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View Poll Results: SSN-774 Virginia to replace 688i Improved LA in DW? | |||
Yes | 93 | 61.59% | |
No | 58 | 38.41% | |
Voters: 151. You may not vote on this poll |
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12-01-06, 08:41 AM | #16 | |
Lieutenant
Join Date: Mar 2005
Location: United Kingdom
Posts: 263
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Quote:
Anyways When you say we have the consent of SCS to mod the database, what exactly are the limits of that modding. I was wondering whether it would be possible to make a playable Polish / Iranian / Algerian Kilo. Its not exactly creating a new playable, but I wonder whether its what SCS had in mind?
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...snorting / snorkelling after several years of silent running. |
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12-01-06, 09:27 AM | #17 |
Navy Seal
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Using just database modding you can make another playable unit, but at the expense of an existing one. That SCS have no problem with. You would still have the sacrificed units weapons loadouts etc...
To change those you have to hack the EXE and DLLs which is a big no no. |
12-08-06, 07:42 PM | #18 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
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Hey XabbaRus. How goes the conversion?
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 12-09-06 at 07:25 AM. |
12-09-06, 03:37 AM | #19 |
Navy Seal
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It's not. No time.
Aaken is doing something similar with quite a few subs. He clarified that he is using the sacrifice one playable for another one method. I wish him good luck. I just hope SCS do release an addon pack at some point. |
12-09-06, 09:11 AM | #20 |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
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Yes, I have some 9-10 possible packets with swapped units, Type206A, Type209, Type212A, Agosta90B, Sauro, Toti, Victoria, F100, Maestrale, Mimbelli, Victor3, Lada, Typhoon, and a few others that I don't remember now.
The big question is: is SCS ever going to release an add-on packet with new units?
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12-09-06, 10:01 AM | #21 |
Watch
Join Date: Dec 2006
Posts: 27
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I heard that the Virginias are made to keep the 2 Nuclear Submarine Shipyards Contractors Busy doing something.
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12-09-06, 12:06 PM | #22 | |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
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Quote:
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12-12-06, 12:37 AM | #23 | |
Planesman
Join Date: Nov 2006
Location: Bozeman, Montana, USA
Posts: 192
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Quote:
The virginias are designed to fill a multi-role position. In this day in age, with no other super power threatening the United States (for the most part, the 1st world countries get along well enough anymore, at least no one has their finger over the nuke button), the need for a new submarine with new roles has arrived. Last edited by Cpt. Stewker; 12-12-06 at 11:09 AM. |
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12-13-06, 09:48 AM | #24 | |
Swabbie
Join Date: Dec 2006
Location: Iowa
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Quote:
STG2(SW/SS) Bierly USNR USS Pogy (SSN-647) USS Jefferson City (SSN-759_ USS Momsen (DDG-92) |
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12-29-06, 11:18 AM | #25 |
Bosun
Join Date: Oct 2006
Posts: 66
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Couldn't u sacrifice one of the kilo's instead? there are two... or was it three kilos, the only difference is a chinese accent... so get rid of the russian one!
Really though, replacing the game's no.1 sub does not sound to great, by my 'hacking' ive added a DeltaIV(bc of good model detail, not Typhoon or Ohio) with kilo sonor stations and 688I Weapon control, and 688I weapons. You could just do this with a kilo, and ive fixed the annoying 688I voice,*no offense to whoever made that recording*and I love the 688I... |
01-02-07, 05:10 PM | #26 |
Navy Seal
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Well I guess I'm in the minorty here but I kinda don't want the 688(i) to go away. Bye Bye any cold war scenerios. (rember Bill's fantasic Red Storm Rising campgain- there was no Va class boats or even Seawolfs in RSR!)
As for replacing one of the Kilos !! All three classes of Kilo are very diffrent boats. Maybe tack on the Va class to the 688(i) roster? and have a switcher util to change between pure 688(i) interface and the Hybrid SW-688(i) interface? Heck if anything replace the Seawolf. |
01-12-07, 10:26 PM | #27 |
Bosun
Join Date: Oct 2006
Posts: 66
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Actually, I was being sort-of dumb when I made that comment, I have 9 different mods+the original(all but 1 I made ) so i have +9 folders, 1 of them (the one thats activated)is named "database" and the others are named, ex. "database Ohio" "database Delta IV" "database Original" ect., so the very same thing could be done with that... mabye you can make the whole mod accept playable virginia, save it, copy it, and edit the copy to include the virginia, so 1 vers. has it to replace 688I, other just has it as AI. Simple... sorta .
-and don't 4get to add an AI 688I if the playable is removed |
01-13-07, 07:56 AM | #28 | |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
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But even though the VA is the new kid on the block there are still more SWs than VAs in operation and will be for the next few years. And heck the VA really doesn't change the gameplay for a player much. Its core configurations mimick the LA (weapons, armament, speed) with the difference being a sensor upgrade and engine quieting. The SW is sufficiently different a boat to give the player a different feel in terms of speed, diving, armament, etc.
Honestly, I've been playing a VA style sub for a while (I just modified the LA stats to upgrade it to VA quality to simulate its sound and sensor levels) with the only thing lacking being the aesthetics of a 3D model. How about just adding the sub as a AI platform in the USN inventory? Quote:
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 01-13-07 at 11:36 AM. |
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01-13-07, 04:55 PM | #29 |
Soundman
Join Date: Sep 2004
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It is necessary to think.... :hmm:
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-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** Last edited by GrayOwl; 01-13-07 at 05:32 PM. |
01-13-07, 05:29 PM | #30 | |
Soundman
Join Date: Sep 2004
Location: Compartment № 5 /Silos/
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Quote:
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