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Old 03-23-07, 09:59 PM   #256
nvdrifter
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Romanian SH4 Dev Team.. I have an important request!!! Please fix the game-killing bug where once the sub starts flooding and it sinks to the sea floor and is stationary, the sub will start colliding with the sea floor and take damage. Eventually this will destroy the Sub. This bug has something to do with the increased weight of the water inside the sub, causing it to start bouncing around, colliding with the sea floor and taking hull and equipment damage. This bug was also in SH3, and you carried it over into SH4. The problem seems to be hard-coded and we modders cannot fix it. PLEASE fix this problem to allow a flooded sub to rest gently on the sea floor (not moving) and do repairs without taking collision damage, because it is a huge gameplay problem. Thank you.
 
Old 03-23-07, 10:17 PM   #257
Psycluded
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Class - Gato
Station - Anti-Air Gun

When you rotate the gun to port (this is an aft-mounted gun), something obscures your view if you raise the gun more than about 15 degrees off the horizon. It looks as if the camera is inside an object behind the gun, be it the railing or what have you. In any case, it makes manually using the AA gun on the 1942 Gato class almost impossible, since you pretty much need all the arc you can get. Will attach screenshots next time I see it.
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Old 03-23-07, 10:26 PM   #258
bclaw2004
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Default Clear panels/box

This is on a fully legal version, no cracks etc.
I have read that this has happened on one others system, where panels apear to the side of the sub and frame rates drop to one a second if your lucky
I have updated video drivers Nvidia 93.71, and Sound drivers for Audigy 2 to the latest.
At an angle on the port bow looking to the stern slightly away from the sub I have seen a clear box edge when the camera passes near the box frame rates drop to 1 a second maybe.
That was starting a new career at sea off Pearl, after dying in a previous career.
Outside of the box I can scroll the camera anywhere at any speed.

This was after playing for a while ie starting my second mission, could this be related to cache not emptying in game.





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Old 03-23-07, 11:41 PM   #259
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Quote:
Originally Posted by bclaw2004
This is on a fully legal version, no cracks etc.
I have read that this has happened on one others system, where panels apear to the side of the sub and frame rates drop to one a second if your lucky
I have updated video drivers Nvidia 93.71, and Sound drivers for Audigy 2 to the latest.
At an angle on the port bow looking to the stern slightly away from the sub I have seen a clear box edge when the camera passes near the box frame rates drop to 1 a second maybe.
That was starting a new career at sea off Pearl, after dying in a previous career.
Outside of the box I can scroll the camera anywhere at any speed.

This was after playing for a while ie starting my second mission, could this be related to cache not emptying in game.

I'm on my 2nd patrol and I've seen this too, I'll have to check if it's still there.
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Old 03-23-07, 11:46 PM   #260
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Quote:
Originally Posted by elite_hunter_sh3
anyone else had this bug, if you are damaged and you submerge you shoot straight down and u keeep sinking really really fast, even though everthing was fixed, and for some reason i tried blow ballast but it wud not work

i went down to 1600+ feet before dying

yes numerous times it definatly sucks
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Old 03-24-07, 12:09 AM   #261
Skorn
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Quote:
Originally Posted by Psycluded
Class - Gato
Station - Anti-Air Gun

When you rotate the gun to port (this is an aft-mounted gun), something obscures your view if you raise the gun more than about 15 degrees off the horizon. It looks as if the camera is inside an object behind the gun, be it the railing or what have you. In any case, it makes manually using the AA gun on the 1942 Gato class almost impossible, since you pretty much need all the arc you can get. Will attach screenshots next time I see it.
I also had this on the Gar class early on. I believe it was due to the fact that it was set so low and behind some of the tower. However, that part got removed on my last time in port so now it's completely open. Have yet to tangle with any planes since the modification, though. It was pretty annoying to not actually be able to use the AA gun unless the plane was in a very specific part of the sky.
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Old 03-24-07, 12:23 AM   #262
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CTD:

Submarine School Torpedo Attack mission.

After sinking the cruiser, if you stay in mission and go to the crew management screen, you will eventually get a pop-up box saying troops are ready to be deployed. If you choose to delay deploying the troops, instant CTD. I also opted to deploy the troops and nothing happened that I could see.


Imperial system issues:

1. When asking the watch officer for nearest contact (command must be mapped to be used), he gives the range report in feet. The Officer of the Deck should report the contact bearing and range in yards. This also applies to radar and sonar ranges. Deck gun high power view finder should display yards instead of meters.
2. On the Nav plot and attack plot, the map scale switches from nautical miles to yards, but the plotting tools (nav plot only) stays in nautical miles. It should switch to yards like the map scale.

Crew/Meter/Gage issues:

1. When issuing crew commands (such as speed changes), the crew will repeat the command back twice.
2. As previously noted the christmas tree stays red after the boat has submerged.
3. When issuing speed/depth changes the helmsman animation reaches to manipulate the engine order telegraph after it has already been moved to the new speed.
4. Bridge gyro compass does not work.

Ship issues:

Damage textures appear inconsistently on merchants. I don't have a screen shot to show this, but I put seven torpedoes in various locations on a Large Modern Tanker (Nippon Maru...which eventually sank) without a single damage texture appearing. I will attempt to test further and post screen shots. I also had a similar issue with damage textures on the Medium Old Split Superstructure Freighter (Biyo Maru) which had one texture appear and at least three others which did not (non hit in exactly the same location).

I also find it odd that it takes fewer torpedoes to sink a heavy cruiser than a medium merchant. This does however require additional testing to confirm.

Renown Issue:

Completion of the four Submarine School missions does not grant additional renown in the campaign. The manual states the player should get an additional 100 points of renown, nor is there any place in the file structure to store the results of each completed Submarine School mission.

Graphical Issues:

1. As others have reported I also have the odd square blocks appearing on/near the horizon.
2. Ships lighting is...odd. It doesn't look like lights, and the light source does not appear to come from the light bulbs (sometimes it appears behind the light fixture or bulb).
3. While I wholeheartedly support not being able to see through the sail with the binoculars, additional camera positions need to be available to the player while surfaced in the sail so it is possible to get a complete view of ships and aircraft. As it is implemented now, it is impossible to view/target ships or aircraft obscured by the bridge superstructure without switching to the TBT or a periscope.
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Old 03-24-07, 12:55 AM   #263
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Noticed a couple of things- I own both the DVD and Direct2Drive versions of SH4 (I need a copy I can legally play without a disk since I run the game on my XPS laptop). Changing disk out while sitting in the coach section during a flight stinks.

a) 3D wake does intermitent texture/lighting "flickering". I've been trying to get a screenshot but it is hard to know when the flickering will occur- even though it happens several times when viewing from the tower or external (F11) view. I've seen this in both versions.

b) Semi-transparent crew heads (not the bodies, just the noggin) when viewing from the tower. The character model to your right- you will be able to see the horizon through his head. This has only happened in the download/Direct2Drive version.

c) AA gun barrel clips through railing/plating when fully depressed and moved into said railing/plating.

d) AA gun can be pointed at crewmen standing nearby without the crewmen moving out of the way or allowing clear field of fire. For example, I depressed the AA gun to use it against a sampan and while tracking the target my line of fire was blocked by a crewman just standing on the deck. Made it difficult to continue to pump rounds into the sampan.

e) No way to open tube doors- but I believe this might have been mentioned before.

f) Crew with high-pitched, squeaky voices. Have noticed this on the download/Direct2Drive version and not on the DVD version. Sounds like they are playing around with helium balloons.

All versions have been updated to 1.1 BTW.


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Running the game at 1600x1200 with everything turned on and detail settings maxed. Runs very smooth after making the adjustment in the Main.cfg file (changing the value for Syncronized from NO to YES). I still see the graphical issues when running in different resolutions.
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Old 03-24-07, 01:39 AM   #264
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Securom Error!

Hi, I'm getting rather P_ssed off, I'm going to have to let SH4 slip as my machine is too old, but when the following error keeps coming up every couple of starts to the game (restarting after changing settings), well it's a total pain:

Especially since it is the original disk in the drive!!
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Old 03-24-07, 01:55 AM   #265
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new bug i found after work tonite.

no matter what i set in realism, even at 100%

im not using fuel at all, i traveled 3300nm, and still have a full tank?

i must be over looking something. i guess its not a bad thing! but i like some realism

also another bug, it was about 9 pm , i had made it from pearl to wake harbor to port for fun. i surfaced the sub.

it was pitch black, as i surfaced lol, a heavy cruiser with bow lights blazing in my eyes collided into my miniture sub, funny thing was i took no damage at all, and he sank lol!!

is the damage model broken? i mean i had it set to 60%+ realism at that time, i should have been a dead man
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Old 03-24-07, 02:42 AM   #266
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Default Waves

How come the sea is calm a few hundred meters away from sub.
A bit unrealistic that the further away surface vessels dont experience the physics of waves?!


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Old 03-24-07, 03:45 AM   #267
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Default Batteries discharged! Teh?

This keeps happening when I'm under for an extended amount of time. When they discharge, I sink like a rock, game over. Anyone know what causes this? I've been trying to keep an eye on the battery guage but it seems to happen instantly. SHoudn't there be some type of warning?
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Old 03-24-07, 04:30 AM   #268
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Aircraft are able to identify and attack the sub at night if running on the surface. WW2 aircraft, AFAIK, did not fly at night due to lack of navigational references.

Count me as another with the translucent bridge crewmen.
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Old 03-24-07, 04:32 AM   #269
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Quote:
Originally Posted by gronbek
How come the sea is calm a few hundred meters away from sub.
A bit unrealistic that the further away surface vessels dont experience the physics of waves?!

Same thing as in SH3, the sea appears calm through binocular (and UZO) view but if you look at ships far away in external view they are affected by the weather. I suspect it was done for FPS issues.
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Old 03-24-07, 05:13 AM   #270
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Quote:
Originally Posted by Reece
Hi, I'm getting rather P_ssed off, I'm going to have to let SH4 slip as my machine is too old, but when the following error keeps coming up every couple of starts to the game (restarting after changing settings), well it's a total pain:

Especially since it is the original disk in the drive!!
I'm having the same experience mate
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