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04-30-24, 10:33 AM | #241 |
The Analyst
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In the next update, if everything works, I plan to change the towers of type VIIB version 2 and VIIC version 1 and 2 a bit.
I will delete the splash guard from VIIB tower 2 and add the splash guard on VIIC tower 1 and 2. I know that VIIB had the splash guard like the VIIC too, but not at the beginning of WW2. The splash guard was, if I'm right, an update. Only VIIB tower 3 will have the splash guard but not VIIB tower 1 and tower 2. For VIIC I have to check if the splash guard collides with the FuMO. modified VIIB tower 2: modified VIIC tower 1: modified VIIC tower 2:
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
04-30-24, 05:51 PM | #242 |
Sea Lord
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Hey GrenSo fantastic it’s already really pretty I love the patina effect
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04-30-24, 08:04 PM | #243 | |
Seaman
Join Date: Dec 2023
Location: Indiana
Posts: 32
Downloads: 77
Uploads: 0
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Quote:
Good to know, wanted to make sure before I committed to a patrol and started campaign transfer to drumbeat. I was testing it out and one thing I'm not a fan of is the map and the new map tool textures, I prefer the ones in TWoS. Can I just delete certain files in your mod then load it back up? Edit: I also want to add that this seems to have fixed texture bugs I was getting outside and inside sub with texture flickering Last edited by michaeljcaboose9; 04-30-24 at 08:09 PM. Reason: additional info |
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05-01-24, 05:16 AM | #244 | |
The Analyst
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You can just delete the .dds files at "\TWoS_Parts\GSE v2.0.11 by GrenSo\data\Menu\Gui" to have the default map tools from TWoS. The flickering textures you will also have without GSE. I think, but I'm not sure, the root cause must be in the gr2-files and small overlapping of mashes. But to change or better to correct it, it needs much time and works. Same issue we had with silentmichal's interior mod where I fixed it for the ladder: https://www.subsim.com/radioroom/sho...&postcount=602
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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05-01-24, 05:20 AM | #245 | |
Seaman
Join Date: Dec 2023
Location: Indiana
Posts: 32
Downloads: 77
Uploads: 0
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Quote:
Thanks, was just changing my mod list around after looking at yours. Nothing else I can delete to get the default map? Also to clarify what I meant was before installing your mod I had texture flickering (seemed to depend on weather?). Now in the limited time playing with your mod it seems to have gone away. Last edited by michaeljcaboose9; 05-01-24 at 05:32 AM. Reason: edit |
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05-01-24, 06:35 AM | #246 | |
The Analyst
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Quote:
Maybe, the flickering was a result of a mod conflict.
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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05-01-24, 07:15 AM | #247 | |
Seaman
Join Date: Dec 2023
Location: Indiana
Posts: 32
Downloads: 77
Uploads: 0
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Quote:
Well both but mainly the map, it just seems a tad bright. Who knows it might grow on me, I do like the improved border representation. And I have just started seeing the same flickering unfortunately, the example right now is the paper in the enigma machine flickering with shadows popping up on it. This thing happens randomly, though my gut tells me it's weather related or just an engine bug that cant be fixed. The mod is great tho, thank you for the hard work getting this all together. Im really loving the community here after getting this game and into the mods. Last edited by michaeljcaboose9; 05-01-24 at 07:17 AM. Reason: thanks |
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05-01-24, 07:33 AM | #248 | |
Sea Lord
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Yes there are sporadic bugs... as you describe on the enigma machine the label this can happen..it can happen on the navigator's compass in the command room..sometimes they are no longer there it's that damn engine which is capricious so don't take it into account perhaps there will be a major correction one day...but from now on it will have to be done with it...in sh4 we can also find it and very often on the labels or dials.. Welcome to SUBSIM... as I always say... This forum is the best I could find... SUBSIM is the best on internet |
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05-01-24, 10:59 AM | #249 |
The Analyst
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Tower of VIIB is finished. In next update of GSE will have only tower 2 from VIIB a splash guard. In next step I add the splash guard on both VIIC towers.
Here are the modified tower from VIIB in game: Here are the overview of all 3 tower version from VIIB:
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
05-01-24, 11:03 AM | #250 | |
The Analyst
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Quote:
If you will have the default map from TWoS you must delete in GSE the "Terrain" folder.
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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05-01-24, 04:35 PM | #251 |
Sea Lord
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05-02-24, 12:14 PM | #252 |
The Analyst
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Antenna holder and splash guard for VIIC tower 1 and tower 2 are fully modeled and finished. Next comes the bracket for the splash guard and, if necessary, an adjustment to the antenna position.
VIIC tower 1: VIIC tower 2:
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
05-02-24, 03:01 PM | #253 |
Argentinian Skipper
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Great work GrenSo. Waiting this mod.
Many thanks! Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
05-03-24, 11:18 AM | #254 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 419
Downloads: 249
Uploads: 0
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Towers looking very good Grenso
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05-04-24, 06:29 AM | #255 |
Seaman
Join Date: Dec 2023
Location: Indiana
Posts: 32
Downloads: 77
Uploads: 0
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Mod Compatibility
Hey GrenSo I tried to pm you but it said I couldn't, I just had a quick question about my mod list using your mod. I added some mods after looking thru your list and noticed you didn't have DynEnv v2.9 Main but other parts of it. Is this preference or is there a conflict, I did not notice anything when i added it. I attached my list if that helps.
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