" button actually do anything? I can only ever seem to get continuous sweep to work.
You are right.... i made that, but when i wrote it, i made a mistake... many thanks.

Fixed...
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Old 04-12-07, 08:39 AM   #3
Flybywire
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I need to get Mini Tweaker...where do I get this program?
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Old 04-12-07, 08:50 AM   #4
CaptainCox
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http://www.subsim.com/radioroom/showthread.php?t=109854
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Old 04-12-07, 10:56 AM   #5
Warden
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This is incredible work, thank you so much.
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Old 04-12-07, 12:37 PM   #6
U-Bones
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When the 1.2 patch is release it will be educational to see what they changed to keep the SJ from picking up ships.
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Old 04-12-07, 03:54 PM   #7
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Quote:
Originally Posted by U-Bones
When the 1.2 patch is release it will be educational to see what they changed to keep the SJ from picking up ships.
No kidding. Im sure the answer is one of two things.

a.) so obvious it was right under my nose

or

b.) Some new variable. Other day i was thinking they could fix it by adding a Speed factor to it, so it only picks up objects moving past say, 30 kts.
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Old 04-12-07, 01:02 PM   #8
jerryt
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Hi All. Sorry for what may be a dumb question, but not being a mod/tweaker creation type guy, does anybody have the Sensors_sub_US.sim file already modded? Or is this something that has to be done on an individual file basis?

Getting the radar fixed will be a Godsend.
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Old 04-12-07, 09:56 PM   #9
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Quote:
Originally Posted by jerryt
Hi All. Sorry for what may be a dumb question, but not being a mod/tweaker creation type guy, does anybody have the Sensors_sub_US.sim file already modded? Or is this something that has to be done on an individual file basis?

Getting the radar fixed will be a Godsend.
I'm with this guy, I dont want to get into some tweaker utility, I just want the fixed radar file. Can anyone put that up on a host for the 99% of us that dont want to manually do it?
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Old 04-17-07, 06:45 PM   #10
Mraah
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I made a new tweakfile for Sensors_sub_US.
Note my pasting error in the post.

http://www.subsim.com/radioroom/show...&postcount=142

Last edited by Mraah; 04-17-07 at 08:30 PM.
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Old 03-06-24, 05:57 PM   #11
BBwalk
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I came across this old thread while searching the forums for radar issues. It discusses "how to fix the radar so when you steer the boat to any southern heading (90-270) you don't lose radar contact. "

Was this fix ever resolved with a patch or incorporated into a megamod like TMO or FotRSU?

I find when playing FotRSU v1.8 contacts are sometimes reported visually before being picked up on radar (late 1942, early SJ, max range setting, full sweep, 1024x time compression).

Last edited by BBwalk; 03-06-24 at 10:08 PM.
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Old 03-06-24, 09:22 PM   #12
KaleunMarco
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Quote:
Originally Posted by BBwalk View Post
I came across this old thread while searching the forums for radar issues. It discusses "how to fix the radar so when you steer the boat to any southern heading (90-270) you don't lose radar contact. "

Was this fix ever resolved with a patch or incorporated into a megamod like TMO or FotRSU?
May of 2007?
probably version 1.3.
my SWAG is that it was fixed in V1.5.
i have not experienced this while playing 1.5 with Uboat missions.
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Old 03-06-24, 10:04 PM   #13
BBwalk
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I did a quick comparison between the values in FotRSU, TMO and vanilla v1.5.

It seems SH4 vanilla still uses SJ radar elevation min/max 357.5/30 for both early and late variants.

For comparison, FotRSU and TMO values vary with FotRSU using elevation min/max 0/180 and TMO using 0/360 for SJ radar early/late variants.



Last edited by BBwalk; 03-09-24 at 12:00 AM.
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