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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
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Il2's skinning tool....good for SH3-skins?
I was browsing through my old Il2/FB-files, and came accross a panel-finding tool.
It's used by skinners to determine particular locations on aircraft-skins: let's say you want to put text on some part of the fuselage, but have troubles finding the location on the skin-file....simply load the tool as skin, view the aircraft ingame, and remember (or take a screenie of) what you see on your spot. I thought SH3-skinners might take benefit of it as well. The file is a simple 1024x1024pixel bmp, 1025.05 KB (it's Il2's high-resolution skin-format). I'm not sure if this format can be used in SH3 straight away, so it may have to be converted first (I never made skins for SH3). Here is the link. One glimpse should tell you how to use it.
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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This will be handy
![]() We have actually used a similar method for sub skins. i.e divide the TGA texture file into squares and then fill them with high contrast colours. Your boat ends up looking like a patchwork quilt as the texture mapping is, to say the least, not logical.:rotfl: For anyone using this, please remember that (for example) GW1.1a's U-boat textures are 2048x2048 and GWX's textures are 1024x1024. Good Find ![]()
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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You're welcome.
![]() Is that one of the reasons why GWX is told to have shorter loading-times than GW1.1a?
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#4 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Yes & because all the extra texture files, that were 'loose' in SH3/GW1.1a, have been packed into the DAT files.
This re-packing means that SH3 doesn't have to 'look' for the textures at each loadup. This clever solution enabled them to double the content while reducing load times. Simple but effective. Quote:
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#5 | |
Seaman
![]() Join Date: Dec 2006
Posts: 40
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Sorry for the rookie question ![]() |
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
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nope, the TGA files in the textures tnormal folder have priority... have to delete these first if you want to use a DAT packed skin...
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#7 |
Grey Wolf
![]() Join Date: Apr 2005
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I wonder if this skinnin tool work for SH4?
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#8 | |
Seaman
![]() Join Date: Dec 2006
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![]() Quote:
![]() Chris |
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#9 | ||
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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![]() Quote:
Quote:
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