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Old 03-06-07, 04:57 PM   #46
Rubini
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Quote:
Originally Posted by Steppenwolf
Rubini,
1. No, just pick the version with the features that you want and use ONLY that version.

2. You must have the GWX Integrated Orders enabled first, before installing this mod. Quote from Jcwolf's original post for this mod:
"These Mods were made with the GWX-IO installed, so you have
to enable the GWX Integrated orders first before instaling

any of this versions, GWX-IO mod comes as an optional mod
with the GWX Mod"

3. You can still use FLB Sale U-999's dark Uzo/Periscope mod (It's old, but still works fine with GWX 1.02) from here at subsim:
http://www.subsim.com/subsim_files/p...ZO_PeriV.2.zip
Thanks for the reply Steppenwolf,

I will also wait for Jcwolf reply. perhaps he could give us a darkenned Periscope and Uzo view and also a non Int. Orders needed mod.

A last question (a dumb one probably): this mod already have the TDC on periscope and Uzo views? If not, it's easy to merge them?

Thanks again!

Rubini.
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Old 03-06-07, 06:33 PM   #47
Steppenwolf
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Rubini,
No it doesn't have the TDC on Periscope or UZO.
A cursory look at the menu_1024_768.ini and dials.cfg that come with it, makes me think it would be easy to add it.
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Old 03-07-07, 05:16 AM   #48
JCWolf
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Quote:
Originally Posted by Rubini
Hi Jcwolf,

Thanks for this beautiful and useful mod.

I'm always late here in subsim (a busy RL plus working on mods on the last 2 years = no time to play or to use some new things)
But my play time finally arrive. I guess that i will play SH3 now for some years ahead!

Well, returning to your mod. After the expalnation above please excuse me if I'm asking something that already was answered:

1. I need to use the two mods (V0.1 and V0.2) at same time?
2. I don't use the integrated orders mod. Using your mod means that the integrated orders will be installed without choice?
3. Do you have a more darker Periscope and Uzo views?

Thanks in advice!

Rubini.

I mate I'm sorry to reply to you just now, but I'm very sick in Bed with the strongest Flu ever in my life...
in order:

1- No , you have to chose from one of them mate, both are the same with diference on the dials graphics, one as the original simfeeling Dials and the other the new ones more atractive ...

2- No mate, you have to install IO first I've made the mod to work along with IO...

3- I can try fixing that for you if you give me some time mate to recover!


If you realy whant without IO, I can allways do it for you later on mate!!!!
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Old 03-07-07, 08:36 AM   #49
Rubini
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Thanks for the reply mate!
Wish the best to you!

I will install IO first and if possible (and when possible) make that darkened Peri and Uzo masks. The mod will have more choices and will get yet better!
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Last edited by Rubini; 03-08-07 at 08:19 AM.
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Old 03-08-07, 07:48 AM   #50
JCWolf
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Quote:
Originally Posted by Rubini
Thanks for the reply mate!
Whish the best to you!

I will install IO first and if possible (and when possible) make that darkened Peri and Uzo masks. The mod will have more choices and will get yet better!

I'll do all thgis in the minute I feel better mate,
I'm almost asleep and with fever variations from one minute to another mate,
I guess tomorrow I'll be a litlle better , I hope!!!
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Old 03-09-07, 06:32 PM   #51
oldpdb
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What do y'all use to open the file?

I have been trying to down load the tools and Dial, Mod. I'm not the sharpest knife in the drawer, but all I get is a file. I do not get a zip file. It shows that I am downloading 20.47mb/20,966kb. I put it in the mod inabler and nothing happends.
Yes I have the intergrated orders installed. No, I don't have volume 1 installed.
Arghhh! Help!
Thanks in advance.

Last edited by oldpdb; 03-09-07 at 07:02 PM.
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Old 03-10-07, 06:14 AM   #52
JCWolf
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Quote:
Originally Posted by oldpdb
What do y'all use to open the file?

I have been trying to down load the tools and Dial, Mod. I'm not the sharpest knife in the drawer, but all I get is a file. I do not get a zip file. It shows that I am downloading 20.47mb/20,966kb. I put it in the mod inabler and nothing happends.
Yes I have the intergrated orders installed. No, I don't have volume 1 installed.
Arghhh! Help!
Thanks in advance.

Ok mate, any of The Mod Files are compressed with 7z, but you can unpack or decompress with any file archiever, like winrar, winzip,...
The second reazon I believe it's hapening is that you're adding the all folder on the
7z file into JSGME, and you should just add the mod folder that comes inside the
maine Folder, Inside the maine folder it comes the mod folder and the documentation folder mate, just copy that Mod folder into JSGME Mods folder in the SHIII Directory and enable the mod bro...


Tell me if more help needed...
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Old 03-10-07, 10:49 PM   #53
oldpdb
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Thank you, I now have it on and like it very much.
If I had to make a change, I would make the chart under the Nav chart a darker color. The text is white and so is the chart. I can't speak German, so I have to depend on the text for most of the things going on. For example, if radar signals are detected, the crews text blends into the chart.
Or, is there a way to change the text color? That would work as well.
It is still a great mod to accompany the GWs work.
Thanks to all involved.
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Old 03-11-07, 12:18 AM   #54
Shepelly
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Olpdb, for your text, download Venatores Tactical green text mod at his drive through
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Old 03-11-07, 06:26 AM   #55
JCWolf
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Quote:
Originally Posted by oldpdb
Thank you, I now have it on and like it very much.
If I had to make a change, I would make the chart under the Nav chart a darker color. The text is white and so is the chart. I can't speak German, so I have to depend on the text for most of the things going on. For example, if radar signals are detected, the crews text blends into the chart.
Or, is there a way to change the text color? That would work as well.
It is still a great mod to accompany the GWs work.
Thanks to all involved.

Cool,
this is what I whant, everybody running this mod without any problem,
so I'm allways glad to help in everyway that I can!!!
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Old 03-11-07, 06:15 PM   #56
oldpdb
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Shepelly, thank you for sending me to the "Drive Through". Not only did I download the Tactical Green mod, but also the VIIC skin mods. I'll install at the first opportunity upon return to base.
I would also like to add my thanks to Venatores for his beautiful work.
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Old 03-12-07, 07:23 AM   #57
JCWolf
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Quote:
Originally Posted by oldpdb
Shepelly, thank you for sending me to the "Drive Through". Not only did I download the Tactical Green mod, but also the VIIC skin mods. I'll install at the first opportunity upon return to base.
I would also like to add my thanks to Venatores for his beautiful work.

No problems mate, also remember that to install any kind of graphic like skins or sea water , you don't need to be in Port to do it, If t it is only graphic improvement mods there are no problem in instaling it at mid patrol!
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Old 03-13-07, 04:31 PM   #58
Aimbot
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Is there a way to uninstal GWX without uninstalling SH3? I bought the game on release date and no longer have my CD key, so uninstalling is not an option. I like most of GWX, but I miss the old damage model for shipping. If there's a way to revert that without getting rid of GWX I'd try it out.

The skins in particular are great.
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Old 03-13-07, 08:24 PM   #59
JCWolf
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Quote:
Originally Posted by Aimbot
Is there a way to uninstal GWX without uninstalling SH3? I bought the game on release date and no longer have my CD key, so uninstalling is not an option. I like most of GWX, but I miss the old damage model for shipping. If there's a way to revert that without getting rid of GWX I'd try it out.

The skins in particular are great.

Mate what you have to do is try a diferent damage model, but to ininstall gwx you have to uninstall the all game....

Ducimus can help you on that of the damage model, in fact I think he haves a work around for a new damage model thought i'm not sure!!!!
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Old 03-17-07, 06:56 AM   #60
JCWolf
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Dustyboats,

Are you having problems with what exctely,
I can't help you mate if you don't describe
to me the exacte problem description....

If its installation instructions mate, you have on
the included mod readme the way to install it
easely and smouthly...

But follow this steps...

JSGME Install

- Unpack the 7z file into your desktop...
- Open or explore the main mod folder and
you will see inside it the 2 diferent options
for this mod...
- Pick one of them and drag that folder into
the JSGME Mods folder inside your C:/Programs
Silent Hunter III directory...
- Go to your JSGME icon on your desktop and
Click it to open the program...
- in the program window you will see the mod for
install, click the enable JSGME buton and wayt
for it to enable, when you see that the mod
folder as changed from left to right inside the
JSGME programe window is cause the Mod its
installed, close JSGME window, and play the game!

==================================

Manual Install

- Unpack the 7z file into your desktop...
- Open or explore the main mod folder and
you will see inside it the 2 diferent options
for this mod...
- IMPORTANTE:
Make a back up of the files you're overwriting
or changing...
- Just copy or drag and drop the data folder
inside the mod version you chosen to,
silent hunter III folder and overwrite when
asked...
- Play the game...

Hope this is understandable...
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