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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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#17 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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#18 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#19 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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Here's what I"m thinking. Have a station's name have it's frequency after it. This would kind of cover what's going on for station change overs if it's fudged a bit.
So you'd have a 'Manila x52.9x' at freq=52 for allied control. When it changes to japanese control at freq=53, the name will be 'Manila x53.1x' .... or something along those lines. The other stations that don't change over would also have a frequency number after their name. Anyone have any suggestions for station names? I'd also like to spread these frequencies around quite a bit more. More along the lines of having a 37, 89, 158, 220....etc. Anyone like/hate this idea? Anyone want more stations? or are the 9 or so now ok? We don't want too many where you'll have to constantly be changing stations, but if we don't have enough, some of the effect of the stations moving with the front line is lost. Other than that, I'm satisfied after some limited testing that adding change over stations won't cause a problem and will add to the atmosphere of this mod (once we get some radio tokyo content up and going that is). I'll start a new radio.ini soon. |
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#20 | |||||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#21 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
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I feel good enough with where I'm at to put out a new radio.ini for people to play with. It's gone through limited testing for ranges and to make sure the stations actually work. I have not tested most of the operational dates. I'm going with the assumption that as long as I didn't screw something up in the .ini, the dates should work.
I've added Singapore (switches to japan in feb 42), Bougainville (switches to usa in nov 43), Tokyo, and made the other change over stations. Here is the new range map all cluttered up with crude circles. Half red/white circles indicate stations that will change hands during the war. All red=japan, all white=usa. ![]() If somebody wanted to use this as a jumping off point for their own mod, go ahead. I'd appreciate an acknowledgement of the work I put in on this if you do use this though. Not to mention a shout out to Beery for coming up with the idea of and testing of the stations changing hands and close frequency overlap. All that's really missing now is scripted audio or music in the tokyo and washington folders. I want to figure out an average amount of time in game hours/days/months it takes to get through a 1, 3, 5, 10+ minute audio clip in the higher time compression modes before I start scripting audio events though. To test this out, backup your radio.ini at \data\sound\radio and replace it with the following Quote:
If you are already using radio mods, I'd suggest commenting them out for now or you'll have to go through and look for frequency conflicts and station order and edit things. You want to have the stations go from top to bottom ordered by their Freq= Number and you want to keep station freq= numbers roughly 6 to 10 spots apart. For example, a freq=23 and a freq=27 station will overlap thier audio in game. You'll also need to create a Tokyo folder in \data\sound\radio. I'd suggest putting some music files in the Tokyo folder and \data\sound\radio\washington\ folder. Don't worry about putting anything in the events folder. This way the stations will play randomly whatever you put in the washington and tokyo folders (the washington stations will also overlap scripted news events on top of the audio, but don't worry about that for now). If anyone spots some ranges that are off in game, dates that are wrong, or whatever, please let me know. Like I wrote, this has only gone through some limited testing mostly pre 1943, and some 1944 cruising just to make sure things weren't broken anywhere. Last edited by tedhealy; 03-28-07 at 01:24 AM. |
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#22 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Great work man, will try it out after work tonight.
Maybe you mentioned this in earlier posts, did you figure how to turn off the music when news broad casts starts? I am asking cause I had to do a reinstall of the game due to some PRETTY WIERD stuff. I was fiddling with textures and accidentally modified a "ORIG" texture in the game folder. I had a back up thank God, but when I copied that over, the "MODIFYED" one would still pop back!...like it was still in memory or something. I reinstalled the game 2!!! times "CLEAN" install, deleted all folders and even cleaned the reg files. But that darn texture would just pop back with my green lines all over the boat (I did that to find the area for the "bow-planes") Anyhow to make a long story short, I had to use "Acronis True Image" to install a image of VISTA I did just 2 days ago (thank GOD!) and now all is well...BUT! the volume of "music" and "news" is almost same now, its almost not possible to hear what is what. |
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#23 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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double post
Last edited by tedhealy; 03-28-07 at 01:54 AM. |
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#24 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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I haven't quit given up on trying to figure it out though. |
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#25 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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AHHHH! that last thought might actually do it, but...then again you will have a lot of "Silent" periods, on that perticular channel that is, unless you cram alot of music in to the channel = mega work and mega heavy.
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#26 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
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Looking forward to testing this out! I'm using the CBS mod as Washington and I'll just throw in a couple of Tokyo Rose clips for testing purposes. Thanks again for your hard work and I'm a STL boy too!
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__________________
Active member of the 'Church of SH4'
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#27 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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#28 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
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ok ted...if i'm reading this right ..Antenna=01.01.1930-29.03.1945:29.00,127.00:1100
.the 1100 at the end of the line is the range of the antena? and if needed i can increse the numbers to increase range? |
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#29 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
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You can usually get away with doubling the range you want in nautical miles and using that number. For example, you want a 500 nm range station, put it 1000 or 1100. This doesn't always seem to hold up though, so it's best to test and fine tune it in game. |
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#30 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
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ok tyvm i'll monkey around with it ..it's cool so far..
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