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Old 02-03-24, 04:24 AM   #1
Hooston
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Join Date: Jun 2020
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Well I've spent an afternoon playing with graphics settings on my Linux PC and 1600x900 analogue input monitor.
1024x768 on my "1600x900" monitor runs OK but is horribly stretched because of the different aspect ratio. If I deselect fullscreen in SHIII I get the vanilla game running nicely in a 1024x768 window on my 1600x900 linux desktop, which is kinda cool.
I can persuade Nvidia settings to give me 1366x768 by remapping the pixels onto 1600x900 or alternatively by just using a letterbox in the middle of the display but it refuses to output a true 1366x768 mode. This is annoying because the (very slow) open source nouveau drivers will give me 1366x768 on the same hardware. There are probably some other settings I can try - it is very likely that playing with the graphics card settings would do the trick on windows.
The hacked d3d9.dll that comes with the widescreen mod knows I'm cheating and gives me "cannot enable 3d" with my nvidia hacks and also ignores various tweaks I've tried to the Wine program. Deselecting fullscreen in SHIII seems to make no difference.
So I'm sticking with running 1366x768 widescreen MaGUI on a 1600x900 screen and ignoring the fact that the 3D world extends past the 2D graphics.
Does anyone know where the source code for the hacked d3d9,dll in the widescreen mods lives? I think they are all descended from the same mod. It's got me curious as to whether the code could be updated to be a bit more flexible.

Last edited by Hooston; 02-03-24 at 04:25 AM. Reason: Widescreen complications
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